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Terra Nil News

Vita Nova v1.1.7

Hi all, we've just released another patch with some changes and fixes for things you've raised. Thank you for all the feedback, it's really helping us make the game more robust.

Changelog:

  • Fix a map generation issue that allowed skyscrapers to spawn in impossible to build on locations
  • Fix an issue that prevented progression with bamboo in Continental Outskirts
  • Fix an issue that prevented certain buildings like the standalone recycling beacon from being placed on concrete with deciduous forest
  • Game will no longer enter a lose state if you have almost run out of resources and are moving a building with the monorail vehicle
  • Game will no longer enter a lose state if you have almost run out of resources and have restored the rain/snow
  • Remove greenery requirement from boars
  • Allow eagles to be happy with just one skyscraper
  • Add new art for the standalone recycling beacon building


- Free Lives

Please Check Your Difficulty Settings

Hi everyone!

We just wanted to let you know that after the last patch, you will need to double check your difficulty settings, especially if the costs of your buildings look wrong.

A side effect of the last patch was that people's difficulty settings got changed, so if things are feeling too easy or too difficult, please have a look and adjust accordingly.

Thanks

Free Lives

Vita Nova v1.1.6

Hi everyone, we've just released patch v1.1.6 with a number of fixes and QoL improvements.

This version adds a few more strings that are English only. We are in the process of localization and will have them fully localized soon.

Please note! We've had reports that with our adding Monk (zen mode) as a starting difficulty option, this inadvertently shifting the difficulty in existing saves. Please double-check your difficulty settings if you notice numbers looking off. Sorry about that!

Full changelog:
  • Improve way monorail recycling works:
    • Monorail beacons snap to monorail pylons
    • Monorail recyclers will now wait before recycling if another recycler needs to path past them
    • Sped up monorail recycling station animations
  • Add debug options to the options menu for players to customize their experience:
    • Option to enable the dev console
    • Option to enable recycling silo chaining
    • Option to recycle all buildings
    • Option to end the level immediately
    • Option to give player resources
    • Option to remove building unlock conditions
    • Custom difficulty now correctly enables all options
  • Improve settings to do with game resolution:
    • Game starts up at the last used resolution (or the maximum resolution if the last used isn’t available) instead of only when the player’s profile is loaded
    • New setting added that separates out Refresh Rate from resolution
    • Add a borderless window setting
  • Improve animal descriptions in the Handbook to be more precise about their animal needs
  • Add a waving flag on top of shade pillars so that they are easier to see within tropical forests
  • Add “Monk” as a difficulty preset
  • Fix turning the volume down to 0 to actually mute audio
  • Audio sliders better correspond with perceived volume
  • Add a button to the Animal Info panel that allows cycling through to the next animal
  • Change language dropdown to be a taller panel so that many more language options are visible at a time
  • Make Relocate Animal button always visible, and add preview lines to better show where where the herd is moving from, and where they'll be moved to
  • Fix a regression where animal herds could no longer be selected by clicking on the "sad animal" icon or their portraits


- Free Lives

Environmental city builder Terra Nil is going cheap, so don't miss out

When I think of the best city-building games - Cities Skylines, SimCity 2000, Against the Storm, Frostpunk, Manor Lords - the trend is always the same. You start out among open fields and nature (whether inviting or oppressive), and end with a thriving, whirring hub of industry and activity. It's supremely satisfying. Yet the magnificent Terra Nil excels in essentially the reverse direction, where a successful operation results in nothing at all. It's inventive, compelling, and yours at a deep discount right now thanks to a Steam sale.


Read the rest of the story...


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Reverse city builder Terra Nil is now bigger and better than ever

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The new wave of city builders and management games tackling climate change

Animal UI Fixes - Patch 1.1.5

Hi everyone, we noticed some players reporting frogs in the Tropical Caldera causing errors that would block progress.

We're mainly pushing this patch out to address that bug since it blocks progress, but we also worked on some other animal UI-related issues while we were there.

Changelog:
  • Fix the game entering a broken state when interacting with frogs in the Tropical Caldera
  • Fix some issues with opening and closing the Animal Group panel
  • Fix undoing to not cause cause animal herds to be renamed
  • Fix animal herds to not get selected when clicking on the map while using a building’s ability
  • Fix animal herds that appeared behind a UI element to not get selected when clicking on UI


- Free Lives