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Captain of Industry News

Patch notes for v0.4.1e

* Added an option for recovery of ocean access for the main shipyard and cargo depots when they were accidentally blocked by dumped material.
* Fixed tier 3 truck attachment animation that sometimes "jumped" on the very first fill.
* Truck now dumps all material before returning back to the mining tower. Previously, it was possible that not all cargo was dumped before returning.
* Added a more helpful error message when attempting to build something outside of the map. The Previous message was suggesting that the area is blocked by another entity, which was confusing.
* Fix a case where a contract could not be assigned to a cargo depot module.
* Add missing recipe to Assembler II so that upgrade won't remove it: iron -> mechanical parts.
* Game is now paused on load.
* Dialogs on the World map can be closed with an Escape key.
* Updated translations (thanks to everyone who contributed).

Factory and city builder Captain of Industry also gives you a boat




Okay, slightly-silly name pun aside, Captain of Industry is a brand new, pretty interesting colony and factory and city building game. In it, you and your busted ship and crew of post-apocalyptic survivors land on an abandoned island and promptly get to work building a sustainable industrial civilization, duh. It's a mix of popular tastes that taste great together in a proportion I don't think I've quite seen yet...
Read more.

Patch notes for v0.4.1d

* Fixed a rare case where trucks were stuck refueling other vehicle.

Patch notes for v0.4.1c

* Improved refueling source prioritization for vehicles so that they consider source distance with more weight. This should minimize excessively long trips for refueling if there is an alternative source nearby.
* Reduced threshold for refueling slightly so that vehicles work longer before refueling, increasing their effectiveness.
* When a cargo depot collapses, attached modules now collapse as well. Any cargo depot modules without an attached depot can be now properly destroyed too.
* Fixed an issue with stuck construction when deconstruction was canceled. Any stuck entities in such a state will be fixed after loading a save game in this version.
* Quick deliver and quick remove buttons are now always visible, even when there are not enough materials/unity to execute them.
* Fixed issue with some entities not accepting products via logistics (e.g. vehicle depots, labs). If this problem persists, try destroying and building them again.
* Reduced severity of some diseases.
* Fixed misaligned waste dump model.
* Updated translations (big thanks to everyone who contributed).

Patch notes for v0.4.1b

* Fixed missing text in some UI elements.
* Fixed tooltips preventing mouse clicks.
* Added command line option to force-clear all game settings (use with care): --reset-all-settings