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Dunjungle News

Early Access Patch Note V0.1.2

Oct.26, 2024

Fellow Primates,

Thanks a lot for your timely feedback across different channels; we have taken action to address some of your concerns and suggestions!

Please find the following updates to Dunjungle in this patch.

[h3]Additional Balance/Difficulty Tweaks[/h3]
  • Expanded the Liana (Whip) hitbox - now it hits enemies that are close to the player-controlled character;
  • Increased the default jump height of the player slightly;
  • Slightly increased the hitbox length of all primary weapons;
  • Tutorial - Fight sequence: Reduced the frequency of enemies spawning, and made the combat area bigger;
  • Reduced the number of enemies spawned in the Easy Combat Rooms in the first biome - Jungle;
  • Added a projectile attack to the Necromancer enemy in the second biome - Crypt;
  • Added more zombie monkeys in the Idol Room in second biome - Crypt;


[h3]Enhanced "Revive" Mechanism[/h3]
  • Revive: Added shockwaves that knock enemies back at the timing of Revive
  • Revive: Enhanced the visual effects of reviving - Now it's super obvious!
  • Revive: Difficulty healing debuff won't affect Revive's health recovery
  • Revive: Added a GUI indicator when Revive is unlocked and available


[h3]Some Other Important Bug Fixes![/h3]
  • Monkey respawn scene: Reduced duration
  • Added Celebratory Message when you beat the game in the Extra Hard difficulty
  • After clearing Hard difficulties, player is now correctly returned to the Hub, not the Main Menu (there's still content to discover!)
  • Added an outline to the Shaman Baboon in the first room of the run to make it stand out more
  • Pacifist Achievement: Only the damage made by the player will be taken into account for the achievement
  • Added a Skip button to the Credits scene after you have seen it for the first time


We'll continue to do our best to polish Dunjungle in order to present it to you in its best form in the future full release. Thanks again for your continued support!

The Dunjungle Team

Reducing the overall difficulty a bit! - Early Access Patch Note V0.1.1

Oct.24, 2024

Fellow Primates,

Thanks a lot for your timely feedback across different channels; we have taken action to address some of your concerns and suggestions!

Please find the following updates to Dunjungle in this patch, mainly focused on balance adjustments!


  • Added a few immunity frames after receiving damage (Normal Difficulty Only);
  • Reduced overall damage of enemies in the first biome;
  • Reduced frequency of mushroom poison spores damage output from every 0.2 to every 0.5 seconds;
  • Reduced frequency of salamander fire damage output from every 0.2 to every 0.5 seconds;
  • Increased height of hitbox for horizontally-hitting weapons;
  • Snake venom - effect "movement confusion" removed from Normal Difficulty;
  • Snake venom - enemy kill requirement reduced in lower difficulty (Normal: 10, Hard: 15, ExtraHard: 20);
  • Buffed Relic "Truce Treaty"'s bonus immunity time period (20 frames -> 40 frames);
  • Buffed Relic "Pet Collar“‘'s Summon Lifetime (50% -> 100%);
  • Bug fixes: A bug preventing Summons from disappearing after certain time;
  • Bug fixes: A bug preventing Interacting with some NPCs when mapping B (or Circle/A) button to the Interact Action.


We'll continue to do our best to polish Dunjungle in order to present it to you in its best form in the future full release. Thanks again for your continued support!

The Dunjungle Team

Dunjungle Leaps into Early Access Today!

Greetings, fellow primates,

Thanks to your continued support, Dunjungle has officially launched its Early Access version today!

Here’s some important information about the game:

Dunjungle is a fast-paced roguelike action game where you, a strong and brave monkey, alongside NPC ape friends, must save your home forest from evil forces and defeat the sinister Dark Lord. The game features multiple weapons, diverse class systems, and countless hidden elements. It supports both controllers and keyboard with customizable key bindings.

The game is priced at $9.99 USD during Early Access, with a 10% launch discount—don’t miss out! Developing a game is a journey, and we greatly appreciate your support along the way.

We’ve launched in Early Access to gather player feedback on the wide array of weapons, skills, relics, and trinkets we’ve implemented, with plenty more planned. Your feedback is key to helping us fine-tune the balance. The content is already substantial, so dive in, play lots, and stay tuned for more!

While some parts of the game are still in development, they will be added throughout Early Access. Expect more levels, weapons, skills, and additional super monkey classes with unique abilities to come. We’ll be sharing a roadmap of future updates soon.

If you have any comments, suggestions, or encounter any issues, join our Discord server at https://discord.gg/dmKSDfKccn to share your feedback. Our team is always online, ready to listen!

We hope you enjoy your time in Dunjungle and wish you the best in the adventure of protecting the jungle!

Excited,

The Developer and Publishing Team

Dunjungle is now officially Steam Deck VERIFIED!

Greetings, fellow primates!

We are happy to share the news that we've recently got verified on Steam Deck!
Now you can enter the jungle and start a fun-filled adventure with your Steam Deck wherever you are: at home in bed, on the train or underground...

See you in the Dunjungle! 🌿



Thank you!
The Dunjungle Team

Sent from my SteamDeck

Dunjungle Early Access Global Launch Schedule!

Dear players from around the world,

Finally, Dunjungle is going to launch into Early Access!
Here’s the global launch schedule across different time zones:

• Argentina: October 22, 2024, 1:00 PM
• Beijing: October 23, 2024, 12:00 AM
• Tokyo: October 23, 2024, 1:00 AM
• Los Angeles: October 22, 2024, 9:00 AM
• London: October 22, 2024, 5:00 PM

Can’t wait to see y’all in the jungle!
The Dunjungle Team