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Alterium Shift News

Alterium Shift - Minor Version 1.2.01

Minor Version 1.2.01

New Features & Enhancements

  • Enhanced title screen
    • “Continue” is grayed out until there are save files
    • “Continue” is the first selected item when there are save files
  • Added “Support” menu item to the title screen
  • Added new game Intro sequence when starting a new game
  • Added an extensive tutorial for the “Echo Shift” node found in Notimus Forest Central
  • Enhanced Echo Shift load menu to exclude the current player character
    • This is to address accidental loads that may overwrite autosaves
  • Enhanced Echo Shift mechanic
    • Players can reset the node back to “yellow”
    • After a new character enables the node, that color becomes available to any character
    • Added new visual for selecting node colors
  • Improved UI menu controls for “Continue” and “Settings”
    • Ensured controller “Bumpers” (left and right) work with switching tabs
  • Added dialog skip option
    • Use the “cancel” button to move dialog forward. When held, it will quickly skip dialog based on message speed settings.
    • This will not automatically select choices.
  • Added “Beta” Menu to game settings for players to opt-in to in-progress features
    • Includes one setting for “new menu”, which is a new in-game menu
    • New Menu is extremely beta and has many known issues. Use are your own risk.
  • Added (beta) - New Quest Log to view active, completed, and failed quest
    • Only available via the new menu, which can be enabled from the title screen settings



Bug Fixes
  • Fixed shop UI issues with selling equipped items and getting proper warnings when those items are equipped
  • Fixed sound issue when starting new game, sound would suddenly change in volume
  • Fixed issue in Summiton Town - Jude’s House where Cyrstal would show briefly and disappear (before being saved)
  • Fixed an issue where the Echo Node Attune feature wouldn’t work in specific save scenarios
  • Fixed an issue where health was recovered before a boss fight.

Patch Notes - 7/20/2023 - v1.1.22

Patch Version 1.1.22

If you have any issues please submit a bug report or join us on discord!

New Features & Enhancements
  • New CRT Filter with settings (can only set from title screen settings for now)
  • Autosave now stores history in the game settings folder
  • We now show a message on the very first open of the game reminding people it's an Early Acces or Demo (and to find us for help)
  • Made changes to Pyra’s 1st Mission
    • Gives player other ways to get through the mission


Bug Fixes
  • Fixed Shobii Enters the battle with the player (not supposed to currently)
  • Fixed typo “Fairy” to “Ferry”
  • Fixed bandit fight in Gilberry to only happen once
  • Fixed player being able to walk around during the dialog when delivering a chicken
  • Fixed Various spelling corrections in dialog
  • Fixed issue where you could open the load menu after loading a game
  • Fixed issue where two Dolion’s showed in a campsite
  • Fixed issue where you could open a map in they desert after passing out
  • Fixed issue in Gilberry port where leaving a house caused a delay in character movement
  • Fixed multiple issues in water temple where water wouldn’t load and players could “float” over gaps
  • Fixed issue where going into the cave in the oasis didn’t reset the heat meter
  • Fixed additional issue with save option in menu not functioning correctly
  • Fixed an issue where hide and seek in Gilberry Port causes black screen
  • Fixed some issues in Well Bottom where Sage's Skill would not point to some chests
  • Fixed sprite animation when waking up in Hermit’s Bed
  • Fixed an issue where you could walk past the Rock Golem after defeating it
  • Fixed an issue where the camp scene in the Barren Valley would not trigger the first time unless you go into the cave and come out.
  • Fixed an issue where Pyra didn’t have dialog in the Abandoned Mines Camp Scene
  • Fixed an issue where the camp scene in the Barren Valley Northeast map would lock player movement on load.
  • Fixed an issue where player movement was locked after the Hermit joins the party.
  • Fixed an issue where the rock not showing over cave entrance in Lowerton Plains North in certain cases




Known Issues
  • Pyra test day battle has occasional slowdowns in performance
  • Dolion “Meteor” burst ability animation only plays the first time
    • Damage is still dealt to monsters as expected
  • World Map (opened using M or the menu / select button on the controller)
  • Sometimes this can be opened at the wrong time causing issues
  • Shift portal (glowing orb) sometimes appears in the corner of maps
  • Buried Temple B1 challenges high-level of difficulty
  • Minor sound effect issues (missing or repeating sounds)
  • Some maps in Endless Dunes have known performance issues and can be slow to load at times


What’s Next?
  • Adding health bars for monsters to aid in the strategic aspect of the turn-based system
  • Improved visuals
  • Additional quality-of-life improvements
  • Bestiary to catalog monsters
  • Ongoing UI Improvements
  • Configurable Controls
  • Walkable World Maps (fast-ish travel)

Alterium Shift - Developer Livestream

Join us for a very special stream on 7/18/2023 at 9:00PM CST where Mottzy and DrassRay will play Alterium Shift. Come talk to us and feel free to ask questions about the development of Alterium Shift!

Retro-inspired JRPG 'Alterium Shift' enters Early Access

Love your classic JRPG-likes? Alterium Shift is another good looking entry that recently entered Early Access on Steam with Native Linux support.

Read the full article here: https://www.gamingonlinux.com/2023/07/retro-inspired-jrpg-alterium-shift-enters-early-access

Patch Notes - 7/11/2023 - v1.1.17

Patch Version 1.1.17

  • Fixed an issue with saves not working in Notimmus Forest
  • Fixed issue with bandit leader facing the wrong direction on bridge scene
  • Fixed infinite essence potion exploit on Barren Valley - South River
  • Fixed some typos
  • Fixed invisible collider in Plains - North (Flurfykins quest)
  • Fixed issue with a transport collider next to the boxes in the Bandit Hideout (northwest path)



Known Issues
  • Pyra test day battle has occasional slowdowns in performance
  • Dolion “Meteor” burst ability animation only plays the first time
  • Damage is still dealt to monsters as expected
  • World Map (opened using M or the menu / select button on the controller)
  • Sometimes this can be opened at the wrong time causing issues
  • Shift portal (glowing orb) sometimes appears in the corner of maps
  • Buried Temple B1 challenges high-level of difficulty
  • Minor sound effect issues (missing or repeating sounds)
  • Some maps in Endless Dunes have known performance issues and can be slow to load at times


What’s Next?
  • Adding health bars for monsters to aid in the strategic aspect of the turn-based system
  • Improved visuals
  • Additional quality-of-life improvements
  • Bestiary to catalog monsters
  • Ongoing UI Improvements
  • Configurable Controls
  • Walkable World Maps (fast-ish travel)