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Terra Nil News

Animal Usability Improvements - Patch 1.1.4

Hi everyone, we've just released patch 1.1.4 which addresses a lot of the issues with the new animal system and reintroduces the animal observatory as a way to relocate animal herds. Full patch notes below.

This update contains text changes that currently only support English - full localization will follow but we wanted to get the changes out asap.

Changelog:
  • Fix the water recycler hitching, especially when vehicle speed was set to maximum
  • Add animal observatory back into the game with an ability that allows animal herds to be relocated once about 70% of animals are happy
  • Add ability to dismiss animal herds from the Animal Info Panel UI
  • Lower default animal difficulty in Gardener and Environmental Engineer modes
  • Fix power pylons to not be able to spawn on building rubble (and vice versa) during map generation
  • Change the weather to only cause lava to turn into rocks in Tier 3 in the Polar Volcano level
  • Change whales to prefer spawning in ideal conditions
  • Fix bamboo tiles count in City maps
  • Move transpirator to tier 2 in tropical caldera and enable cloud seeder
  • Temperate quarry now requires less biome coverage in tier 2
  • Monorail ability is slightly cheaper
  • Building ability costs are now affected by difficulty
  • Fix a bug where recycling unlock conditions were tracking animals instead


- Free Lives

Vita Nova patch v1.1.3

This micro-patch fixes a bug that was causing the screen to hang when taking full map screenshots.

We're also working on more patches. You can see our progress and opt-in to the beta branch for early access here: https://steamcommunity.com/app/1593030/discussions/0/4414172802930154865/

Vita Nova patch v1.1.2

We're happy to share that the second Vita Nova patch is available right now!

Changelog:
  • Extensive improvements and bug fixes to the save system. It should be much less likely to lose any data, but in the event it does, it should handle it more gracefully
  • Fix some issues loading a save with missing map data
  • Fix the world map vine progress bar graphical issues
  • The workaround for a rare graphical issue we've seen on macOS has been merged in. If you're seeing dark/black terrain backgrounds, you can opt into the fix in settings
  • More fixes to animal spawning in T3
  • Fix: undoing a monorail move should now refund currency
  • Fix for screenshot crashes on GPUs with lower memory
  • Other minor fixes and polish


We're also working on more patches. You can see our progress and opt-in to the beta branch for early access here: https://steamcommunity.com/app/1593030/discussions/0/4414172802930154865/

Vita Nova patch v1.1.1

We've been working hard to patch some of the biggest issues with the Vita Nova update, and we're happy to share that the first patch is available right now!

Changelog:
  • Much more likely for remaining animals to spawn in T3
  • The T3 goal for animals is a bit easier on hard difficulty
  • Wolves will use snow for water when it gets cold
  • Whales' deep water need is a bit easier
  • Make it easier for Snowy Owls to spawn, even if unhappy
  • Fix for bug where animal territory over a wildlife bridge could get cut off
  • Fix wildlife bridge positioning after loading from a save
  • Fixes for various Steam achievements that weren't triggering reliably before
  • Fix for some rare situations where a building cannot be unlocked
  • Other minor fixes


We're also working on more patches. You can see our progress and opt-in to the beta branch for early access here: https://steamcommunity.com/app/1593030/discussions/0/4414172802930154865/

The Vita Nova update for Terra Nil is out now bringing an overhaul to animals

Terra Nil is a wonderful reverse-builder, where instead of building a city you're restoring the environment from a wasteland to a successful green ecosystem and the latest free update is a big one.

Read the full article here: https://www.gamingonlinux.com/2024/06/the-vita-nova-update-for-terra-nil-is-out-now-bringing-an-overhaul-to-animals