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Win a Wildmender Wearable Blanket🍂

Tis the season to be spooky 🎃

To celebrate, we’ll be running a new garden competition. We want to see your spookiest gardens!

The top three winners will all receive an exclusive Wildmender wearable blanket to keep themselves warm and cozy this autumn, while the first place winner will also receive a grow-your-own-pumpkin kit! Rather fitting, if we do say so ourselves.



To enter, post a screenshot of your spooky Wildmender garden in the #halloween-challenge channel of our Discord before Halloween, Tuesday 31st October. We will then pick the gardens we feel have best captured the Halloween spirit and will reveal the winners on Friday 3rd November.


We look forward to seeing your BOO-tiful gardens đŸ‘»

Disclaimer: If the winner is located in a country where the pumpkin seeds cannot be delivered, they will receive a free copy of Wildmender as a replacement prize.


Terms and conditions apply.

https://store.steampowered.com/app/1599330/Wildmender/

Join our Discord server for more exclusive content and follow us on social media at @wildmendergame on Twitter or @wildmenderofficial on Facebook and Instagram for more updates 💬



Wildmender October 18, 2023 Patch Notes

Hi Wildmenders!
In this week’s patch update, we are continuing to focus on bug fixes, addressing quite a few of the issues that you’ve reported. We’ve just pushed a build (197a) on Steam. Meanwhile we’re continuing to go through everyone’s feedback, with more fixes and improvements coming. Thank you so much for all the support and beautiful gardens, and a very special thanks once again to everyone that’s submitted bug reports.

Now, onto the patch notes.

Build 197a:

  • Fixed a rare case of the crab not moving to the outpost properly, resulting in the outpost not being destroyed and the next outpost cannot be interacted with.
  • A certain key item dropped by the final boss will be auto-collected if no player collects it after 60 seconds (fixes a case where it could drop inside a rock)
  • Fixed more behavioral problems for the frog, such as the frog wandering a great distance from the home spring (to nearby Mystical Springs) as well as its disappearance.
  • Fixed a new and rare case of the giant crab just squatting on top of a spring, not allowing it to be restored.
  • Fixed the issue of a wrongly highlighted spring in zone revival
  • The recipe for the Sky Bracelet becomes visible at the Workbench after Vidyas first mentions it, instead of later in the quest
  • Clarified text of the “Plant a group of X plants” ghost quests to specify that they must be mature
  • Fixed the issue of the display reading "Item +0" instead of the item count when picking up items
  • Fixed an issue where the health loss on carried plants could kill the plant
  • Fixed an issue where saving during an active Dust Storm could create extra storm objects
  • Photo Mode screenshots are now written to the same user data directory that contains saves, instead of to the Steam install directory. Fixes a case where screenshots could be deleted if the game updated.
  • When very large numbers of loose items are present, the game will automatically combine nearby valid stacks in the world to reduce performance issues. This check is done upon loading and periodically at dawn.
  • Some non-spoiling items will now be destroyed over time if they’re underwater. This includes Wood, Plant Fibers, Bone Fragments, Knotwood, and Frozen Essence
  • Increased the rate at which items in water spoil (from 200% to 400%)
  • Seeds from plants that cannot drown (such as Glowsticks) will no longer automatically germinate in very deep water (where they might be unreachable)
  • Reduced the bonus to Harvest Yield from Thriving conditions (from 150% to 125%)


After this patch update, we will continue to work on fixing more bugs that people reported as well as focusing on performance optimization. Definitely stay tuned for more improvements!

Thank you all for all your support!

Wildmender October 11th, 2023 Patch Notes

Hi there Wildmenders! We’ve got another update live on Steam right now, fixing some of the biggest issues you’ve helped us spot so far! We’re also working hard on getting this version out for consoles as soon as possible, and you’ll hear from us again once that goes live. However, this time around the newest PC version of the game will not be crossplay compatible with the console version until that update goes live! If you’re cross-playing with friends between PC and Consoles, please see the instructions below on how to keep playing together on the last version.

