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Dunjungle News

NEW CLASS, NEW RELICS!

Hey Fellow Primates!

Here are the Patch Notes for the 0.1.7 version:

[h2]NEW CLASS - Primal Monkey[/h2]

Who needs fancy weapons? This is the unga bunga mode!
You will be able to rely only on your naked fists (and maybe some rocks and sticks).

[h2]NEW RELICS[/h2]
We want to encourage you to try diverse builds, so we're adding more Relics with synergies for a variety of styles!

Wind-up Toy: Increases your Movement Speed while you're charging a Special Attack

Sword Ornament: Special Attacks from your Main Weapon deal more damage.

Stone Glove: Increases your Damage by 50% of your Bonus Defense.

Elementalist Hat: Attacks that inflict Burn, Slow, or Stun will deal more damage.

Focus Glasses: Add 15 True Damage to every instance of damage dealt to enemies (True Damage is flat, and doesn't scale with your Stats).

[h2]Settings:[/h2]

Game Resolution can now be changed from the Settings Menu (from a dropdown of 16:9 resolutions)

[h2]Tweaks[/h2]

Count Monkula - The "pillars" attack is now evadable by rolling!
Dodge: If you auto-dodge an attack (instead of by rolling) a "Lucky" message will appear.
Endless Mode: After each cycle, the enemies will get a bit stronger than before.


Hope you enjoy the new changes :)
The Dunjungle Team

ANOTHER NEW CLASS AND ANOTHER NEW WEAPON!

Early Access Patch Note - V0.1.6

Sorry my primate friends,

I guess we are a bit late for the halloween! But nonetheless, we'll make it up for you in game!


NEW CLASS - Vampire Ape!
  • Also known as Nosfuratu. This eerie ape needs blood from other creatures to survive and thrive!


NEW WEAPON - Vertebrae Sword!
  • Hard and Spikey, fashioned from the spine of a very feral beast.


Balancing:
  • Endless Mode: Healing reduction is now capped at 80% (no more reduction after that)


Misc:
  • Your Best Run Times will be saved (Both Base and Endless modes) and shown - for each class and each difficulty!


Bugs:
  • Beat Game Leaderboard (Base Game) was wrongly being updated when beating the boss in Endless Mode.


That's all for now. We hope you enjoy the new changes!

The Dunjungle Team

"Endless Mode" is Here Along with the Leaderboard Support!

Early Access Patch Note - V0.1.5

Fellow Primates,

Thank you for your patience! Told you we are cooking something BIG and here we are! Happy to deliver the all-new Endless Mode today as the very first game mode update post-Early Access launch!

Check it out!

[h3]All-New Endless Mode[/h3]
This brand new mode is for you, hardcore players!
- Play through an infinite cycle of combat rooms. Careful as you progress, as enemies and bosses will get stronger every cycle.
- Steam Leaderboard is now supported alongside the new Endless Mode. Now your Best Run Times and Max Endless Floors Conquered will be submitted and shown on Steam!

[h3]Class Balancing[/h3]
- Dino Berserker: Buffed Retaliate damage reduction.
- Dino Berserker: Buffed Retaliate damage output.
- Dino Berserker: After Retaliate, you will get a few immunity frames.
- Dino Berserker: If you activate Retaliate while moving, it will mimic the usual Dodge Roll movement.
- Dino Berserker: Bosses won't drop Secondary Weapons.
- Dino Berserker: Shaman won't appear, as you can't use the Ape Amulet.
- Sorcerer Frog: Will emit Typhoons when executing Ground Pound.
- Sorcerer Frog: Buffed Max Health (50% -> 60% of base Max Health).
- Master Dog: Buffed chances to summon random creature on melee kill (50% -> 100%).
- Master Dog: Buffed lifetime of summons (+25% -> +50%).
- Warrior Bear: Removed initial speed reduction debuff.
- Warrior Bear: Speed bonuses during the run will be reduced by 50%.
- Warrior Bear: Greatly buffed Heavy Roll damage scaling with Max Health (100% -> 300%).

[h3]Overall Difficulty Adjustment[/h3]
- Bosses in Extra Hard difficulty are faster now.
- Final Boss - Meteors attack buffed.

[h3]General[/h3]
- Defense stat capped at 60%.
- Biome name will appear when you enter a new biome.
- Lowered volume of swarm/beehive summons loop sound.
- Added more enemy combinations in arena rooms.

[h3]Bugs Fixes:[/h3]
- Killstreak timer goes down in some peaceful rooms like the mask fusion room.
- The "Flying Bomb" enemy might not trigger death animation if killed too fast on spawn.


The Dunjungle Team

WHAAATTT? ANOTHER NEW CLASS!? A NEW WEAPON TOO?

Fellow Primates,

We are overwhelmed by your continued support!

Here's once again another content update!

[h3]New Class: Dino Berserker![/h3]
  • Perfect for button mashers. Why bother dodging? What doesn't kill you makes you stronger.

[h3]New Weapon: Beehive Branch![/h3]
  • An entire colony at the end of a stick. It is VERY SWEET, though!

[h3]Some Important Balance Tweaks (to Buff the "MEH" Spacial Attacks)[/h3]
  • Buffed bone dagger special attack damage
  • Buffed cat claws special attack damage
  • Buffed shell gauntlet special attack damage
  • Buffed pointed vine special attack damage
  • Buffed stone sword special attack damage
  • Buffed bamboo blade special attack damage
  • Buffed liana special attack damage
  • Buffed stone spear special attack damage (throw and flurry)
  • Buffed stone axe special attack damage (throw and heavy blow)

[h3]Fixes:[/h3]
  • Fixed a particular platform in the volcano area that wouldn't let you drop down sometimes.

A NEW CLASS, A NEW WEAPON, MORE RELIC SLOTS, AND NERF BAT FOR KING FROGUS!

Fellow Primates,

Thank you for the overwhelming support and feedback! We’ve carefully reviewed your suggestions, and this patch addresses several gameplay improvements, while introducing some VERY EXCITING new stuff coming into the game - and that is only a beginning!

[h3]New Class: Master Dog![/h3]
  • Love summoning creatures? With Master Dog, you can focus your build around Summons and Familiars, unleashing their full potential!


[h3]New Weapon: Magic Staff![/h3]
  • Thought Sorcerer Frog’s early game was a bit slow? Not anymore! The new Magic Staff, unlockable for any class, is now Sorcerer Frog's starting weapon.


[h3]King Frogus Nerf:[/h3]
  • King Frogus has been weakened, now spawning with reduced Max Health (-15%).


[h3]Relics:[/h3]
  • Expanded Relic inventory slots from 20 to 28.


[h3]Bug Fixes:[/h3]
  • Relic “Bottled Lightning” no longer triggers when your own summons fade.


The Dunjungle Team