Playtest Update
Hi everyone,
First of all, thanks to everyone who has been playing the game this week. It's been great to see all your feedback, so thanks especially to everyone who has sent me a message with your experience.
I've been busy rolling out the test this week. Soon, everyone who requested to join should be invited! I've also been working on fixing the bugs that people have reported and tweaking things in response to suggestions.
So, hopefully things like this will happen less often:

I'll be pushing out a playtest update later today with a few tweaks:
[h2]Playtest 0.2 Changelog[/h2]
Thanks again to everyone who reported these! I'm also looking into some reports that Steam doesn't detect when the game closes properly, and some people have said some of the recipes are confusing. Until I figure out a nice way to show it in the game, here's a picture showing the steps for making carrot soup:

Some people have also mentioned that the game is currently quite difficult played solo. I really want the game to work well both in co-op and solo, so I'm planning on working on some restaurant variants that should be easier to handle alone. Look out for a takeaway option that should let you focus on the kitchen side of things when you don't have someone to play as a waiter for you!
First of all, thanks to everyone who has been playing the game this week. It's been great to see all your feedback, so thanks especially to everyone who has sent me a message with your experience.
I've been busy rolling out the test this week. Soon, everyone who requested to join should be invited! I've also been working on fixing the bugs that people have reported and tweaking things in response to suggestions.
So, hopefully things like this will happen less often:

I'll be pushing out a playtest update later today with a few tweaks:
[h2]Playtest 0.2 Changelog[/h2]
- Changes to player movement that should make players more responsive (in particular, stop more slowly). This will probably need lots of fiddling, so let me know what you think in the comments or on Discord
- Items should be returned correctly when disconnecting, particularly in franchise mode
- Appliances should now be returned to the player when disconnecting
- It's now harder to place appliances on top of people, making it more difficult to push people out of the map (there's still more to do here, but if it happens now, you can reset yourself by using Disconnect in the menu and then holding a button to rejoin)
- Customers are more patient by default, which should make it slightly easier. The game's balance is still very much work-in-progress
- Customer patience now scales according to the number of players. The game will be easier for solo players, the same for two players and slightly harder for 3 and 4 players
Thanks again to everyone who reported these! I'm also looking into some reports that Steam doesn't detect when the game closes properly, and some people have said some of the recipes are confusing. Until I figure out a nice way to show it in the game, here's a picture showing the steps for making carrot soup:

Some people have also mentioned that the game is currently quite difficult played solo. I really want the game to work well both in co-op and solo, so I'm planning on working on some restaurant variants that should be easier to handle alone. Look out for a takeaway option that should let you focus on the kitchen side of things when you don't have someone to play as a waiter for you!