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Alterium Shift News

Alterium Shift Developer Live Stream - Kickstarter Q&A, FAQ and more!

Hey everyone we are doing a Stream tonight 1/16/2025 at 9PM CST, come hang out and talk to us about Alterium Shift and our upcoming Kickstarter Campaign!

Join us here on Steam: https://steamcommunity.com/broadcast/watch/76561197973446712

Twitch: https://www.twitch.tv/drattzygames

X: https://x.com/drattzy

Facebook: https://www.facebook.com/AlteriumShift/

Follow our Kickstarter: https://drtz.io/KickstartAlteriumShift

Big Updates for Alterium Shift! Don’t Miss Out! 🎮

Hello, Adventurers!

We’ve been hard at work bringing Alterium Shift closer to the epic RPG we’ve always envisioned, and we’re thrilled to share some exciting updates with you! If you’ve been following our journey, now is the perfect time to dive back into the world of Alteria.

[h2]🚀 Kickstarter Coming Soon![/h2]
We’re ramping up for a Kickstarter campaign in January to take Alterium Shift to the next level. With your support, we’ll be able to expand the game’s scope and deliver on features like enhanced battles, mini-games, and more!

Be sure to join our community and sign up for Kickstarter notifications here: Backerkit Page or Kickstarter Page.

[h2]🔥 Post-OTK Highlights & New Features[/h2]
Thanks to everyone who supported us during OTK! The response was incredible, and it’s inspiring to see so many new players joining the adventure. But the journey doesn’t stop there—we’ve been busy refining and expanding the game.

[h2]💸 20% Discount Still Live Until December 18th[/h2]
Haven’t grabbed the game yet? Don’t wait! Our post-OTK discount is available until December 18th, so it’s the perfect time to jump in!

[h2]🌟 What’s Next?[/h2]
Exciting Updates in Early 2025
We’re gearing up for a huge content drop that will bring the game to 75% completion. Expect expanded areas, polished mechanics, and even more ways to explore the multiverse of Alteria.

[h2]📢 Check Out Our Press Release[/h2]
Want more details on what’s coming? Read our official press release here: Big News for Alterium Shift.

[h2]💬 Your Feedback Matters[/h2]
We’re incredibly grateful for the continued feedback and support from our amazing community. As we look toward the full launch in late 2025, we’ll keep refining, expanding, and improving Alterium Shift to make it a game worthy of your time.

Got thoughts, ideas, or questions? Drop them in the comments below or join us on Discord!

Thank you for being part of this incredible journey. We couldn’t do this without you!

Minor Update 1.4.2

[h2]Update[/h2]
This release features a change to Pyra’s first mission. We’ve heard the feedback that the intro feels slow and has too many “fetch quests.” While we intended this as a way to underscore the annoyance it would cause Pyra, it ended up annoying our players.

To address this, the Mayor will only give Pyra one of the following quests:

  • Deliver letters to plains guards
  • See Clay for his delegated tasks
  • Visit Sage to do their tasks

We hope this will make Pyra’s storyline feel less laborious in the beginning so players can get to the action sooner. Enjoy!

[h2]Known Issues[/h2]
  • 3D monsters show as white squares in the Bestiary - all except the Rock Golem - we are working to add all the proper static images for a future update.
  • Running away from some battles still shows the results screen for some reason
  • Opening the overworld map causes monsters to respawn - also sometimes causes a battle to trigger immediately.

Patch Update v1.4.1.5

[h2]Bug Fixes[/h2]
  • Fixed: Temple watergate sound was louder than sound settings
  • Fixed: Editing sound controls from main menu would cause ongoing “click” sound when navigating or moving player.
  • Fixed: “Continue” option would not show properly on fresh installs if the player did not have any Atlas saves
  • Fixed: (Visual) Equipment and Accessories would not show effects on Health/AE
  • Fixed: Audio settings changed from main menu would change back after loading a save
  • Fixed: (Visual) Character profiles would show wrong for supporting party members when loading alternate saves (such as the Hermit showing as Pyra)
  • Fixed: When loading a save from in-game, player movement could still happen while the screen was fading out


[h2]Known Issues[/h2]
  • 3D monsters show as white squares in the Bestiary - all except the Rock Golem - we are working to add all the proper static images for a future update.
  • Running away from some battles still shows the results screen for some reason
  • Opening the overworld map causes monsters to respawn - also sometimes causes a battle to trigger immediately.

Patch Update v1.4.1.4

[h2]Updates[/h2]
  • Added a new persistent Device Settings separate from cloud saves for things like resolutions and the cloud save setting itself.
    • This will be used for any settings that are meant specifically for your device rather than to be shared across devices.

[h2]Bug Fixes[/h2]
  • Fixed: Cloud save toggling wouldn’t properly reload data from the appropriate app data location (either from the cloud, or the machine)
  • Fixed: Bestiary data wouldn’t stay “stored” after quitting and reopening the game

[h2]Known Issues[/h2]
  • 3D monsters show as white squares in the Bestiary - all except the Rock Golem - we are working to add all the proper static images for a future update.
  • Running away from some battles still shows the results screen for some reason
  • Opening the overworld map causes monsters to respawn - also sometimes causes a battle to trigger immediately.
  • Sometimes the wrong profile picture will show for your hero when going into the Inventory or Equipment views.
  • Descriptions for equipped accessories don’t show properly.