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Alterium Shift News

Patch Update v1.5.0.1

[p]Here are some quick fixes for some known issues, or some caught post-release. [/p]
  • [p]Fixed: Marian (Pyra's Mom) would become invisible in her Smithy after you complete the mission to find a way past the broken bridge[/p]
  • [p]Fixed: The quest log would have a visible window covering the active quests if you view completed/failed quests, close the window, and come back.[/p]
  • [p]Fixed: A Lenoria Guard would disappear on Royal Road - West when coming back to the area after the sequence with the guards blocking the way.[/p]
  • [p]Fixed: Barren Valley / Endless dunes shift cave had strange behaviors when leaving & coming back, causing the world to be shifted in the wrong direction or color[/p]

Alterium Shift Updated to Version 1.5.0

[p]Hello everyone! [/p][p][/p][p]Alterium Shift has been updated to version 1.5.0 for all Early Access players on Steam. This is our biggest update since 1.4.0—thanks for your patience while we built, tested, and polished. Please check the Known Issues section below and keep the feedback coming in Discord; it helps us tighten things up fast.
[/p][p]Reminder: This is an Early Access update on Steam (not full launch). The main story is now ~75% content complete, with more coming in subsequent updates.[/p][p][/p][p]If Steam doesn’t auto‑update, restart your client or verify game files.[/p][hr][/hr][h2]What’s new in 1.5.0 (highlights)[/h2][p][/p][h3]🎣 Fishing — rebuilt and expanded[/h3]
  • [p]New/updated fishing spots (including Dalduran Lake and Desert Oasis) with per‑area background treatment.[/p]
  • [p]Reworked behaviors: bait/attraction, pull/lure interactions, and clearer on‑screen instructions.[/p]
  • [p]Audio/FX and completion flows: caught/escaped/line‑break messages; proper exit/unlock states after fishing.[/p]
  • [p]A broad pass of bug clean‑up and spot reviews.[/p]
[h3]🔥 Pyra’s backstory (Phase 2) + Dance Minigame (preview)[/h3]
  • [p]New playable scenes in Gilberry with supporting animation/emote work and a new doctor/healer NPC.[/p]
  • [p]Dance Minigame debuts as a preview version; we already have tuning planned (timing/pacing/feedback) for a follow‑up patch.[/p]
[h3]🧭 Controls & prompts[/h3]
  • [p]Controls switcher in the options window and enhanced key/controller mapping, including camera look mapping.[/p]
  • [p]General input‑prompt improvements to make actions clearer in‑game.[/p]
[h3]🗺️ Maps, areas, and transitions[/h3]
  • [p]Map‑edge and transition passes across many zones (Summiton River/Plains, Northern Plains, Gilberry Shores/Port, Endless Dunes, Buried Temple, Barren Valley, and more) for clearer navigation.[/p]
  • [p]Additional area polish and signage updates.[/p]
[h3]⚔️ Encounters & combat[/h3]
  • [p]A new Giant Toad boss and related encounter work, plus transition improvements into/out of battles.[/p]
[h3]🎼 Music, UI, and misc.[/h3]
  • [p]New music tracks supporting Pyra’s past.[/p]
  • [p]Shop/UI touch‑ups, quest‑log fixes (details/scroll), bestiary thumbnail work for 3D monsters, and a title‑screen video update.[/p]
[p][/p][p]This release rolls up 170+ updates and fixes across features, art, content, and bugs gathered over the last development cycle. [/p][hr][/hr][h2]Save compatibility[/h2][p]1.5.0 is fully compatible with your existing saves. If you hit anything odd, reach out on Discord or email [/p][hr][/hr][p][/p][h2]What’s next (1.5.1)[/h2]
  • [p]Racing Minigame (MVP) – first playable of the Kickstarter stretch‑goal feature so you can help us tune the feel; more tracks and a town hub to follow.[/p]
  • [p]On‑map abilities – interact with the world directly: Pyra (slash), Atlas (quick‑shot), Sage (detector/magic interactions).[/p]
  • [p]New main‑character sprites – visual refresh for Atlas, Pyra, and Sage.[/p]
  • [p]Plus ongoing QoL and bug fixes. (No dates yet—watch this space.)[/p]
[h2]Looking ahead (1.5.2+)[/h2]
  • [p]UI reskin[/p]
  • [p]battle‑system beta sample for players to try it out[/p]
  • [p]Cooking & Alchemy[/p]
  • [p]Early NPC rewards[/p]
  • [p]Ongoing polish.[/p]
[h2]1.6.0 (goals)[/h2]
  • [p]The new on‑map battle system fully integrated into the game.[/p]
  • [p]The first playable of Cooking & Alchemy.[/p]
  • [p]Continued enhancements and fixes.[/p]
[hr][/hr][h2]Known Issues[/h2][p]Here are a few items we’re tracking right now; most are edge‑case or visual, but let us know if you’re blocked:[/p]
  • [p]Controls Mapping: in some cases, Cancel may behave inconsistently after remapping (window can show both default/new).[/p]
  • [p]Map Open (‘M’) / Menu Overlap: isolated reports of the map not opening with M, or screen‑overlap in certain settings/menus.[/p]
  • [p]Resolution/UI quirks: low‑resolution cursor/half‑screen cases on some setups.[/p]
  • [p]Black‑screen / visual oddities in select locations (rare).[/p]
  • [p]Final boss of this update: currently a placeholder implementation. We’re rebuilding battles and chose not to over‑invest in the legacy system here; expect a smoother version alongside the new battle work.
    [/p]
[p]We’ll update this section as items move. Thanks for the reports—they help us prioritize fixes quickly.[/p][hr][/hr][p][/p][h2]Full changelog[/h2][p]For every ticket, improvement, and fix, see our Released portal: [/p][p]https://drattzygames.releasedhub.com/alterium-shift/changelog[/p][hr][/hr][p][/p][h2]Want to support the project Further?[/h2][p]Late pledges and add‑ons (including VIP) remain open on our Alterium Shift Kickstarter [/p][p][/p][p]Our next visible stretch goal is Companion Pets at $145k—thanks for helping us build the world of Alteria together.[/p][hr][/hr][p][/p][h3]How to report issues / contact[/h3][p] Screens, save files, and steps to reproduce are super helpful.[/p][p][/p][hr][/hr][p]Thanks again for sticking with us and for all the encouragement during development. We’re excited for you to dive into 1.5.0, and we’re already hard at work on 1.5.1.[/p][p]
[/p][p]💙 The Drattzy Team[/p]

