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PlateUp! Physical and Collector’s Edition Announced!

Hi chefs!

Some of you may have seen the big news that PlateUp! Is coming to consoles and we’re happy to confirm a Collector’s Edition is headed to Nintendo Switch and PlayStation 5 courtesy of our friends at Numskull Games!

PlateUp! Collector’s Edition will feature four exclusive Mini-Figurines inspired by the iconic playable characters of PlateUp!

Pre-Orders for the physical editions are live now across a number of retailers in the UK, USA and Europe. For more info head here: https://bit.ly/PlateUpNG





Hotfix

  • You can now abandon broken saves in the lobby
  • Fixes a case where some broken saves would not show up at all
  • Fix some missing text when loading mods with errors

The PlateUp! Rush Hour update is now live! - 40% discount

Hello Chefs!

We are excited to announce the Rush Hour update is now live with a massive 40% discount! It's overflowing with new features and quality-of-life improvements for experienced and new players alike.

Turbo Mode has been added to let you get stuck into the challenge of your restaurant as quickly as possible. You'll have to hit the ground running, with greatly increased customers, rushes, and a new challenge card every day - but to help you out, you'll have cheaper blueprints and more choice of what to buy each day.

Weekly Speedrun Map What is better than proving to yourself that you have what it takes to run a successful restaurant? That's right: proving it to others! Each week, the lobby will have a new fixed seed run which is the same for everyone. Complete day 15 as fast as possible to find out where you rank in the global leaderboard

Expanded Lobby - Save Slot Map One of the most requested features is here: you can now keep up to five restaurant saves at once, using the new map feature in the lobby. Had to pause a game with your friends but want to try out some solo strats? Returning to HQ from the in-game menu will now save your restaurant (from the beginning of the day) and allow you to return to it later.

Expanded Lobby - Trophy Room Show off your achievements and experience to your friends with the new trophy room. This room displays your progress through the game's unlocks, achievements and levels, as well as showing your stats for this week's speedrun leaderboard. Watch this space in the future, too, as we look to add more stats and run tracking to help you optimise your gameplay.

And more! We've fixed some bugs, added recipes to card choices, added the ability to automatically skip recipe popups, prevented rerolling without any blueprints, improved warnings when the game can't load because of mods, improved modding feature support... and even added the ability to automate beans!

We hope you enjoy the Rush Hour update, and if your friends still don't own PlateUp! They can pick it up now with a 40% discount!

Patch Notes 1.1.5

Features

Turbo Map - This update's event mode is Turbo and it'll give even the most experienced of restauranteurs a challenge. More customers, more cards, more money, more blueprints - get your game going from the start. This mode has been designed to give players who are currently managing incredible overtime runs a way to play challenging runs in shorter time periods. It's really hard!
Save Slots - You can now keep up to 5 saves at once in your lobby. Interact with the map to choose a location and then keep your restaurant there if you quit out. You can keep a save with your friends until everyone's ready to play, and still practice some solo strats in your own time.
Trophy Room - A taste of things to come, the new trophy room in the lobby lets you show off and keep track of your achievements, level and unlocked dishes and layouts. Watch this space in the future as we look to add more stat tracking to runs to help you remember your greatest moments and optimise for the future.
Return to HQ - You can now return to the HQ directly from a run, saving your run at the beginning of the current day. This means you can switch out the run you're on whenever you like.
Speedrun Leaderboard - A new speedrunning leaderboard and weekly speedrun map is available in the trophy room. This map is fixed for everyone (including card choices, irrespective of your setting) so you can compete with your friends for the best time, and see your placement on the global leaderboard
Recipe Info Improvements - Card choices now show the relevant recipes, so you can decide in advance if you'd rather pick up a "straightforward" salad with potato or a "simple" stuffing. There's also a new option to allow you to automatically skip new recipe popups, so experienced players can stay in the action.
Gameplay

