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Blood West 1.1.1 hotfix

[h2]Gunslingers![/h2]

A few minor issues were noticed after yesterday's update went live that were calling for a quick fix, and a minor accessibility feature was requested. We were able to patch it all up quick, so we've got a hotfix for you, today. Here's what it brings:

[h2]Hotfix 1.1.1 changelog[/h2]
  • New feature You can now set weapon zoom mode (aim down sights) to function either as a key press or toggle
  • The Mule perk does no longer extend space in sacks making them act wonky. If you had more items placed in a sack than it should be able to carry, the additional items have been moved to Player Stash
  • Fixed a bug that caused the NPCs to de-spawn if game was saved exactly at the moment of Player respawning / waking from sleep
  • Fixed a bug that caused coins to be ignored by the Totem when inside a sack after reload or player death
  • Fixed sections of the underground temple floor so they generate footsteps and display bullet hole decals
  • Fixed parts of the tree roots so they generate footsteps and display bullet hole decals
  • Fixed a bug that allowed for the ammo to be cloned under some rare circumstances


That's it for today, Gunslingers.
[h3]Good hunting![/h3]