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Corsairs Legacy News

Sailing Mode in the Corsairs Legacy Game

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Today we'll tell you more about the sailing mode, the future free version, show you the new ship, reveal some of our plans, and tell you about the content format and the schedule for the next devlogs.

We published a teaser for the free version, where we showed the sailing mode of Corsairs Legacy and announced that the free version will be available to anyone and you can subscribe to it on a separate Steam page.

We’re glad that the audience welcomed the water transparency and underwater world near the island coasts. We think it goes well with the game’s visuals and overall atmosphere. In the future, we plan to add third-person underwater gameplay. You noticed that there are no splashes near the ship. We already implemented the water extrusion and foam and now it looks more realistic. In the next stages of the development, we also plan to add splashes.

You are now seeing the new ship – the snow. You can see the foam around it. The ship is finished and imported to the game. As additional customization, we’re considering adding guns on a sliding carriage of a smaller size in round ports. Also, there are currently 2 other ships in the final stage of development which will be added to the game in the near future. We encountered an interesting problem – most of the popular ships are from the early 18th century and we would probably have to start adding those ships in the near future. For now, we have a few more blueprints from the 17th century in store.



Many viewers were concerned that the ship’s speed will be too high. Currently, the ship’s downwind speed is up to 13 knots, and upwind speed can go down to 0,2 knots. These numbers correspond to the real ship speeds of that time.

We’re considering giving the player the ability to choose between a realistic sailing simulator and an accelerated one, where the speed of all ships will be doubled. Double-time acceleration will be available in both cases. This way, both people who want realism, and those who like fast sea battles will be happy.

In the sea teaser, we noticed that YouTube makes the uploaded video look worse than the original. We started to study this issue and found out that we need to increase the quality of the source video so that the final video compressed by YouTube would look better. Now you can watch the current devlog in Ultra HD quality with 60 FPS. From now on, we’ll try to make all Corsairs Legacy content in this quality, so that the final image would stay clear.

We made a poll on our Russian-language Save the Pirate YouTube channel where the audience could suggest how often we should release new devlogs in 2022: once every 2 weeks, like in 2021, or once a month, but the video is longer and more informative. The audience’s opinion was divided and supported both options. Most of the comments we received suggest that it would be better if videos wouldn’t affect the game’s development and would be as informative as possible.

There were multiple reasons for the poll:

  • The first one. In order for Corsairs Legacy devlogs to gain more views, it’s important to make them longer and keep the average view time high. Therefore, the longer the gaps between videos, the more information and content we can tell and show you, which means the average view time per video will increase. The more people see this video, the more our audience grows.
  • The second reason – is we don’t want to reveal all content, so that you could get the most positive emotions from the gameplay, instead of getting a game that you already know everything about, since you regularly watch devlogs.
  • The third reason – while many games before release post only CGI videos, prepare screenshots, and rarely show real gameplay, we try to regularly show you videos from actual builds at different stages of development. Currently, we’re at the stage of assembling parts of the project into a whole game, where each component gets to a playable state in a few months. Therefore, the development process doesn’t allow to show new gameplay videos every 2 weeks.

In the end, to accommodate the wishes of the audience, we decided that main devlogs will be posted once every 4 weeks, and in each next video, we’ll try to provide full information and share new screenshots from the game. Also, we plan to make themed devlogs that we will be posting when they’re ready. Therefore, there will be 1 devlog in three weeks on average, which will allow us to find a compromise between those who want videos every 2 weeks, and once a month.

Subscribe to our YouTube channels in order not to miss news about the Corsairs Legacy development!

Official Corsairs Legacy YouTube Channel: https://www.youtube.com/channel/UCtvxcqkgrIC3fHpSpKSeMnA/
Official Russian-language YouTube Channel: https://www.youtube.com/c/SaveThePirate/

Subscribe and wishlist our free version of Corsairs Legacy: Prologue.

https://store.steampowered.com/app/1852510/Corsairs_Legacy_Prologue/

Corsairs Legacy Plans For 2022

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Today we’ll tell you about our plans for 2022, so let’s begin with good news. We decided to release an open free version of the game that anyone would be able to play. We created a page for the future Corsairs Legacy: Prologue.

Add it to your wishlist in order not to miss the release. In the game, you’ll be able to sail on a ship, see Bridgetown, play Perudo, and complete 1 quest in a closed location.

The goal of this free version is to get feedback from the audience on the game mechanics and to examine the current state of the game’s optimization. Everyone who actively participates in testing and sends feedback through the in-game form will get pleasant digital bonuses after the release.

Please, add the game to your wishlist and share this information with anyone who might be interested in this topic. We’ll greatly appreciate it.

Also, in two months, we plan to announce the second story project in the Corsairs Legacy universe, which is currently being developed by the team that created our game Save the Pirate.

For now, we plan to continue doing regular audience polls about interesting suggestions related to our game in the Russian-language YouTube community, because our English-language channel has not gained enough subscribers to create polls. You can write all your ideas in the comments below. We’re looking through them to select topics for the next polls.

