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Patch Notes 1.1.5

Features

Turbo Map - This update's event mode is Turbo and it'll give even the most experienced of restauranteurs a challenge. More customers, more cards, more money, more blueprints - get your game going from the start. This mode has been designed to give players who are currently managing incredible overtime runs a way to play challenging runs in shorter time periods. It's really hard!
Save Slots - You can now keep up to 5 saves at once in your lobby. Interact with the map to choose a location and then keep your restaurant there if you quit out. You can keep a save with your friends until everyone's ready to play, and still practice some solo strats in your own time.
Trophy Room - A taste of things to come, the new trophy room in the lobby lets you show off and keep track of your achievements, level and unlocked dishes and layouts. Watch this space in the future as we look to add more stat tracking to runs to help you remember your greatest moments and optimise for the future.
Return to HQ - You can now return to the HQ directly from a run, saving your run at the beginning of the current day. This means you can switch out the run you're on whenever you like.
Speedrun Leaderboard - A new speedrunning leaderboard and weekly speedrun map is available in the trophy room. This map is fixed for everyone (including card choices, irrespective of your setting) so you can compete with your friends for the best time, and see your placement on the global leaderboard
Recipe Info Improvements - Card choices now show the relevant recipes, so you can decide in advance if you'd rather pick up a "straightforward" salad with potato or a "simple" stuffing. There's also a new option to allow you to automatically skip new recipe popups, so experienced players can stay in the action.
Gameplay

Blueprint cabinets can now be pinged to show what's inside them during prep time
Portioners can now take from ingredient providers, such as beans
Breakfast upgrades (like mushroom and tomato toppings) no longer need the beans card
Staple blueprints (ones that show up in the shop more often) now have a white border
Staple blueprints until purchased (like the research desk) now have a yellow border. This border will disappear when the blueprint is no longer a staple
Special staples from cards now have a purple border
Upgraded blueprints now have a glowing blue border
Appliances that have their requirements to appear in the shop met will now appear on that day, rather than waiting until the next day. For instance, if you don't need any chopping in your recipes, the Sharp Knife won't show up. Prior to this update, if you chose a card that added this requirement, Sharp Knives could only appear in future days. With this fix, you can get them in the shop (and rerolls) on the same day you choose the card.
You can no longer reroll blueprints if there aren't any to reroll
Fixes

Menu scrolling now loops top and bottom

Replacement booking desks are now free

Booking desks should no longer show up as a garage reward

Fixed a bug where some food could become invisible in the combiner

Blueprints should now always drop into the correct rotation

Fixed a number of places where dishes had incorrect processes required (this fixes a few edge cases where you wouldn't be offered suitable appliances in the shops, particularly with pies, dumplings, and stuffing)

Added "snowglobe" map previews for all settings, meaning that mods that add more settings to the selector will display correctly

Fixed a bug where players could get tools permanently stuck in their hands

The day timeline during prep time now works out the correct icons to draw automatically, improving case where mods gave custom cards out

Mod Support

If the game detects that a mod can't load correctly it will now display an error rather than showing a blank screen
ItemGroupView.ComponentGroup has been made public
Views have been fixed in multiplayer when players had different sets of mods installed