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Captain of Industry News

Patch notes for v0.5.3e

* Traditional Chinese is now 100% translated, thanks to all contributors!
* Trucks no longer violate dumping constraints when dumping to neighboring designations.
* Fixed issues with tree harvester that could get stuck and not harvest any trees in rare circumstances.
* Tree harvester now properly prioritize explicitly designated areas over trees in the forestry tower areas.
* Transport ghosts are no longer transparent to make them easier to see around transparent building ghosts.
* Transport connectors are no longer buildable underwater.
* Entity icons are now properly affected by fog.
* Entity icons now completely disappear when far away.
* Port ghosts no longer cast shadow.
* Fixed pipe connector model on right-angled down bends.
* Game saving is now more robust to special cases such as inability to save when temp directory is not writeable.
* Game save/load screens show save size.
* Note: Internal changes to assets caused a larger patch download size.

Patch notes for v0.5.3d

* Fixed color of ghosts of buildings under construction that were not recognisable from paused ghosts.
* Fixed ocean clipping occurring inside of the container ship module.
* Improved exception handling so that the player has a better idea of what went wrong, and made error messages copyable to clipboard for easier reporting.
* Fixed incorrect unpreviewed snapping to ports on construction.
* Improved heuristics for sorting priority when balancing buffers, trucks now more closely obey specified job priority.
* Improved path-finding that was giving-up too early in some cases when the goal was not directly reachable but "close-enough" destination existed.

Patch notes for v0.5.3c

* Fixed logistics business indicator that was in some cases not showing busy logistics properly.
* Reduced required fertile ground depth for farms from 1.0 to 0.9 tiles to for imperfections.
* Reduced required fertile ground depth for trees from 1.0 to 0.5 tiles.
* Optimized flow indicators on pipes resulting in a small FPS gain.
* Ocean waves no longer clip though ships.
* Fixed farm validation tiles that were sometimes not displayed properly.
* Fixed issues with forestry towers not registering with other entities properly.

Patch notes for v0.5.3

v0.5.3
* Added a map cache that speeds up loading of games by more than 50%. When a game is loaded, map cache is saved. When the same game is loaded later, the map will be loaded from cache instead of being generated.
* Significantly improved performance of state synchronization of transports between sim and render threads. We've observed FPS increase by 5-10% thanks to this change, even more when the game is paused.
* Improved camera interactions with mouse events. For example, camera pan (right click) no longer triggers cancellation of the current action like a building construction.
* Improved mining priority on excavators that is now more aggressive in finding the selected resource.
* Pressed waste can no longer be discarded in the shipyard.
* Transports are no longer allowed to be constructed under water.
* Depleted steam recipe for smokestack is now unlocked together with hydrogen burning.
* Trees can no longer be planted over objects or invalid terrain.
* Fixed sudden jumping of some entities (e.g. vehicles) when game was paused or unpaused.
* Fixed floating concrete tiles that could occur in some cases.
* Fixed that excavators were sometimes climbing cliffs when they got stuck.
* Fixed a rare case where an excavator could get stuck in an infinite loop trying to mine unreachable designation.
* Fixed anti-aliasing on pipes that was not working properly.
* Fixed that recipe in the nuclear reactor and recipe book was different.
* Fixed that the forestry tower did not clear its input entities when destroyed.
* Fixed forest floor that could make non-farmable ground when receding.
* Fixed building previews that were not affected by fog.
* Fixed that workers were sometimes not used by the world map entities.
* Fixed some transport path-finding edge-cases.
* Fixed that editing forestry designations closed the planning mode.
* Fixed that enabling planning mode while placing an entity canceled the placement.
* Fixed that a checkbox toggle focused a search field.
* Fixed that quick removal of products from a storage unit disabled its clearing mode.
* Fixed a nuclear waste age tracking when clearing the nuclear waste storage.
* Photo mode no longer re-shows hidden entity icons.


v0.5.3a
* Forest floor can no longer grow onto farms.
* Trees can now be planted even if there is a little bit of rock on top of fertile soil.
* Fixed that despawned vehicles now cancel refueling jobs correctly.
* Fixed issue that prevented forestry tower designation removal.
* Vehicles paused by refueling are now properly unpaused.
* Fixed a rare case of jittering conveyor belts when no products were on them.


v0.5.3b
* Fixed global statistics for tree saplings that were not marked as consumed by tree harvesters.
* Fixed a case where a machine could get stuck with full output.
* Fixed non-farmable tiles highlighting for farms.
* Fixed tree harvester rendering that was sometimes not working after load.
* Fixed excavators' "no reachable designations" notifications to not flicker, not appear too early, and not overlap with "struggling to find a path" notification.
* Lines for excavator unreachable locations will persist until the vehicle starts searching again.
* Fixed an issue where excavators going to new designations could fail to start mining.
* Reduced excavator fuel usage while searching for designations.

Patch notes for v0.5.2a

* Improved photo mode (F11)
- Shadows are now properly rendered.
- Added a simple UI with a list of available capture options.
- Fog can be now disabled.
* Fixed issues with navigation interruptions when a vehicle was trying to navigate to another one (refueling, cargo loading).
* Fixed vehicle refueling that now does not interrupt the target vehicle and works even when the target vehicle is on the move.
* Electric boiler is now locked behind Lab IV.
* Improved and extended key-bindings
- Added new key bindings for saving and loading camera position (e.g. ctrl+4 to save and just 4 to load).
- Added key bindings for setting of game speed (numbers 0 through 3).
- Added new key binding to show captains office UI when the office is constructed (F5)
- Fixed that camera free-look binding was reporting conflicts even though it did not have any.
- When some bindings are in collision, an error message now reports the offending binding names.
- Fixed game speed increase binding 'shift+equal' (the plus key).