Blueprint cabinets can now be pinged to show what's inside them during prep time
Portioners can now take from ingredient providers, such as beans
Breakfast upgrades (like mushroom and tomato toppings) no longer need the beans card
Staple blueprints (ones that show up in the shop more often) now have a white border
Staple blueprints until purchased (like the research desk) now have a yellow border. This border will disappear when the blueprint is no longer a staple
Special staples from cards now have a purple border
Upgraded blueprints now have a glowing blue border
Appliances that have their requirements to appear in the shop met will now appear on that day, rather than waiting until the next day. For instance, if you don't need any chopping in your recipes, the Sharp Knife won't show up. Prior to this update, if you chose a card that added this requirement, Sharp Knives could only appear in future days. With this fix, you can get them in the shop (and rerolls) on the same day you choose the card.
You can no longer reroll blueprints if there aren't any to reroll
Fixes

Menu scrolling now loops top and bottom

Replacement booking desks are now free

Booking desks should no longer show up as a garage reward

Fixed a bug where some food could become invisible in the combiner

Blueprints should now always drop into the correct rotation

Fixed a number of places where dishes had incorrect processes required (this fixes a few edge cases where you wouldn't be offered suitable appliances in the shops, particularly with pies, dumplings, and stuffing)

Added "snowglobe" map previews for all settings, meaning that mods that add more settings to the selector will display correctly

Fixed a bug where players could get tools permanently stuck in their hands

The day timeline during prep time now works out the correct icons to draw automatically, improving case where mods gave custom cards out

Mod Support

If the game detects that a mod can't load correctly it will now display an error rather than showing a blank screen
ItemGroupView.ComponentGroup has been made public
Views have been fixed in multiplayer when players had different sets of mods installed

Patch 1.1.4 - Valentine's Day

[h2]Features[/h2]


  • Romantic Map - Celebrate Valentine's Day on the new Romantic event map, with new wallpapers, floors and decorations!
  • Groups - Cater your restaurants to Couples, a new group card that adds a special customer type. Currently only on the Romantic map
  • Setting Selector - You can now choose your restaurant's setting, from City, Country, Alpine and Autumn, in the lobby, independently of the seed. This means you can play your favourite layouts on whichever setting you like. You can also now reroll the maps in the lobby by changing the setting, and unlock two additional dish slots for a total of 6
  • Seed fixes - Seeds have been improved and should be more consistent everywhere. Random maps now have correct seeds, and maps that can't be recreated via a seed (i.e. special event maps) won't show an incorrect seed. These improvements should make seeded layouts more stable going forward, but unfortunately some layouts may have changed
  • Host stand - The host stand has returned; add one of these to your restaurant to bring a queuer in from the cold, and place their menu exactly where you want them to sit - no more solo diners taking the best tables!
  • Tray improvements - The tray has been
  • trained* to work better, and will now try and remember what you're doing. If you've just taken a plate from a plate stack, it'll try taking another before putting one down. This should make it work better with dirty dish racks, dishwashers and more!
  • Korean and Turkish support - The game can now be played in both Turkish and Korean! (If you've already played the game, your language won't be detected and you can change it in the options menu)


[h2]Balance[/h2]


  • Patience was previously able to exceed the maximum in the bar. This has been changed so that adding patience will no longer go above the initial value.
  • The booking desk has been added to the shop (for free) if you don't already own one. Now you don't have to regret skipping out on it.
  • Messes can no longer spawn on the front door tile
  • Autumn maps will now offer customer cards once all food is taken
  • Portioners now work with things that leave something behind after being split, such as potato salad or pots of beans
  • Dumplings are now unlocked normally rather than always being available. The diner map has been moved from level 8 to level 4
  • Customer schedules are calculated more accurately and update dynamically during the day if players leave and join


[h2]Fixes[/h2]


  • Pointing multiple combiners at a sink will no longer cause items to duplicate
  • Dropping letters inside or outside no longer affects what they will be
  • Fixed some cases where you couldn't pick up a blueprint you were standing on
  • Twitch names will no longer be used up in practice mode
  • Dish cards now have their own icon
  • Grabbers reset their pushing progress correctly when empty
  • Meat sources now have unique names
  • Fixed some incorrect appearances of colourblind support letters


[h2]Mod Support[/h2]


  • Fixed a typo in HardcodedBlockers that prevented them from being added to unlocks
  • Improved IApplianceProperty and IItemProperty so that custom attachment logic is no longer necessary