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Dungeon Alchemist News

Abandoned Ruins Update

Hey everyone!

It's been 2 months since release, and we just launched our first free update! This update contains 462 new objects and a buttload of new features, as well as a jungle theme! You can find a full list of the changes in the News page in the app after updating, but in this post we'll highlight some of the coolest new things.

For starters, here's a trailer video:

[previewyoutube][/previewyoutube]

Jungle Theme


We already had forest and grasslands, but now we have added a third theme: jungle. Explore an ancient temple deep in the jungle, or discover an abandoned, overgrown town on the outskirts of civilization. Time to bring out your inner Indiana Jones!




Object Brushes


A much requested feature, you can now paint families of objects on the terrain, allowing you to place down a forest in a matter of seconds. Alternatively, you could place down hundreds of pots and confuse the hell out of your players.




Stackable platforms with line-of-sight on export


We added a bunch of stackable objects that allow you to get creative and build vertical structures. You can stack them, add lights to them, put stuff on them and they even export to your VTT with correct line-of-sight!






Free object placement and light customization


You can now turn off collisions for objects, so you can place them freely wherever you want: in the walls, in trees, even in each other! And you can highlight your Frankenstein creation with haunting, weirdly colored lights. Time to get freaky!




Change terrain on the fly, expand maps freely, place rooms on mountaintops


When you create a new map, you can now choose at which height you want your rooms to spawn, so you can now create an abandoned hovel on top of a mountain range. And if you're unhappy with the surroundings, just go to the terrain menu and generate another terrain on the fly! You can even expand the map now by dragging the corners of the map.






Feature/theme/object suggestions on Upvoty


We try to listen to the community as much as possible to gauge what your needs are and what things you are most looking forward to. To organize and structure community suggestions, we released an Upvoty board where people can vote for their most needed features and themes. We also moved our roadmap to Upvoty, so you can see what we're working on and what's coming up next.
Feel free to post your ideas for Dungeon Alchemist. We'll definitely be reading them!

What's next?

We'll continue working on the remaining stretch goals promised during our crowdfunding over the coming months. You can expect tons of new content and features soon! And just like this update, they'll be released for free to owners of Dungeon Alchemist.

In the meantime: if you like what we're doing, please tell your friends about Dungeon Alchemist and share your maps on Steam, Twitter, Facebook, Reddit, … We love to see your creations!

v1.0.59: Release News & Hotfix

Hi everyone! Welcome to all new users of Dungeon Alchemist, and welcome back to our beta testers. It's been a month since release, so time for an update on the state of Dungeon Alchemist!

Release Update

Our release went great! We are currently rated "Very Positive" on Steam and we are seeing a ton of user-created content pop up on Twitter, YouTube and other channels. We even hit the top 5 of best selling apps on Steam for a few hours. It's so great to see people enjoying the thing we worked on so hard for over a year!

For the last couple of weeks, we prioritized answering support questions from our users and fixing a number of issues (mostly with Mac and Linux versions). With these out of the way, we're now back full-force on feature and content development.

"Abandoned Ruins" is the next big content update to look forward to, and we have a lot of other cool stuff in the pipeline as well. In the meantime, you can really help us by leaving a review if you like the app.

Staying Up To Date

With our Kickstarter and Gamefound campaigns finished and the app released as Early Access on Steam, we are entering a new phase of development. We will no longer be communicating through Kickstarter and Gamefound, since we won't be reaching all of our users that way. Instead, the in-app news page will be the main source of communication with the community. We will also be posting these updates on our Steam Page, website and Discord server.

Mac Performance Issues

Some people contacted us regarding performance issues on Mac. This patch will greatly improve performance on your system, but if you are still struggling with running Dungeon Alchemist on your Mac, please follow these instructions:
  • Lower the resolution to about 2/3 of the maximum using the File > Settings menu.
  • Set the Graphics Quality to Medium in the same menu.


These changes, combined with the improved performance in this patch, should make Dungeon Alchemist run smoothly on most Macs from 2017 or newer.

Patch Notes
  • Improve performance on all devices by 20% or more.
  • Improve performance on Macs even further.
  • Fixed saving/exporting on Linux systems: the files are now saved with the correct extension.
  • If you have a very low resolution and your UI scale is high, you could get stuck because the Settings window and File buttons are not clickable anymore. This is fixed now, and you should be able to always change the resolution again.
  • Changed this news page to work on smaller resolutions.
  • Fixed issue with people getting stuck halfway the tutorial.


What's next?


We're looking forward to sharing new content with you soon. If you're curious what's coming up next, you should join our Discord server and check out the #official-content channel. We regularly post sneak previews of new content and features there.

In the meantime, enjoy Dungeon Alchemist!

AMA with the Dungeon Alchemist Devs

Join Wim De Hert and Karel Crombecq, the Dungeon Alchemist developers, as they address questions, suggestions and feedback about Dungeon Alchemist, the AI-powered map making application for fantasy roleplaying games that is currently in closed beta, and expected to launch Q1 2022.

Dungeon Alchemist AMA on Reddit

Dungeon Alchemist Livestream

Dungeon Alchemist is an AI-powered map making tool for fantasy games, and helps people create high quality content, fast. During this event, the devs will livestream Dungeon Alchemist, and create maps based on the community input. Insane content and shenanigans are highly likely, so tune in to either get to know Dungeon Alchemist, or watch the entire thing go horrendously wrong.