We regularly get questions about whether there will be mysticism in the game. At first, we didn’t plan to add it in any form, but after doing a poll about it, two-thirds of the audience wanted to see mysticism in Corsairs Legacy. We haven’t decided yet, but we’re grateful for almost 100 comments about it.

In 2022, we plan to release devlogs regularly. If you have suggestions for the format, content, or how often we release videos – let us know, we might experiment.

Subscribe to our YouTube channels in order not to miss news about the Corsairs Legacy development!

Official Corsairs Legacy YouTube Channel: https://www.youtube.com/channel/UCtvxcqkgrIC3fHpSpKSeMnA/
Official Russian-language YouTube Channel: https://www.youtube.com/c/SaveThePirate/

Subscribe and wishlist our free version of Corsairs Legacy: Prologue.

https://store.steampowered.com/app/1852510/Corsairs_Legacy_Prologue/

Recorded Stream About Corsairs Legacy Game on Steam

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Today you'll see the results we have achieved as of November 2021. The game is in active development, there is a lot of work to be done, and in the near future, we plan to release a demo.

In the recording of the stream you will be able to see:

  • Bridgetown’s coast and port: we have the shipyard building, warehouses, and the place where ships are constructed. A ship and the fort are made based on real-life blueprints and upon recommendations of our historical consultant.
  • Sailing mode: you'll see our first ship where all key physics mechanics are already present. All ropes, masts, and sails are also implemented. Currently, we’re working on adding more animations for the crew and we’ll also have a helmsman who will be standing by the tiller.
  • Part of the jungle and ruins: right now, we’re placing objects at the location, and the next thing we’ll do is optimize them. The current FPS is decent, but we’d like to increase it.
  • Perudo Game: We played the popular pirate dice game.

Subscribe to our YouTube channels in order not to miss news about the Corsairs Legacy development!

Official Corsairs Legacy YouTube Channel: https://www.youtube.com/channel/UCtvxcqkgrIC3fHpSpKSeMnA/
Official Russian-language YouTube Channel: https://www.youtube.com/c/SaveThePirate/

Subscribe and wishlist our free version of Corsairs Legacy: Prologue.

https://store.steampowered.com/app/1852510/Corsairs_Legacy_Prologue/

Historical Accuracy in Corsairs Legacy Game

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In the previous devlog, we talked about camera placement and made a poll asking you whether it’s important for you to have the character in the center of the screen. To our surprise, most of you want the character to be in the center, so we added this option to the game.

We thought that the side view is better and more convenient, but after receiving a lot of comments about changing camera placement we started a poll. If we see that the audience reacts to some changes, we try to take that into account. We did this when working on the battle system, animations, and camera.

In the very first devlogs, we said that you can support our YouTube channel on Patreon. And today, we want to thank everyone who contributed to the channel’s development. Thank you Speedle, Vitaly Maslov, Turflurch, Crush, Karnazh, Maxim Shishkanov, Andrey Grinchuk, Litwin, and special thanks to Eugene Plita. Today, under the theme of historical accuracy, we’ll discuss how much will Corsairs Legacy be consistent with historical facts.

While developing the game, we try to be consistent with historical reality and realism as much as possible. At the same time, we try not to get carried away, so that the game would be interesting for players in the first place.

Learning history and consulting with experts lets us get a better understanding of life in the Caribbean at that time. In development, we prefer to rely on facts instead of fantasy. Our channel and the game itself are educative in nature. Corsairs Legacy lets all who play our game or visit our channel learn something new about their favorite topic.

While playing Corsairs Legacy, you’ll learn that:

  • the currency and the economy are as close as possible to the reality of that time;
  • you’re using the blade and pistol that were used in the Caribbean at the time of piracy;
  • you’re sailing on the ships created according to the blueprints of that time;
  • the soldiers wear the same uniform that was relevant at that time, and they shoot the same musket that was used at that time on duty;
  • the forts look as close as possible to the real-life buildings;
  • in the tavern, you’re playing the same game that was popular among sailors and pirates of that time, and the rules are the same;
  • and even rooftops will correspond to that time and will be interspersed with moss, like it was at that time due to the climate.

In discussing different aspects of the game with our historical consultant we also talked about the appearance of the characters. As mentioned in the comments, the main hero has facial hair, even though it was considered unacceptable for a man at that time. Our consultant shared pictures of people of that time. We noticed that they don’t look very presentable or familiar to our perception. Given that, and the fact that we bought models and have a limited budget, we decided to forgo the historical accuracy when it comes to the appearance of characters. We create more spectacular and familiar images of the residents of the Caribbean, just like the creators of other projects about pirates: “Black Sails”, “Pirates of the Caribbean” and so on.



We were creating the images for our characters partly inspired by historical records, literary works, and, of course, the book “Treasure Island”. In this way, the game will combine real and fictional pirates.