Thank you so much for all the beautiful gardens you’ve shared with us. And thank you for all the feedback, bug reports, and concerns you’ve raised with us so far. We’re still sorting through all of it, but it’s thanks to you all that we’ve been able to fix many of these issues already. We’ve even gotten a few quality of life issues in this time around, and we hope to continue to make both technical and gameplay improvements in the coming weeks.

Now with all that said, onto the patch notes!

Corrupted Saves
We know it’s frustrating to lose many hours of work on a garden. In case of rare file corruption issues, we’ve added a save backup feature that will automatically copy the previous version of your world to a separate location before each save attempt.

Find your backup save here. C:\Users\[YOUR USERNAME]\AppData\LocalLow\Muse Games\Wildmender\backup\ You may need to enable viewing hidden files.

If you attempt to load a corrupted save file, the game will now show an error message and return to the main menu instead of being stuck on the loading screen indefinitely.

If you encounter a corrupted save, copying the backup save to the worlds folder at
C:\Users\[YOUR USERNAME]\AppData\LocalLow\Muse Games\Wildmender\worlds\
will allow you to access and play it. You are free to rename the backup save. Do note, the backup saves may be missing the last few minutes of your previous play session.

Wellstone Issues
While the world of Wildmender starts out dry as bone, we’ve watched you industriously irrigate it - sometimes more than you meant to. We’ve made a few improvements to water sources to help you along:

  • Added several recipes to restored Springs and Wellstones to allow players to control water production
  • “Low Water Flow” - 10% of normal
  • “Moderate Water Flow” - 50% of normal
  • “High Water Flow” - 100% of normal
  • Fixed a number of issues with Wellstones failing to link with a host spring, or unlinking unexpectedly.
  • If a Wellstone has a valid connection to multiple host springs, it will now favor the closest with capacity.


Inventory Management
We’ve seen some incredible, and incredibly productive, gardens created by players. This patch includes some small changes to make managing your inventories easier - we have more planned on this front that is coming soon, as this has performance implications as well.

  • Improved stacking behavior when drag & dropping items between your backpack and a storage basket. Dragging items onto a stack in the other inventory will now attempt to combine the stacks if valid, instead of just swapping.
  • Increased the item capacity of Storage Baskets from 8 to 16 (upgrading them to Big Baskets adds another 8)
  • Increased the inventory stack limits on some common items
  1. Wood, Plant Fibers: 30 -> 99
  2. Sandstone: 30 -> 50
  3. Copper, Flint, Bone Fragments, Frozen Essence: 20 -> 30
  4. Blessed Drop: 5 -> 10


  • The Frog will now travel through water to pick up underwater items
  • Fixed several bugs that could cause the Frog to stop collecting items
  • Reduced passive drops of Wood and Plant Fibers from plants in restored biomes (no longer increases from growth rate above 100%)


Quest Issues and Blockers
  • Added a map/compass icon for Runic Gears that have dropped from the containing chest but not yet been picked up.
  • Fixed canceling the Move action (right-clicking while moving) making the target object unable to be moved again.
  • Fixed players becoming unable to pick up another plant if the plant they were carrying died (due to environmental damage etc)
  • Fixed an issue where certain upgrades to the sickle, spade, bottle, and mirror would fail to remove the tools they were upgrading, and in some instances prevent players from picking up new tools necessary to progress the game.


Other Improvements
  • Slightly increased the blocking/interaction radius of Oracle Trees to better match their fully-grown model - this should fix Giant Oracle Trees in particular being difficult to interact with.
  • Reduced size and noisiness of particles on newly-harvestable seeds
  • Fixed wraith attack warning UI overflowing in German
  • Fixed some Chinese translations
  • Fixed Librarian shirt and pants dying incorrectly
  • Fixed missing projectile VFX on the Soldier Bee Sigil’s attack
  • Some small performance optimizations to the Canyons


Consoles & Crossplay
Unfortunately some of the fixes we’ve made in Build 196 have made this version incompatible in multiplayer with the version currently available on consoles. If you want to continue playing with friends on consoles, you can switch to the ‘crossplay’ Steam beta to continue playing on the previous version.

