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Alterium Shift News

Patch Notes - 7/11/2023 - v1.1.16

Patch Version 1.1.16

  • Fixed an issue with Sage Quest - leaving Ms. Oldskee at grave and going to town caused a soft lock where you couldn't proceed with the story.
  • Fixed an issue with a missing rock graphic in Plains - Northeast
  • Fixed an issue with a chest facing the wrong direction in the Well Bottom - Northern Collapse
  • Fixed an issue with UI layering on the Fishing Minigame in the Oasis



Known Issues
  • Pyra test day battle has occasional slowdowns in performance
  • Dolion “Meteor” burst ability animation only plays the first time
  • Damage is still dealt to monsters as expected
  • World Map (opened using M or the menu / select button on the controller)
  • Sometimes this can be opened at the wrong time causing issues
  • Shift portal (glowing orb) sometimes appears in the corner of maps
  • Buried Temple B1 challenges high-level of difficulty
  • Minor sound effect issues (missing or repeating sounds)
  • Some maps in Endless Dunes have known performance issues and can be slow to load at times


What’s Next?
  • Adding health bars for monsters to aid in the strategic aspect of the turn-based system
  • Improved visuals
  • Additional quality-of-life improvements
  • Bestiary to catalog monsters
  • Ongoing UI Improvements
  • Configurable Controls
  • Walkable World Maps (fast-ish travel)

Patch Notes - 7/10/2023 - v1.1.15

Patch Version 1.1.15

  • Fixed additional transfer event issues in the Summiton River Area
  • Fixed issue with screen not fading in on the Barren Valley Camp map



Known Issues
  • Pyra test day battle has occasional slowdowns in performance
  • Dolion “Meteor” burst ability animation only plays the first time
  • Damage is still dealt to monsters as expected
  • World Map (opened using M or the menu / select button on the controller)
  • Sometimes this can be opened at the wrong time causing issues
  • Shift portal (glowing orb) sometimes appears in the corner of maps
  • Buried Temple B1 challenges high-level of difficulty
  • Minor sound effect issues (missing or repeating sounds)
  • Some maps in Endless Dunes have known performance issues and can be slow to load at times


What’s Next?
  • Adding health bars for monsters to aid in the strategic aspect of the turn-based system
  • Improved visuals
  • Additional quality-of-life improvements
  • Bestiary to catalog monsters
  • Ongoing UI Improvements
  • Configurable Controls
  • Walkable World Maps (fast-ish travel)

Patch Notes - 7/09/2023 - v1.1.14

Patch Version 1.1.14

  • Fixed transfer event issues in the Summiton River Area
  • Fixed an issue where you could load the map during Pyra’s map skill training in the Dojo
  • Fixed issue where stats in the shops were the wrong color
  • Fixed the Rocks in the Bandit Hideout to stay in place after leaving
  • Fixed an issue where you can start Clay’s quest with Pyra early
  • Fixed an issue with Fade-ins
  • Fixed colors on some objects when in Notimmus
  • Fixed oddities surrounding planks and map loads in the Buried Temple
  • Fixed sell prices in Shops
  • Added more possible chances to encounter the Caprikem in the Endless Dunes
  • Fixed an issue with the Paralyze Status effect lasting too long in battle
  • Fixed an issue where the turns were not counted during the Test Day Battle with Dolion
  • Fixed an issue where saves were disabled after first Shift to Notimmus Forest
  • Fixed an issue where player control locks after camp scene in Barren Valley




Known Issues
  • Pyra test day battle has occasional slowdowns in performance
  • Dolion “Meteor” burst ability animation only plays the first time
    • Damage is still dealt to monsters as expected
  • World Map (opened using M or the menu / select button on the controller)
    • Sometimes this can be opened at the wrong time causing issues.
  • Shift portal (glowing orb) sometimes appears in the corner of maps
  • Buried Temple B1 challenges high-level of difficulty
  • Minor sound effect issues (missing or repeating sounds)
  • Some maps in Endless Dunes have known performance issues and can be slow to load at times


