Wreckreation Fixes and Additional Content Roadmap
We promised a roadmap yesterday and here it is. Let us know what you think about our plans for the next few months!
[h3]Week beginning Monday November 3rd:[/h3]
PC Patch 2 – already live as of November 3rd.
Console Patch 1 & 2 following as soon as possible!
[h3]Week beginning Monday November 10th - PC Patch 3[/h3]
(Consoles following as soon as possible.)
[h3]Additional Content Pack 1 - Exact date TBC, but we are targeting 3rd week in November[/h3]
[h3]We are also actively working on the following but can’t yet commit to a date:[/h3]
[h3]Week beginning Monday November 3rd:[/h3]
PC Patch 2 – already live as of November 3rd.
Console Patch 1 & 2 following as soon as possible!
- Fixing a bug where under certain circumstances your car would be allowed to flip over when cornering.
- Fix for bumper camera not inheriting the car’s pitch properly.
- Make the Road Rage AI easier to catch when it is a long way ahead of the player.
- Change the target spawning locations in Road Rage so as to target 1 ahead and the rest spawning behind.
- Additional PSOs generated as part of ongoing work to reduce stalls and stuttering on PC.
[h3]Week beginning Monday November 10th - PC Patch 3[/h3]
(Consoles following as soon as possible.)
- Physics and Reaction Improvements including fixing issues coming back from Takedown cameras, improving combat, making crash ‘rules’ more consistent between events and freedrive and make them speed based, reduce likelihood of other physics issues.
- Handling Improvements including improve responsiveness of some cars, fix cars that tend to spin out when not drifting and reduce likelihood of cars flipping over when offroad.
- Fix bug where the custom car engine audio will reset if you crash.
- Correct the Stats reporting of Wreckords to not combine Drift Combo and Drift Wreckords to avoid confusion in whether you have unlocked the Fellow Traveller Trophy/Achievement.
- Correct the Stats reporting of Completed Events and Total Wins to exclude the Tutorial Race (as you can't replay it if you don't win it, making it unfair for completionists) and include the Stunt Runner event.
- Correct the text on the ‘We are the Champions’ Trophy/Achievement to reflect that it is awarded for all Road Races (so excluding Offroad Races and Sky Track Races).
- Fix a bug with 2 Live Mix icons (Glen Ross Farms overpass and Smokey Tower) that are duplicates of others and therefore will not unlock. New unlocks added for those 2 collectibles.
- Change the ‘collected’ Live Mix icon to something more obvious rather than being transparent.
- Display all unlocks on the map once the “Blown all Cobwebs” Trophy/Achievement is unlocked.
- Fix TFE Wreckreation Challenge 8 loading the wrong challenge (but there is already a workaround if you load it in world).
- World fixes reported by players e.g. holes in rocks, missing text on signs etc.
- Fixes for Crashes reported by players.
[h3]Additional Content Pack 1 - Exact date TBC, but we are targeting 3rd week in November[/h3]
- 4 additional cars – the Huntsville Nebraska and the Mitani Suprema plus 2 Track based cars – the Freiberg AMG W Class and the Delon Mulsanne.
- Additional gameplay for unlocking these cars.
- Additional Wreckoning events for the 4 cars once unlocked which will unlock upgraded versions giving 8 additional cars in total.
- Additional Live Mix objects including narrow straights and curves which connect to the existing Spiral and the existing Sky Tracks.
- PlayStation 5 Pro support to run at native 4k 60fps.
- PlayStation DualSense custom support (use of colours during gameplay in particular).
- Fixes and improvements as needed.
- Ongoing optimisations incl adding Settings to adjust VFX.
[h3]We are also actively working on the following but can’t yet commit to a date:[/h3]
- Crossplay between all platforms.
- Live Mixable Buildings.
- More Vehicles with associated gameplay.
- Resolve Intersection Sky Track pieces Issues.
- System for promoting User Generated Events.
- Tightrope mode and other Gameplay modes.
- Train.
- Vacant Lots.