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Spirit Of The Island News

Update 1.0.4.0

Hi everyone!

We have a new update ready. Today we've got:

NEWS
  • New storage buttons: you can now pass all items from storage to inventory (and vice-versa) if they are the same type (only works with stackable items);
  • New item quantity drop and split for inventory and storage chests.
CHANGES
  • Improved performance during rain and snow;
  • Increased Max level cap (up to 99) for your character. This will affect the amount of HP you have with level-ups;
  • You can now rearrange Barns, Pigpens and Chicken Coops;
  • Many of the game logs have been removed to improve performance.
FIXES
  • Fixed wrong Kickstarter tag for “Landlords”;
  • Fixed wrong localization for Metal Detector (item was removed long ago);
  • Fixed null error for controllers in main menu;
  • Fixed details of items for crafting or building that were not displayed when using a controller (for items that could not be crafted or created);
  • Fixed Delete Prompt window when deleting an item from inventory, for controllers.


NOTES
We plan to have a very big list of improvements and fixes for the next update. We want every update to be as stable as possible. If you did not already, remember that you can join our Discord and also check our new roadmap. Stay tuned.



https://store.steampowered.com/app/1592110/Spirit_of_the_Island/

The updated roadmap

Hello friends!

Today we are presenting the updated roadmap for Spirit of the Island. We've had a big and long look at all of your feedback about the game and after some discussions decided on a most realistic roadmap for the present year. Please do note, that this is only about new features and improvements, regular bug fixes will continue as usual.

Now, to outline some things:
- In September we plan to vastly improve things that everyone is asking for, mainly inventory and the map of the game. We'll bring drag and drop, better handling with the controller, map will have new visuals and pointers and so on. It should be a very good. improvement.
- For October, we'll be working on Greenhouse - a brand new building that will act like a house for your plants at Winter. It will have upgrades, several floors and lots of space to plant and decorate. Since it will be movable, we'll also add that option to your house.
- November might look kinda "meh", but trust us, it's a big and complex system and requires a lot of work. We'd like to even have multiplayer marriages between players as well and this will need a lot of testing and development time.
- And finally, December. We plan to add Pets and Banking this month, which will add another level of depth to the game.

We hope the new updates will bring you joy and fun. Please continue to leave reviews and contact us on Steam and the Discord server with your suggestions and feedback.
Thank you for your support, and we wish you an enjoyable time at our Tropical Paradise!

Update 1.0.3.0 is available now!

Hello adventurers! How is it going?
Today we are introducing a new update to you. We appreciate your feedback and are already working on the next improvements!

New
Added a special effect which will show the energy radius of power generators and solar panels;
You can buy more bags from the Trader on different Seasons;

Changes
Changed Crafting and Creation button colors to avoid confusion with the locked buttons;
Decreased Power Generator and Solar Panels energy radius (it is a bit smaller now);
Changed all costs for bags;
Improved the rate at which tourists show up.

Fixes
Fixed mouse cursor disappearing in the main menu when playing with a controller from the start of the game;
Fixed more Solar Panel texts which stated that you needed an energy box to use them;
You can't added equipped items to the Museum now;
Fixed pathfinding near Hospital at the Town (some NPCs were getting stuck);

Update v1.0.2.3

Hello!

We've prepared a fresh update with new fixes and balance adjustments. Thank you everyone for your support and feedback!

CHANGES
  • Increased the chance to find the last 3 best backpacks when you open chests;
  • Increased the chance to spawn a quest at the town board by 100% - now there will be at least one per day;
  • Changed all Gift prices (made them lower) to adjust the balance and fix some exploits;
  • Improved controller buttons highlights;
  • Office table does not require energy anymore;
  • Toned down tourists' visual effects, so they aren't as heavy performance wise;
  • Toned down the chance of rainy weather.
FIXED
  • Fixed an issue with players having 2 separate main quests in multiplayer, that's was preventing them to finish the main story;
  • Trader wasn't showing new items for trade at social lvl3, we fixed that.
  • Changed description for barns;
  • Now crafting recipes properly show up if you are playing with a controller;
  • A bug which prevented tourists from coming to your Island after a few in-game days is fixed;
  • Townsfolk won't get stuck in weird places now;
  • Adjusted the UI rotation when walking near some buildings and objects;
  • Mouse cursor won't be visible at all times now;
  • Changed some terrain in Town where players could get stuck;
  • Adjusted music in the main menu;
  • Fixed water bottle sounds.

Update 1.0.2.2

Hello again friends, another patch for today.
We are receiving a lot of feedback in our Discord and on Steam forum. Thank you :)

Fixes

  • Fixed main menu issue with controller, blocking also mouse sometimes;
  • Fixed building problem with a controller;
  • Fixed lack of focus in some UI with controllers;