What’s Next?
  • Adding health bars for monsters to aid in the strategic aspect of the turn-based system
  • Improved visuals
  • Additional quality-of-life improvements
  • Bestiary to catalog monsters
  • Ongoing UI Improvements
  • Configurable Controls
  • Walkable World Maps (fast-ish travel)

Patch Notes - 7/08/2023 - v1.1.13

Patch v1.1.13

Fixes:

  • Music in Lowerton Village is now correct
  • Sage’s Oldskee Quest: fixed issues when leaving and coming back to the map
  • Includes additional fixes for collecting the reward if you wait for Oldskee
  • Invisible wall below Summiton Bridge removed
  • Fixed crate collisions in Gilberry Port and Lowerton Plains
  • Fixed character cloning in Barren Valley campsite
  • Fixed “End of demo” message at the Echo Node in the Notimmus Forest on Early Access Build
  • Fixed Collision issues with the Rock Golem after completing the battle
  • Fix collision on First Door in Summiton Well after removing the gem
  • Fixed minor spelling issues




Known Issues

  • Pyra test day battle has occasional slowdowns in performance
  • Paralyze effect in battle lasts too long
  • Dolion “Meteor” burst ability animation only plays the first time
  • Damage is still dealt to monsters as expected
  • World Map (opened using M or the menu / select button on the controller)
    • Sometimes this can be opened at the wrong time causing issues.
  • Shift portal (glowing orb) sometimes appears in the corner of maps
  • Buried Temple visual oddities
  • Buried Temple B1 challenges high-level of difficulty
  • Minor sound effect issues (missing or repeating sounds)
  • Some maps in Endless Dunes have known performance issues and can be slow to load at times


What’s Next?
  • Battles
  • Adding health bars for monsters to aid in the strategic aspect of the turn-based system
  • Improved visuals
  • Additional quality-of-life improvements
  • Bestiary to catalog monsters
  • Ongoing UI Improvements
  • Configurable Controls
  • Walkable World Maps (fast-ish travel)

Released - 7/6 Patch Notes

Hello,
We are excited to announce a new patch for Alterium Shift!

Here are the details of the update:

[h2]New Features & Enhancements[/h2]
  • New regions to explore
    • Notimmus Forest and Town
    • Barren Valley
    • Northern Plains
    • Gilberry Port
    • Endless Dunes
    • Buried Temple
    • Lowerton Plains and Town
    • Abandoned Mines
  • All Original Soundtrack
  • Enhanced Burst ability for characters
  • New overworld map with quest markers
  • Improved character on-map abilities
  • New screen settings options
  • Improved controller support
  • New visual effects
  • New cinematic and story sequences
  • New persistent-save “Echo Shift” feature with special gates and chests
  • New boss battles
  • New side-quest content

[h2]Known Issues[/h2]
  • Pyra test day battle has occasional slowdowns in performance
  • Paralyze effect in battle lasts too long
  • Dolion “Meteor” burst ability animation only plays the first time
    • Damage is still dealt to monsters as expected
  • World Map (opened using M or the menu / select button on the controller)
    • Sometimes this can be opened at the wrong time causing issues.
  • Shift portal (glowing orb) sometimes appears in the corner of maps
  • Buried Temple visual oddities
  • Buried Temple B1 challenges high-level of difficulty
  • Minor sound effect issues (missing or repeating sounds)
  • Some maps in Endless Dunes have known performance issues and can be slow to load at times

[h2]What’s Next?[/h2]
  1. Battles
    • Adding health bars for monsters to aid in the strategic aspect of the turn-based system
    • Improved visuals
    • Additional quality-of-life improvements
  2. Bestiary to catalog monsters
  3. Ongoing UI Improvements
  4. Configurable Controls
  5. Walkable World Maps (fast-ish travel)


We look forward to your feedback!