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Dunjungle News

Development progress!

Hey everyone! Bruno here.

I'm very happy because Dunjungle has been getting quite a few new wishlists and followers lately.
And I wanted to give you an update about the development's progress.



General:
Added new layouts for Combat Areas.
Added Elite Enemies with special rewards. They appear depending on the difficulty of the area.
Improved boss battle intro scenes.
Improved Count Monkula Boss Fight.
Merchant appears by chance before combat rooms (only when you have enough money).

Meta-progression:
Added special currency for meta-progression upgrades
Added Permanent Upgrades - Monkey Doctor
Added Permanent Upgrades - Shaman
Added Permanent Upgrades - Blacksmith
Added Permanent Upgrades - Snake

Equipment:
Added Skill: Summon Bat
Added Skill: Throwing Spear
Added Relic: Critical When Low
Added Relic: Counter - Guardian Spirit
Added Relic: Chance to summon Spirit Seeker when attacking
Added Relic: Defeated enemies have a chance to explode
Added Relic: Sprinting creates a fire trail
Added Relic: Dodging creates a fire trail
Added Relic: Increase Critical Hit Chance when Health is low
Added Relic: Dodging drops a trap
Added Relic: Successfully dodging drops a Bomb
Added Relic: Amulet charges faster
Added Relic: Allows you to perform a triple jump

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These new changes are not yet reflected in the demo, but I'm working more than ever to make Dunjungle the most fun experience possible for the players, and I think specially if you're a Roguelite fan, you won't be dissapointed when it comes out.

Try the demo if you didn't already! And let me know your thoughts.
Cheers!

Latin American Games Showcase



Hey everyone!

I'm thrilled to announce that Dunjungle will be part of the Latin American Games Showcase!

📺You can watch the stream on Latinxingames Twitch
📅October 13th at 5PM EST

In addition to this, I wanted to keep you updated on what I'm working on for the full game.
These are some of the new features that will be reflected soon in the game (and some of them, even on the demo!)
  • Added Summon Bat skill
  • Added Throwing Spear skill
  • Improved Count Monkula Boss Fight
  • Added special currency for meta-progression upgrades
  • Added Permanent Upgrades - Monkey Doctor: Will give Health related upgrades!
  • Added Permanent Upgrades - Shaman: Will give Ape Amulet related upgrades!
  • Added Permanent Upgrades - Blacksmith: Will give Equipment related upgrades!
  • Added Permanent Upgrades - Snake: Will give Relicrelated upgrades!


That's all for now! Play the demo if you didn't and let me know if you enjoyed the game!

Bruno

Demo update! v0.94

Hi! Bruno here, the developer of Dunjungle.

I'm constantly making progress on the full game, and some of the changes impact the demo!

  • Added weapon - Whip
  • Added weapon - Gauntlet
  • Added weapon - Bo Staff
  • Improved reward system from random treasure chests
  • Added new power level for all weapons and skills (now upgradable to level 5)
  • Kill Streak - Now it persists between areas
  • Kill Streak - Increased time limit counter from 10 to 15
  • Kill Streak - Time limit counter is paused in non-combat areas
  • Modified Jumping Animation while sprinting
  • Amulet upgrade "Heavy Hitter" buffed (next melee attack deals x10 damage)
  • Implemented Weapon Modifier - Shadow
  • Boss minions now count toward Kill Streak Bonus and Amulet Charges
  • Implemented new big rooms with enemy waves


Please let me know your thoughts if you get to play it! This helps me a lot to continue improving the game.

And don't forget to wishlist Dunjungle ;)

Cheers!
Bruno

Dunjungle [Demo Update]

Hello! Bruno here. Solo developer of Dunjungle.

Just here to let you know that the game keeps progressing, and you can see the changes in the Demo!

  • Balance: Lifesteal was overpowered (even at the smallest %). Buffed player's base health and enemy base damage to address this.
  • Camera: Removed jittering. Improved screen shake.


You can download the demo now from Dunjungle's game page!

Make sure to let me know your thoughts if you give it a shot.
It helps me a lot to continue improving Dunjungle!

Cheers!

Demo update! v0.92

Hello! Bruno here, the developer of Dunjungle.

I'm making progress on the full game, and some of the changes impact the demo.

  • Stat box now also reflect bonus stats from Relics
  • Minor UI improvements
  • Minor Difficulty Balancing
  • Added Volume Setting
  • Buffed the Energy Chain spell
  • Patapez (enemy) can now jump
  • Show kill streak bonus in UI
  • Enemies with shields: Adjusted shield hitbox
  • Bug fix: Death scene sometimes taking too long


Hope you enjoy Dunjungle, and please let me know if you have any thoughts on it after playing!
Helps me a lot to continue improving the game.

Cheers!