In your Steam library right click on Wildmender, go to Properties, find the Betas tab, select the Beta Participation dropdown and select “crossplay - For compatibility with current console builds”

Once this patch goes live on consoles (hopefully later this week or early next week), you can switch back to “None” on the betas tab, and get playing on the latest version.

Thanks so much everyone again for your incredible support!

Wildmender will be at EGX 🎼

We’re leaving the coziness of our oasis to show off Wildmender in London. It’ll be a ribbeting time! 🐾


We are excited to show Wildmender at EGX this year!


https://store.steampowered.com/app/1599330/Wildmender/


EGX will be hosted at the ExCel, in London, between Thursday 12th October and Sunday 15th October.





If you’re at the event, come find us on the Kwalee Gaming stand in the Rezzed Zone to chat with our team and get stuck into the full game! This is a great chance to try before you buy if you’re new to the game or show off your awesome oasis-building skills if you’re already a seasoned wildmender.


Be sure to join our Discord to be a part of our amazing community and show off your gardens, as well as take part in exclusive giveaways. Make sure to also follow us on social media at @wildmendergame on Twitter or @wildmenderofficial on Facebook and Instagram for more updates 💬



Wildmender October 5, 2023 Hot Fix Patch Notes

Hi there Wildmenders, it’s been one very busy week here for all of us at Muse Games and Kwalee. Thank you so much for all the kind words, feedback, and beautiful gardens you’ve been sending us. And a very special thanks to everyone that’s submitted bug reports. We’re happy to report that we’ve managed to clear out some of the most severe and serious bugs we’ve seen so far. We’ve just pushed a build (195j) on Steam with those fixes*. Meanwhile we’re still working through all your feedback, and plan to have additional bug fixes and improvements to the game soon, so stay tuned!

Now, onto the patch notes.

Build 195i:

- Fixed incorrect generation of random maps in some user locales, causing them to become unplayable.**
- Fixed the Titan Crab getting stuck on top of the Salt Flats Arx Temple if you completed the temples in East, North, South order on the default map. (And potentially in certain random maps)
- Fixed certain progression blocking issues with repair the pillars in Gleb’s temple.
- Fixed an issue where players could destroy all their honey before starting the Gleb encounter, preventing progression. Players can now retrieve more honey from Gleb if they have managed to run out before the encounter.
- Fixed an issue where terrain at an Oros temple could sometimes block the altar on random maps.
- Fixed an issue where rarely players may not have a copper to collect in the tutorial bubble, or had previously collected the copper causing a progression block.
- Multiplayer: Fixed various issues with carrying plants long distances as a guest player. These would often appear to the guest as being unable to pick up new plants and objects, or having objects disappear from their back while carrying them.
- Multiplayer: Fixed an issue where guest players could suddenly take fall damage while climbing in certain network conditions.
- Multiplayer: Fixed an issue with crafting failing for guests if their first stack of a particular ingredient was not large enough to fulfill the recipe.
- Multiplayer: Fixed throwable items not being correctly consumed from a guest player’s inventory
- Fixed an issue with entering lean-tos and cutscenes while midair could cause players to be unable to skip cutscenes, and become stuck indefinitely in lean-tos for guest players in multiplayer.
- Fixed endless “Wraith Attack Ongoing” events. Certain wraiths assigned to defend objectives could be incorrectly counted as part of the wraiths involved in the attack.
- Added an in-game toggle to opt out of anonymized data collection under Settings->Gameplay->Enable Analytics Data. Our publisher is still working on another iteration of the EULA, aiming to make more improvements and should have a new revision in the coming days.

We’re still tracking down all the issues reported so far, and you can help us track them down by using the in game bug reporting system, or posting on our discord. Right now we’re working on finding solutions for the following issues, and any information on them will help!

- Performance on some machines. Including information about where you are, and what you are doing when encountering issues will help us track them more quickly
- Gear quests in the canyons marking incorrect storehouse locations.
- Players getting stuck as a ghost permanently
- Soil quality not updating until players reload their saves
- Wellstones not linking properly
- Plants taking longer than anticipated, or failing, to load in after teleporting
Item stacking issues
- Spirit Darters becoming stuck in rocks where they cannot be reached
- Salt Flat outpost horn may not be interacted on

Thank you all for playing!