1. Two Strikes
  2. News

Two Strikes News

Patch 1.0.3 - Bugfixes, Game Mechanics Fixes

Bug Fixes:
[p][/p][h2]ONLINE[/h2][h3]General Bugs:[/h3]
  • [p]Add sound effect when a player gets a perfect parry.[/p]
  • [p]Fixed a bug where the songs were repeating after each "Strike or Die"[/p]
[p][/p][h3]Character Specific Fixes: [/h3][p]MIYO:[/p]
  • [p]Dash's forward could dodge some horizontal attacks. Now she should be vulnerable to horizontal and vertical attacks while dash forward attacking.[/p]
[p]HOZOIN:[/p]
  • [p]Hurtbox for his strong attack defended recovery is now vulnerable to all attacks as well.[/p]
[p]TOMOE:[/p]
  • [p]Tomoe's dash back and the recovery from being strong defended is now also vulnerable to horizontal attacks.[/p]
[p][/p][h2]LOCALISATION:[/h2]
  • [p]Fixed simplified and traditional localization keys for the story mode and profiling of the characters. Fixed also some other localisations.[/p]
[p][/p][h2][/h2][p][/p][p][/p]

Patch 1.0.2 - Bugfixes, Online Server Selector, and More!

[p][/p][p]Hey all! First of all, I really want to show my appreciation for the best Discord community a game could have. It's beautiful how you all love the game and are a key part of this game, sharing feedback, reporting bugs, and being really amazing to each other. If you're not part of it yet, join us![/p][p][/p][p]https://discord.gg/w7zrrYCy58[/p][p][/p][p]I hope you've been enjoying the game so far. We've been working a lot these last couple of weeks, and after the amazing feedback from our community as we have a PACKED patch notes for version 1.0.2.[/p][p][/p][p]Buckle up because we have a lot of things to talk about.[/p][p][/p]
Bug Fixes:
[p][/p][h2]ONLINE[/h2][h3]General Bugs:[/h3]
  • [p]Perfect Parry was not working well. Some of the hits you have all been getting should have been perfect parries instead, and it is finally fixed, making the usage of parry finally reliable. This will give a big boost, especially to those characters with longer parry preparation.[/p]
  • [p]Inputs were being eaten while walking. Sometimes, trying to attack or parry while walking was not working.[/p]
  • [p]Perfect Parries should have sent the defender to the Idle Animation. Instead, it was sending them to the weak or strong recovery, missing the whole point of the reward of perfect parrying.[/p]
  • [p]Perfect Parry was not working after the first one. This would happen after successfully perfecting parrying an opponent.[/p]
  • [p]Button rebinding was not working for the online mode.[/p]
  • [p]The screen continues shaking after hit. [/p]
  • [p]In the middle of arcade mode, the menus were popping for no reason.[/p]
  • [p]Toggling cross-platform was crashing the game if the player was trying to come back from any single-player mode, after reaching Warrior Selection.[/p]
[p][/p][h3]Character Specific Bugs:[/h3][p]MIYO:[/p]
  • [p]Dash's forward distance was different from her offline counterpart. Adjusted to be the same.[/p]
  • [p]Fixed weird hitbox allowing crazy long-ranged hits.[/p]
[p]HOZOIN:[/p]
  • [p]Hurtbox for his dash forward attack was adjusted to to get hits on low opponent's animations, like Tomoe's and Ayai's animations.[/p]
  • [p]Hurtbox on his strong attack was also expanded to get opponents close or touching his sprite.[/p]
[p]AYAI:[/p]
  • [p]Her strong feint and strong attack hitboxes were expanded vertically to avoid weird whiffs from the opponent's horizontal attacks.[/p]
[p]TOMOE:[/p]
  • [p]Tomoe's second weak attack hurtbox got expanded vertically to make sure she could hit some low animations, like Miyo and Ayai.[/p]
[p]YASUKE:[/p]
  • [p]After defending a strong attack the animation was not the same as the offline version, leading him to be unable to punish some attacks, like Tomoe's strong attack, after defending it.[/p]
  • [p][/p]
[p][/p][h3]Character Balance Changes:[/h3][p]MIYO:[/p]
  • [p]Miyo's strong attack got his jump back changed to be a lot faster, allowing her to actually react and escape some lunging attacks from the roster.[/p]
  • [p]This also means that the strong feint was also buffed to fulfill the purpose of being used as a dodge mechanism.[/p]
[p][/p][h2]NEW FEATURES:[/h2]
  • [p]Region Selector: You can finally choose the server you wanna play. We will provide options for optimal play all over the world.[/p]
[p][/p][h2]LOCALISATION:[/h2]
  • [p]Fixed simplified and traditional localization keys for the story mode and profiling of the characters.[/p]
[p][/p][h2]DISCORD ORGANIZED TOURNAMENTS:[/h2][p]We are running bi-weekly tournaments for Europe, North America and soon East Asia.[/p][p]You can join our discord for more info, or check them on start.gg.[/p][p][/p][p](Western World Tournament)[/p][p]https://www.start.gg/tournament/two-strikes-world-duels-2/details[/p][p][/p][p](Americas)[/p][p]https://www.start.gg/tournament/two-strikes-north-america-duels-1/details[/p][p][/p][p](Europe)[/p][p]https://www.start.gg/tournament/two-strikes-european-duels-2/details[/p][p][/p][p][/p]

Strike or Die! - Two Strikes 1.0 available now!

Hello everyone!

The time has come, after 4 years since the Early Access began, Two Strikes has finally reached version 1.0!

It’s been a journey full of challenges, with ups and downs, moments of doubt, and periods when it seemed like the game Retro Reactor envisioned would never see the light of day. But today, after all that, we’re proud to present something that we’re all truly proud of.

With eight different characters, cross-platform online play with rollback netcode, and a story mode that will delight all lore lovers… today we can only say that this is the beginning of a new era!

A heartfelt thank you to our entire community, none of this would be possible without you.

Stay tuned for future updates and DLCs, but today… today it’s Strike or Die in the Tournament of the Souls!

[previewyoutube][/previewyoutube]

Retro Reactor & Entalto Publishing

1.0 official release!

The release is here! Enjoy!

The Road to Release ends tomorrow!

Hey everyone!

Tomorrow, May 23, marks a huge moment for us; Two Strikes will officially leave Early Access on Steam and launch on PlayStation 4, PlayStation 5, Xbox One, Xbox Series, and Nintendo Switch!

After four years of development, community feedback, and shared passion, the full game is finally ready to face the world!

But before that...

If you have a YouTube, Twitch, or TikTok channel, now's your chance to strike first. Join our LURKIT campaign, download the game, and show your audience what Strike or Die really means.

Join the Action!

Let the world see your first duel. We can't wait to watch.

Retro Reactor & Entalto Publishing