Similarly, to create comfortable mechanics for players in the sailing simulator, we don’t implement hardcore battles, where each battle would last at least a few hours.

We try to create a historical game about pirates, where the gameplay comes first, and then we try to analyze and recreate historical facts.

Subscribe to our YouTube channels in order not to miss news about the Corsairs Legacy development!

Official Corsairs Legacy YouTube Channel: https://www.youtube.com/channel/UCtvxcqkgrIC3fHpSpKSeMnA/
Official Russian YouTube Channel: https://www.youtube.com/c/SaveThePirate/

Subscribe and wishlist our free version of Corsairs Legacy: Prologue.

https://store.steampowered.com/app/1852510/Corsairs_Legacy_Prologue/

Answers To Questions About Corsairs Legacy From Steam

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Hello everyone. In the previous devlog, we told you about our plans, and today, as promised, we’ll be answering audience questions from the last video and Steam.

By the way, we updated the game’s Discord server and created different channels for chatting, asking the developers questions, and game news. We’ll be happy to see you on the Corsairs Legacy server. You can find the link in the video’s description and the first pinned comment.

Let’s get to the questions.

  • Why aren’t we making an MMO?

Today, big studios are actively switching from developing single-player games to developing MMO projects and games as a service that must keep players playing for a long time. We think that developers who fill gameplay with mundane tasks are less likely to get players interested in their game. Our goal is to make a finished product with a good story, where each quest that players complete keep pushing the main hero forward. We’re creating an adventure that you would be able to go through without the need for level-up boosts or grinds. By the end of the story, the player could choose to keep playing and complete side quests, but that would be their choice and not the requirement for completing the game.

  • It would be nice to be able to place the camera at the center of the screen.

We think that placing the character on the side is more convenient for players, and it looks much better. But, in order to choose the best option, we started a new poll in the community tab on our YouTube channel. Also, feel free to leave comments with your opinions on the questions from this video, we’ll also take them into account.

  • We would like to see more detailed character models (the ones that were in the 3D editor from the previous video looked good, it would be great to see those models in the game).

We started with 34 bought models and are currently working on our own models for story characters. As the project grows, we’ll be making more of our own character models. Their quality is much higher than those that we bought at the start of the project development.

  • Will the grass be affecting performance drastically? Since the jungle shown in that video looks very succulent :)

Our first priority is performance, and the second is beautiful graphics. In the last six months, we’ve made over 10 different grass variations, to achieve good visuals with minimum use of computation. Indeed, the grass is one of the most computation-heavy elements on the screen, since grass contains a lot of blades and each of them casts a dynamic shadow and has a bunch of other effects (like subsurface scattering). We’ll probably change it more than once before the release while searching for a trade-off between beautiful graphics and performance.

  • Will there be a damage system for ships?

We plan to make ships damageable and we have two different approaches that we plan to test. But before making a decision, we must implement the fights and enemy AI. So, we’ll come back to this subject in the next devlogs.

  • It would be curious to see how waves are implemented, let’s say, during poor weather or storm.

We’re currently working on a logic that is responsible for waves according to the Beaufort scale.

  • Will it be possible to walk around the ship, go down to the hold, or go to your cabin in sailing mode?

We’re looking into these options.

  • Will there be loading screens while going between buildings and the jungle? To be honest, it would be better without them, it’s the year 2021, after all.

Currently, the island in Corsairs Legacy is one place where we dynamically load locations within the player’s line of sight. That said, some locations will require loading screens. Primarily, this is due to some locations having different lighting settings. For example, the tavern and the prison.

  • What will boarding look like in the game?

When it comes to sea gameplay, this is the most difficult question for us at the moment. We have 3 concepts that we’re planning to test, but only after getting the sea battle mode done.

  • Will there be support for Xbox One and 360?

As of now, the game will only be released for PC.

  • It would be great to have the ability to change language in the game settings, instead of restricting it to an installer or Steam.

We already implemented the choice of language in the game settings. When you first start the game, it will automatically detect a language, then you’ll be able to change it in the settings.

  • Are you looking into releasing the game in Early Access on Steam?

The game will be released in Early Access, then we’re going to collect feedback and try to polish it in 3-4 months, and then we’ll release the full game.

  • What will the battle system be like in the game?

Currently, the development of the battle system is frozen. You can see its current state in the previous devlog where we talked about it. We’re planning to get back to it after we’re happy with the smoothness of the main hero’s animations.

Subscribe to our YouTube channels in order not to miss news about the Corsairs Legacy development!

Official Corsairs Legacy YouTube Channel: https://www.youtube.com/channel/UCtvxcqkgrIC3fHpSpKSeMnA/
Official Russian YouTube Channel: https://www.youtube.com/c/SaveThePirate/

Subscribe and wishlist our free version of Corsairs Legacy: Prologue.

https://store.steampowered.com/app/1852510/Corsairs_Legacy_Prologue/