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Patch Notes 0.13

Major Changes


[h2]Tutorial Systems[/h2]

There are two new features to help people learn the game; an interactive tutorial (accessed by interacting with the ? in HQ) and practice mode (accessed via the ? during the day).

Practice mode lets you play in your restaurant without customers, so you can try new dishes/check if things are working as you like.

You can also now restart the game from the beginning of the day if you fail in the first three days.

[h2]Franchise Mode[/h2]

This feature is a work-in-progress and is not well explained in game yet

Upon completing a run (getting past day 15), you now have to option to take your restaurants to the next level, by converting five of your cards into a franchise. Loading a franchise into the tray in the contracts room before starting a run will enable you to start the next run with those cards, to play on with increased challenge.

Take your franchise as far as you can by completing runs, but be careful; if you lose, your franchise will end.

[h2]Dish Rebalance[/h2]

"Dish" options (the right-hand cards) now reduce the number of customers based on how hard the dish is, with dishes like Potato Salad and Stir Fry reducing most significantly. This means you can now pick a varied and challenging menu without having to deal with lots of customers

[h2]Name your restaurant[/h2]

Interact with the sign at the door to rename your restaurant!

Full Patchnotes


[h2]Changelog v0.13:[/h2]

Features:

- Info display: You can now see the expected number of groups for a day and the possible group sizes while designing your restaurant
- New layout: Diner. This small layout is designed for solo players and has one long serving hatch across the whole restaurant
- Added a tutorial: It can currently be accessed through the question mark in the HQ
- Added practice mode: You can now interact with the question mark at the front door of your restaurant to enter practice mode, where you will get no customers but can practice cooking
- Decor is now swapped rather than replaced. Using a decor change (wallpaper/flooring) in a room where you have previously applied a change will give you the old decor back, so you can reuse it
- The shop has been tweaked to be more playable. This is still a WIP but for the moment this change should prevent the shop being practically unusable a lot of the time.

Balance Changes:

- Rush amount reduced from 25% of day's traffic to 15%
- Queue patience now scales with the number of people queuing, so long queues are no longer managable
- Decreased base customer wait for food patience (90s -> 70s)
- Queue patience boosting table bonus is now capped at three tables. It also now scales much worse than before, so having lots of the boost is much less effective
- Slightly increased patience modifier for having 4 players (25% faster -> 15%)
- Taking dish cards now reduces the number of expected customers. Together with the increased difficulty tweaks, taking a dish versus a customer upgrade should be a more balanced choice

Fixes/Other:

- Fixed a bug that caused franchises to not be creatable when you took a contract
- Fixed a bug that prevented Startup Booster from boosting your startup
- Chairs are now toggled by holding to prevent accidentally switching them
- Fixed a bug that let you start the day while the end of day popup was spawning, which meant you could start the day with unopened parcels
- Fix bug where spaces wouldn't appear at the end of text inputs
- Improved handling when a player quits
- Fix bug where table bubbles would appear over other UI elements
- Fix bug where having lots of cards in the Active Cards view caused them to not display properly
- Added button prompts to pause menu
- Fixed a bug that sometimes meant you could get too many customers after loading a save
- Fixed some bugs involving loading franchise card sets
- Fix bugs with complex layouts not loading properly sometimes
- Dishwasher model replaced
- Fixed (some) bugs with the bar table (there are more to go!)
- Fixed potato derivatives not being storable
- Fixed decor not being saved/loaded
- Fixed decor not being offered in shops

[h2]Changelog v0.12.2:[/h2]

Fixes/Other:

- Reimplemented player management system to (hopefully!) improve bugs to do with players/joining
- Fixed bugs with menus that required all players to agree, including fixing soft lock if a player left during a menu
- Site popups now show the location on the popup
- Pause popup now says paused
- Fixed bug with stir fry being cookable by adding raw veg
- Fix Painting taking up a whole tile

[h2]Changelog v0.12.1:[/h2]

Fixes/Other:

- Fixed bug that made Steam not detect playtest correctly (which prevented multiplayer)
- Fixed missing name for bar table (still needs a proper description)


[h2]Changelog v0.12:[/h2]

Features:

- Added Franchises
- Rebalanced the speed of the game to reduce length of a successful run
- You can now rename your restaurant
- You can now restart the day if you fail before day 4, with no penalty
- Added Extra Life appliance
- Improved active card view (still got some problems, though!)
- Rework customer scheduling
- You can now abandon your restaurant in the menu (requires confirmation from all players)
- Added some more cards (look out for long-range messes and even more Victorian Standards)
- Grabbers will no longer grab items that are undergoing processes, so you can grab things out of places like soaking sinks more usefully

Balance Changes:

- Rebalanced stir fry (should be much more manageable; burns much more slowly)
- Big changes to customer amount in line with above changes
- Service With a Smile card removed
- Informal Service card removed
- Tier 3 affordable decoration bonus is now Informal Service
- Tier 3 cozy decoration bonus is now Seat Without Clearing
- Napkins are now infinite
- Dish prices have been reworked to be more consistent
- All non-standard sinks no longer provide water
- Floor Buffer now lasts much longer

Fixes/Other:

- Fix bug preventing multiplayer with more than two people
- Fix bug causing messes underneath chandeliers/next to paintings from being cleanable
- Fix plating problems with some dishes making plates appear out of thin air
- Fix a bug that let you cut slices of bread at night
- Fixed a bug that let you start the day with unopened parcels
- Fix customers getting stuck on some furniture
- Fix queue patience boosts being too strong when queue patience decoration was in effect
- Fix items on conveyors having process bars when they shouldn't
- Colour choice is now fixed steps rather than picking a random hue
- Fix crash with connecting tables in a loop
- Fix crash when placing an appliance sometimes
- Fix arrow keys not working properly (movement and menus)
- Fixed a bug where you could be given multiple copies of an ingredient if you got two unlocks for it on the same day
- Made the day timer bar much bigger/central, probably to prepare for putting markers on it for things like rushes
- Fix a bug with sinks providing water when they shouldn't
- Fixed a bug that let you push yourself out the door by placing an appliance and be unable to get back into your restaurant

Twitch Integration:

- Fix case sensitivity in Twitch channel name and chat commands
- Names are now shuffled before being requeued (people who haven't visited are still first)