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Captain of Industry News

Patch notes for v0.4.0l

* Fixed quantity in recipe previews that was sometimes not displayed properly.
* Fixed balancer that was sometimes not able to split I/O evenly if had previously prioritized I/O.
* Fixed animations on loose storages that were in rare cases not initialized properly.
* Slightly improved shadow quality.

Captain of Industry released in Early Access!

Ahoy Captains! We are incredibly excited to announce that Captain of Industry is now released in Early Access!

We would like to take this opportunity to thank all of our generous backers who pledged and helped us to make this game better over the last year and we would like to also give a warm welcome to all the new Captains who have just embarked on their journey to build industrial empires on their islands!

We would also like to thank content creators who spent their time covering our game. Here are some of the just-released YouTube series:

Charlie Pryor: This Early Access map is cool! - Captain of Industry - 01 - Early Access Gameplay
Nilaus: Lets Try Captain of Industry: New Factory/Colony Sim Early Access | 01 | Lets Play/Guide/Tutorial
Raptor: Most realistic Factorio BUT with City Colony Building Survival & Naval Fleets | Captain of Industry



It’s been a long journey to get here, we (Marek and Filip) have started working on this project more than 6 years ago. We've been pouring our time and resources into the game as we were evolving its mechanics and content. Eventually, we managed to settle on a firm direction and around a year ago we decided to resign from our corporate jobs and work on COI full-time and all this has led to today's release. It has been both scary and exciting journey for us.

We are also here to thank our wonderful community that kept supporting us for the last year and who managed to shape the game through their awesome feedback.

While this release is a huge milestone, it is just an “early access” – we have so much more planned for you! Check the roadmap below that has a list of items we’d like to work on or explore. If something is missing, you might like to see, let us know on our Discord or we have this great suggestions site where you can place your suggestion or upvote the ones you like.

And if you encounter any issues, please report them on our bug tracker and we’ll do our best to fix them. Finally, if you already played the game, consider writing us a review. It means a lot to us.

Roadmap


[h2]Early phase - high priority[/h2]
Advanced modding support
  • Expand modding support - mod management, APIs, documentation
  • Steam workshop integration
Map editor
  • Enable the community to create their own maps in the in-game editor
UX improvements
  • Keybindings
  • Allow copying & cutting transports
  • Work on intuitiveness and tutorials
Features
  • Trees replanting
Investigate possible integrations
  • Linux
  • Mac
  • GeForce Now

[h2]Ongoing efforts[/h2]
Tasks that we will be working on continuously as iterative efforts.

Performance improvement
  • Keep improving the game to handle more and more complex factories.
Quality of life improvements
  • keep adding more tools, analytics, shortcuts, and improvements
  • keep working on better intuitiveness
Graphical improvements
  • particles, textures, models, polish
Sounds effects
[h2]Future work[/h2]
Priorities and exact tasks are not set in stone and everything is subject to change based on feedback.

Features
  • Achievements
New content (examples, depends on community feedback)
  • more features for mining
  • more industrial chains
  • more options for settlement - services, housing
  • decorations, customizations
  • power management (power lines, substations)
Improvements
  • Visualize products in unit storages and on truck beds
  • Enable concrete and other custom surfaces on the ground
  • Allow players to choose starting location and position of their first settlement
Areas we would like to explore (subject to community feedback and preference)
  • Scenarios / challenges - things that could alter the gameplay in different ways
  • End game mechanics
  • Roads
  • Investigate multiplayer in case of large interest
  • More mechanics around world map


And that's it for today's announcement, thanks for being part of our community and see you around!
~Marek and Filip

Patch notes for v0.4.0k

* Fixed terrain rendering issue making terrain mostly white for some players (this was a bug, unfortunately we don't have snow in the game).

Captain of Industry release date announced, and lots of updates!

Welcome everyone, Captain Marek here and together with Captain Filip we have some exciting announcements and updates so let’s jump right into it!

[h2]Release date[/h2]
After a thorough assessment of our progress, and after considering external factors such as Steam events and releases of other games, I am excited to announce that the release date of Captain of Industry is set for May 31st, 2022! That’s 26 days from today! It will be released here on Steam under the Early Access program. And we have already placed a countdown on our website https://www.captain-of-industry.com/

We were initially planning for a mid-May release date, but given the amount of work we still need to finish, we could use an extra week. We apologize for the delay, but I promise it’s gonna be worth it! I hope that just the size of today’s update provides at least some insight into how large is the scope of the work being done for launch.

