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An OP New Class with a New Evil Weapon!

[h3]New Class - Ghost Monkey[/h3]

Now you’ve got an even better reason to take down that annoying ghost! ;)
Ghost Monkey is immune to all environmental hazards, and even the strongest hits will barely scratch him. But... at what cost?

[h3]New Weapon - Ghost Scepter[/h3]

Trap the souls of your foes, and use them to gain power.
The starting weapon for the new Ghost Monkey class—but of course it is unlockable for all!

[h3]New Mechanism -Element Interactions: [/h3]
  • Now Electricity deals more damage to enemies touching water. Electricity also stuns enemies much faster when they are in water.
  • Burn effects no longer apply to enemies touching water.

[h3]Balance Tweaks:[/h3]
  • Weapon - Crow Staff: Increased damage.
  • Class - Warrior Bear: Lifesteal effects are now half as effective.
  • Normal Mode: Slightly longer immunity frames after taking damage.
  • Hard Mode: Default immunity frames duration is now set at 50% of the Normal Mode instead of completely removed.
  • Immunity Indicator: Added an aura to show when the main character has immunity.
  • Blacksmith: Now informs you if there are no weapons to upgrade.
  • Statue Curse Aura Color: Changed to orange to avoid confusion with enemy attack auras.
  • Final boss: Removed knockback from Spikes attack, avoiding getting hit in chain
  • Final boss: Laser attack was not disabling if killed while executing it

[h3]Bug Fixes:[/h3]

Fixed the water "splashing" sound playing even when SFX volume was set to 0.