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Blood West - Chapter 2, Hotfix 2

Gunslingers!


We are loading the chamber with another round of quick fixes. These should keep these pesky bugs at bay.

[h3]Changelog:[/h3]

  • Fixed a crash that occurred when fighting leeches in cultist caves.
  • Fixed a crash that could occur when dynamite was about to explode in the player's hand.
  • Fixed a potential crash that could occur when dying right before firing a projectile into an enemy.
  • There is a new, separate tab for quest artifacts. They will no longer obstruct the inventory.
  • Angel’s Halo is no longer sellable (the player could get locked out from the main quest by selling all available items on the map).
  • Soul Flaws and Curses will no longer transfer between the maps.
  • All item tooltips will now correctly state effects when effects depend on a modifier or other condition (for example Blood Bow will now calculate the damage increase correctly).
  • Swamps Boss no longer spawns tentacles in the same spot twice.
  • Detection Meter no longer freezes if the player remains on a ladder.
  • Resolved an issue where some enemies could be heard even when muting audio.
  • There is a round of new character perks available on the Swamps map.
  • Fixed an issue where weapons could be lost when switching them right after the Canyons Boss is killed.
  • Quest tooltips on the Swamps map now correctly wrap words.
  • Descriptions of Owl’s Shadow and Long Jack now correctly state the duration of the effects.
  • Deleting a save now requires confirmation.
  • Added a backup system for saves (auto-saving during rest or after death, preserving the last three states in case a save gets corrupted).
  • Fixed instances where Spirits didn’t deal 200% damage when Glove of Wyrdness was equipped.
  • Resolved an issue where Giant Leech did not reduce damage taken from bleeding.
  • Rougarou will now correctly ignore the player if Rougarou’s Tongue is equipped, even if the player engages non-Rougarou mobs.
  • Alvaro’s Rib did not state how much Stamina it gives, now it does.
  • Solved an issue where Corrupted Liver incorrectly gave a permanent bonus of +40 health and stamina.
  • Death Stalkers summoned by Music Box no longer keep respawning on each loaded save.
  • Scallywags’ Molotov now disappears from the model if it is not available in their inventory. The Scallywags’ Molotov supply for throwing is still infinite.
  • Soul Catcher description will now correctly state how much stamina it gives.
  • Angel’s Halo can now be stored in bags.
  • Under some circumstances it was possible to obtain more than one blessing on Swamps.
  • Fixed an issue where the Buffalo Rifle did not allow the player to change the ammo type after shooting.
  • Some mouse sensitivity settings will no longer be lost after death.
  • Yellow River will now correctly state the effect’s duration.
  • Resolved an issue where under some circumstances, it was not possible to unequip Perforated Heart.
  • Resolved an issue where Sack of Money got stuck in inventory.
  • Tutorial messages will no longer trigger second time on Swamps.
  • Death Stalker head parts use correct meshes now.
  • Wrong notification message was displayed if the player tried to remove Corrupted Liver while drunk.
  • NPC Idle animations will no longer be interrupted if there is no good reason for that (like talking with the player).
  • Corrected some typos in the UI.


[h3]That is all for today's update. Stay safe and warm, partners![/h3]