Welcome everyone, Captain Marek here and together with Captain Filip we have some exciting announcements and updates so let’s jump right into it!
[h2]Release date[/h2]
After a thorough assessment of our progress, and after considering external factors such as Steam events and releases of other games, I am excited to announce that the
release date of Captain of Industry is set for May 31st, 2022! That’s 26 days from today! It will be released here on Steam under the Early Access program. And we have already placed a countdown on our website https://www.captain-of-industry.com/
We were initially planning for a mid-May release date, but given the amount of work we still need to finish, we could use an extra week. We apologize for the delay, but I promise it’s gonna be worth it! I hope that just the size of today’s update provides at least some insight into how large is the scope of the work being done for launch.
We would like to thank everyone for being part of our journey so far! A very special thanks also goes to our backers who generously supported us and gave us valuable feedback – the game would not have come this far without you!
A newly made rocket is being raised onto a transporter, waiting to be released on May 31st![h3]Pricing[/h3]
We have also decided on the final pricing. Captain of Industry will sell for 29.99 USD. We will participate in a regional pricing program. For example, in Europe, the game will sell for 27.99 EUR and in the UK for 23.99 GBP. We have carefully set prices in each of the 41 regions based on the local economy, purchasing power, and our best judgment.
[h3]Translations[/h3]
The new build will have a lot of new strings to translate, and we will be releasing them 2-3 weeks before the release date, so hopefully in a few days. We hope that’s enough time for our volunteers to translate most of them. We are very grateful for your help with this!
[h3]Help us spread the word[/h3]
According to
Steam Spy, Captain of Industry is currently #152 most wished game on Steam! That is very exciting already, but can we do better? Can we reach top #100 by May 31st? I am not sure but maybe you could help us a little with this. It’s as simple as wishlisting the game there on Steam (if you haven’t already!), telling your friends, or posting about it in your favorite forum/Discord/socials. Feel free to share your favorite screenshots from our
press kit / blog or a video from
YouTube or
Twitch. We appreciate your help!
[h2]Game updates[/h2]
There are lots of game updates to talk about, but they won't all fit in here. Below is just a short summary and if you'd like to learn more details, read our Captain’s diary #22: https://www.captain-of-industry.com/post/captain-diary-22
- Rocket assembly building
- Unified loose material pile models and textures
- Tier 3 transports (conveyors and pipes)
- Retaining walls
- Food chains
- Health care
- Settlement waste
- Microchips
- Solar panels
- Balancing
- UX changes: Copy / Cut / Paste, Copy settings, Unity tool, Quantity bars in products panel, Top bar improvements
- Sound effects

Thanks for reading and see you later!