"Endless Mode" is Here Along with the Leaderboard Support!
Early Access Patch Note - V0.1.5
Fellow Primates,
Thank you for your patience! Told you we are cooking something BIG and here we are! Happy to deliver the all-new Endless Mode today as the very first game mode update post-Early Access launch!
Check it out!
[h3]All-New Endless Mode[/h3]
This brand new mode is for you, hardcore players!
- Play through an infinite cycle of combat rooms. Careful as you progress, as enemies and bosses will get stronger every cycle.
- Steam Leaderboard is now supported alongside the new Endless Mode. Now your Best Run Times and Max Endless Floors Conquered will be submitted and shown on Steam!
[h3]Class Balancing[/h3]
- Dino Berserker: Buffed Retaliate damage reduction.
- Dino Berserker: Buffed Retaliate damage output.
- Dino Berserker: After Retaliate, you will get a few immunity frames.
- Dino Berserker: If you activate Retaliate while moving, it will mimic the usual Dodge Roll movement.
- Dino Berserker: Bosses won't drop Secondary Weapons.
- Dino Berserker: Shaman won't appear, as you can't use the Ape Amulet.
- Sorcerer Frog: Will emit Typhoons when executing Ground Pound.
- Sorcerer Frog: Buffed Max Health (50% -> 60% of base Max Health).
- Master Dog: Buffed chances to summon random creature on melee kill (50% -> 100%).
- Master Dog: Buffed lifetime of summons (+25% -> +50%).
- Warrior Bear: Removed initial speed reduction debuff.
- Warrior Bear: Speed bonuses during the run will be reduced by 50%.
- Warrior Bear: Greatly buffed Heavy Roll damage scaling with Max Health (100% -> 300%).
[h3]Overall Difficulty Adjustment[/h3]
- Bosses in Extra Hard difficulty are faster now.
- Final Boss - Meteors attack buffed.
[h3]General[/h3]
- Defense stat capped at 60%.
- Biome name will appear when you enter a new biome.
- Lowered volume of swarm/beehive summons loop sound.
- Added more enemy combinations in arena rooms.
[h3]Bugs Fixes:[/h3]
- Killstreak timer goes down in some peaceful rooms like the mask fusion room.
- The "Flying Bomb" enemy might not trigger death animation if killed too fast on spawn.
The Dunjungle Team
Fellow Primates,
Thank you for your patience! Told you we are cooking something BIG and here we are! Happy to deliver the all-new Endless Mode today as the very first game mode update post-Early Access launch!
Check it out!
[h3]All-New Endless Mode[/h3]
This brand new mode is for you, hardcore players!
- Play through an infinite cycle of combat rooms. Careful as you progress, as enemies and bosses will get stronger every cycle.
- Steam Leaderboard is now supported alongside the new Endless Mode. Now your Best Run Times and Max Endless Floors Conquered will be submitted and shown on Steam!
[h3]Class Balancing[/h3]
- Dino Berserker: Buffed Retaliate damage reduction.
- Dino Berserker: Buffed Retaliate damage output.
- Dino Berserker: After Retaliate, you will get a few immunity frames.
- Dino Berserker: If you activate Retaliate while moving, it will mimic the usual Dodge Roll movement.
- Dino Berserker: Bosses won't drop Secondary Weapons.
- Dino Berserker: Shaman won't appear, as you can't use the Ape Amulet.
- Sorcerer Frog: Will emit Typhoons when executing Ground Pound.
- Sorcerer Frog: Buffed Max Health (50% -> 60% of base Max Health).
- Master Dog: Buffed chances to summon random creature on melee kill (50% -> 100%).
- Master Dog: Buffed lifetime of summons (+25% -> +50%).
- Warrior Bear: Removed initial speed reduction debuff.
- Warrior Bear: Speed bonuses during the run will be reduced by 50%.
- Warrior Bear: Greatly buffed Heavy Roll damage scaling with Max Health (100% -> 300%).
[h3]Overall Difficulty Adjustment[/h3]
- Bosses in Extra Hard difficulty are faster now.
- Final Boss - Meteors attack buffed.
[h3]General[/h3]
- Defense stat capped at 60%.
- Biome name will appear when you enter a new biome.
- Lowered volume of swarm/beehive summons loop sound.
- Added more enemy combinations in arena rooms.
[h3]Bugs Fixes:[/h3]
- Killstreak timer goes down in some peaceful rooms like the mask fusion room.
- The "Flying Bomb" enemy might not trigger death animation if killed too fast on spawn.
The Dunjungle Team