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Wildmender December 21, 2023 Update Patch Notes

Hi Wildmenders!

In today’s update we’ve continued to fix more bugs, including some long-standing issues affecting your most impressive irrigation projects. The build today is available on Steam, while the corresponding console update may take some additional time to be released. If you’re cross-playing with friends between PC and Consoles, please see the instructions below on how to keep playing together on the previous version.

Thank you again for all the beautiful gardens you’ve created and shared. We look forward to seeing still more of them in the new year, and we have more fixes, improvements, and features coming for you to look forward to as well.

Now, onto the patch notes!

Build 202

Features & Changes
  • Added support for text entry using Steam’s onscreen keyboard on the Steam Deck
  • Changed how water and pipes are simulated when far from the player. Distant water will now update much more frequently (though still not quite as often as when the player is close), which should greatly reduce cases of channels and ponds drying up in your absence.
  • Increased the respawn chances of mineral heaps and Canyons market stalls after a storm (respawn at these locations should now be guaranteed unless you have reduced the drop rate in difficulty settings)
  • If the Wraith Attack Frequency difficulty setting is set to 0, roaming wraiths will no longer spawn in the Canyons
  • Reduced the biome weight applied by restored Mystical Springs, allowing biome Mothers to be placed nearer to them and have an effect
  • When placing an object or plant and looking away from the ground, the game will now place it at the placement range limit instead of showing a confusing message (such as “can’t plant in soil”)
  • Adjusted a number of UI elements to better support non-English languages without overflowing text. Notably, the inventory UI is slightly wider now.
Fixes
  • Fix to quest pinning that will prioritize the individual gear quests over the main canyons quest, and individual Arx temple quests over the main Arx quest.
  • Fixed getting stuck in the Gleb temple door when entering the temple.
  • Fixed a bug that allowed stacks of items to be duplicated
  • Fixed a ghost quest (“Beloved Flowers”) granting Spiritual memories instead of Survival memories
  • Fixed a number of cases where critters (the Pangolin or Frogs) could get stuck in inaccessible locations, or inside each other
  • Fixed a graphical bug where bodies of water would show visible “cracks” between sections of mesh
  • Fixed a graphical bug where fertilizer spread on Arable soil would have blocky edges
  • Fixed several issues with plants in planters disappearing, either when planted or upon reloading the save
  • Fixed a bug that could cause the background tree generation queue to get stuck, causing plants to stop loading as the player traveled
  • Fixed a Titan Crab animation desync between host and client that could cause client players to get stuck in the air
Optimizations
  • Improved overall memory usage
  • Reduced small hitches when opening major UI pages
  • Small performance improvements to tree loading and general culling
Consoles & Crossplay
Unfortunately some of the fixes we’ve made in Build 202 have made this version incompatible in multiplayer with the version currently available on consoles. If you want to continue playing with friends on consoles, you can switch to the ‘crossplay’ Steam beta to continue playing on the previous version.

In your Steam library right click on Wildmender, go to Properties, find the Betas tab, select the Beta Participation dropdown and select “crossplay - For compatibility with current console builds”

Once this patch goes live on consoles, you can switch back to “None” on the betas tab, and get playing on the latest version.


Thank you all for all your support and stay tuned for more updates!