We would like to thank everyone for being part of our journey so far! A very special thanks also goes to our backers who generously supported us and gave us valuable feedback – the game would not have come this far without you!

A newly made rocket is being raised onto a transporter, waiting to be released on May 31st!

[h3]Pricing[/h3]
We have also decided on the final pricing. Captain of Industry will sell for 29.99 USD. We will participate in a regional pricing program. For example, in Europe, the game will sell for 27.99 EUR and in the UK for 23.99 GBP. We have carefully set prices in each of the 41 regions based on the local economy, purchasing power, and our best judgment.

[h3]Translations[/h3]
The new build will have a lot of new strings to translate, and we will be releasing them 2-3 weeks before the release date, so hopefully in a few days. We hope that’s enough time for our volunteers to translate most of them. We are very grateful for your help with this!

[h3]Help us spread the word[/h3]
According to Steam Spy, Captain of Industry is currently #152 most wished game on Steam! That is very exciting already, but can we do better? Can we reach top #100 by May 31st? I am not sure but maybe you could help us a little with this. It’s as simple as wishlisting the game there on Steam (if you haven’t already!), telling your friends, or posting about it in your favorite forum/Discord/socials. Feel free to share your favorite screenshots from our press kit / blog or a video from YouTube or Twitch. We appreciate your help!

[h2]Game updates[/h2]

There are lots of game updates to talk about, but they won't all fit in here. Below is just a short summary and if you'd like to learn more details, read our Captain’s diary #22: https://www.captain-of-industry.com/post/captain-diary-22

  • Rocket assembly building
  • Unified loose material pile models and textures
  • Tier 3 transports (conveyors and pipes)
  • Retaining walls
  • Food chains
  • Health care
  • Settlement waste
  • Microchips
  • Solar panels
  • Balancing
  • UX changes: Copy / Cut / Paste, Copy settings, Unity tool, Quantity bars in products panel, Top bar improvements
  • Sound effects


Thanks for reading and see you later!

New content and features that are coming your way in Early Access release!

Ahoy sailors, Captain Marek speaking. In case you haven't seen our Captain's diary blog posts, here is a short summary of what is being worked on for the Early Access release that is currently planned for May.

[h2]Captain’s diary #16 (Feb 10)[/h2]
  • New tier 3 trucks: 3-4x more cargo than a tier 2 truck
  • Building collapse mechanic: Buildings will collapse when the terrain underneath them is dug out.
  • Upgradable world mines & oil rigs: Infinite upgrades at increasing cost.


[h2]Captain’s diary #17 (Feb 24)[/h2]
  • Early Access release timeline update: Release date planning and new roadmap.
  • Mega excavator: 3x larger shovel capacity compared to its predecessor.


[h2]Captain’s diary #18 (Mar 10)[/h2]
  • Partial transport removal: Conveyors and pipelines can be removed partially.
  • New storages with 4 tiers: New storages that show fullness level visually
  • New starting tree harvester: Smaller tree harvester to start with, removed trucks tree harvesting.
  • Burner: Allows burning various side products from food chains or sulfur.


[h2]Captain’s diary #19 (Mar 24)[/h2]
  • Recycling: New mechanic that allows recovery of some raw materials used in maintenance or research.
  • New recipes: Mechanical parts, electronics, vehicle parts, and lab equipment
  • New farming mechanics: Improved fertility simulation allowing making some real decisions and trade-offs in farming.
  • Improved weather schedule: Weather is now chaining more often and is more predictable.


[h2]Captain’s diary #20 (Apr 7)[/h2]
  • New and improved balancers: 8 ports, priorities, and even input/output enforcement.
  • Improved ship docking: No more land sharks!
  • Chickens: Source of protein for your people.


[h2]Captain’s diary #21 (Apr 21)[/h2]
  • Earth day celebration: Even in the game, you have to protect the environment or face the consequences.
  • Terrain grid: Displays a standard square grid on flat areas and contour lines on slopes.
  • Vehicle barriers: Allows restricting vehicle access.
  • Trade contracts: Automated trading and limo-ship.
  • New food chains: Mill and fermentation tank.


Whoa, that is a lot of stuff! And more is on the way! If you like the progress, don't forget to wishlist the game! And if you'd like to receive updates straight to your inbox, join our Captain's club (and get a screen wallpaper as bonus)! You can also chat with us and our community on our Discord server!

See you around! Captain Marek out.

https://store.steampowered.com/app/1594320/