An OP New Class with a New Evil Weapon!
[h3]New Class - Ghost Monkey[/h3]
Now you’ve got an even better reason to take down that annoying ghost! ;)
Ghost Monkey is immune to all environmental hazards, and even the strongest hits will barely scratch him. But... at what cost?
[h3]New Weapon - Ghost Scepter[/h3]
Trap the souls of your foes, and use them to gain power.
The starting weapon for the new Ghost Monkey class—but of course it is unlockable for all!
[h3]New Mechanism -Element Interactions: [/h3]
[h3]Balance Tweaks:[/h3]
[h3]Bug Fixes:[/h3]
Fixed the water "splashing" sound playing even when SFX volume was set to 0.
Now you’ve got an even better reason to take down that annoying ghost! ;)
Ghost Monkey is immune to all environmental hazards, and even the strongest hits will barely scratch him. But... at what cost?
[h3]New Weapon - Ghost Scepter[/h3]
Trap the souls of your foes, and use them to gain power.
The starting weapon for the new Ghost Monkey class—but of course it is unlockable for all!
[h3]New Mechanism -Element Interactions: [/h3]
- Now Electricity deals more damage to enemies touching water. Electricity also stuns enemies much faster when they are in water.
- Burn effects no longer apply to enemies touching water.
[h3]Balance Tweaks:[/h3]
- Weapon - Crow Staff: Increased damage.
- Class - Warrior Bear: Lifesteal effects are now half as effective.
- Normal Mode: Slightly longer immunity frames after taking damage.
- Hard Mode: Default immunity frames duration is now set at 50% of the Normal Mode instead of completely removed.
- Immunity Indicator: Added an aura to show when the main character has immunity.
- Blacksmith: Now informs you if there are no weapons to upgrade.
- Statue Curse Aura Color: Changed to orange to avoid confusion with enemy attack auras.
- Final boss: Removed knockback from Spikes attack, avoiding getting hit in chain
- Final boss: Laser attack was not disabling if killed while executing it
[h3]Bug Fixes:[/h3]
Fixed the water "splashing" sound playing even when SFX volume was set to 0.