PAX West Beta Build

PAX Beta Branch Is Live — Fishing Overhaul + Pyra Story Slice (Part 1)
[p]Hi everyone![/p][p]We’ve pushed a public beta branch ahead of PAX. This is a test build—expect rough edges and please report anything you hit so we can fix it fast.[/p][p][/p][hr][/hr][p][/p][h2]How to access the beta[/h2]
  1. [p]In your Steam Library, right‑click Alterium ShiftProperties…

    [/p]
  2. [p]Betas tab → choose the public beta branch.

    [/p]
  3. [p]Restart Steam if you don’t see it. Need help? Hop into our Discord.

    [/p]
[hr][/hr][p][/p][h2]What’s actually in this beta (from our Jira done list)[/h2][h3]🎣 Fishing — overhauled & expanded[/h3]
  • [p]New/updated fishing spots including Dalduran Lake and Desert Oasis, plus a broader pass on fishing locations.

    [/p]
  • [p]Area‑specific backgrounds/visuals and a system to apply them per location.

    [/p]
  • [p]In‑game instructions/onboarding for the fishing minigame.

    [/p]
  • [p]Bug fixes: controller prompts and bait selection issues in the “How to Fish” sequence, plus a “can’t exit after bait selection” edge case.

    [/p]
[p]These items come from closed tickets covering new/updated areas, background art, the background‑by‑area system, instruction flow, and multiple fishing bug fixes—so you can play them right now.[/p][h3]🔥 Pyra’s backstory — first slice in Gilberry Port[/h3]
  • [p]Playable chapter touching the abduction from Gilberry and new interactions in town.

    [/p]
  • [p]New animation work (behavior/emote sets; shared kneel/pickup frames) to tighten cutscenes.

    [/p]
  • [p]Music update for Pyra’s past scenes and a supporting doctor/healer NPC.

    [/p]
[p]This is part 1 of the arc; we’ll keep refining after PAX.[/p][h3]🌍 World & systems polish (live in the beta)[/h3]
  • [p]Map‑edge visibility improvements applied across more areas (better hints about transitions).

    [/p]
  • [p]Misc fixes & tweaks called out below.

    [/p]
[hr][/hr][p][/p][h2]Fixes in this beta (highlights)[/h2][p]We’ve closed 13 bug tickets in August alone, including:[/p]
  • [p]Map key (“M”) sometimes not opening the map (fixed).

    [/p]
  • [p]Controller icons appearing oversized in menus (fixed).

    [/p]
  • [p]Quest Log details sometimes empty + sub‑quest scrolling clean‑ups (fixed).

    [/p]
  • [p]Settings → SFX bar color inconsistency (fixed).

    [/p]
  • [p]Endless Dunes: keyboard “C” input issue (fixed).

    [/p]
  • [p]Fishing tutorial: bait/control prompt problems (fixed).

    [/p]
  • [p]Books: stray “Space” key behavior at the end of a book (fixed).
    …and more.

    [/p]
[p]For transparency: across 2025 we’ve closed 118 Jira items so far (35 of them bug fixes). This beta packs the items above; some unrelated tasks (e.g., design‑only tickets) are not visible in‑game yet.[/p][p][/p][hr][/hr][p][/p][h2]Not in this beta (but in active development)[/h2]
  • [p]Racing minigame, on‑map battles, and expanded world interactions are next up and will land in a post‑PAX build.

    [/p]
  • [p]The UI refresh (reskins, new message/toast windows, battle UI pass) is still in development and not included here.

    [/p]
[hr][/hr][p][/p][h2]See us at PAX West[/h2][p]We’ll be at Booth #750 all four days. Swing by to play this build, grab free buttons & postcards, score five unique trading cards through booth activities, and—if you’re a Kickstarter backer—pick up your Shobii keychain (while supplies last).[/p][p][/p][hr][/hr][p][/p][h2]Want to support development?[/h2][p]We’ve opened new Kickstarter add‑ons (VIP Upgrade, Cooking/Alchemy Item, Collectible Trading Card Set) and a limited Epic Edition – Late Pledge (20 units), and we just revealed the next stretch goal: Companion Pets at $145k. Every dollar goes straight to the contractors creating music, art, systems, and QA for the updates you’re playing.[/p][p]Thanks for helping us test—your feedback during PAX week will directly shape the post‑show push to the main branch. 💙[/p][p]
[/p]

🎁 Early Access Player Rewards – Claim Your Exclusive Bonuses!

For those who haven’t heard yet, we’ve been running a Kickstarter campaign to help fund the final push toward launching Alterium Shift this year. This includes the physical editions so many players have been asking for!

From the very beginning, we knew we wanted to reward those who supported us in Early Access—long before we ever launched this Kickstarter. It took us some time to figure out the best way to handle this, particularly with verifying game ownership, but now we have a solution!

If you purchased Alterium Shift in Early Access before or during the Kickstarter campaign, you can now verify your ownership using the form below. Once confirmed, you'll be added to our fulfillment list to receive your rewards around game launch time.

👉 Validate Your Early Access Ownership Here

📌 Note:
  • An email is required to distribute rewards.
  • Rewards are only available to players who owned the game before Kickstarter Steam key fulfillment (post-campaign).
  • Ownership date will be verified through Steam.


Early Access Player Rewards 🎁


To show our appreciation, here’s what Early Access players will receive:

Exclusive Digital Rewards (Details coming soon!)
New Desktop Backgrounds (Classic & New Key Art)
Character Postcard Collection (Atlas, Pyra, and Sage)
Early OST Music Collection (Our original tracks before bringing on Jonathan Shaw!)
Special Printable Poster Featuring Key Art (digital)

Additionally, if you own the game and back the Kickstarter, you’ll gain access to Kickstarter VIP reward perks, which include free digital add-ons and exclusive bonuses at each tier.

We’ll also be offering an alternative to receiving an additional game key during fulfillment. More details will be shared after the campaign!

More News & Updates

We’ve also shared more details about our Kickstarter campaign and upcoming milestones:

📢 Kickstarter Update Post
📢 Press Release

A Heartfelt Thank You


We’ve always wanted to find the best way to thank those who supported us from the start. We also recognize that we could have done a better job communicating our plans earlier, and we’re committed to improving how and when we share updates going forward.

For those who have stuck with us so far, we truly appreciate your support. We hope these added rewards show our gratitude!

If you’d like to chat with us directly, feel free to join our Discord – we love connecting with our community and hearing your thoughts!

Best Regards,

Mottzy & DrassRay

Early Access wasn't enough for Alterium Shift so it's now on Kickstarter

Inspired by classics like Chrono Trigger, Secret of Mana, and Final Fantasy - Alterium Shift entered Early Access in 2023 but it's now back on Kickstarter.

Read the full article here: https://www.gamingonlinux.com/2025/02/early-access-wasnt-enough-for-alterium-shift-so-its-now-on-kickstarter/