Patch 0.1.0 just landed!
🛠️We're ready with our Patch 0.1.0!🛠️
[h3]TL;DR: Patch 0.1.0 brings major fixes to achievements, inventory, quests, and zombie behavior. Improved tutorial saving, UI, and localization across multiple languages.[/h3]
We’re rolling out Patch 0.1.0, which addresses a ton of your feedback since launch — and there’s been a lot of it! I’m incredibly grateful for all your comments and suggestions — they’ve really helped us identify areas for improvement and take action. So, what do we have in store for you today?
[h3]Achievements & Tutorial[/h3]
- Achievements 28 Days and Practice Makes Progress should now trigger correctly for client players.
- The game can now be saved during the tutorial. If players leave during the tutorial, quests will reset but inventory will be preserved.
- Fixed several instances where quests were desynchronized between players.
- Improved hot-join behavior—joining players will now consistently spawn on the machine.
- Fixed an issue where the world sometimes failed to load properly with the machine path.
- Quests requiring Advanced Components will now display a hint: “Drive the machine further to find blueprint/components” if none are currently available.
- The game will no longer autosave after a game over.
- Fixed multiple causes of infinite loading and improved inventory/toolbar loading. Further fixes are in progress.
- Resolved issues where items could disappear from the hotbar or inventory. Further fixes are in progress.
- Fixed a case where reviving a teammate could block other actions.
- Fixed a rare bug where weapons could enter a locked state.
- Resolved an issue with artillery buffs not applying to splash damage correctly.
- Reduced the number of zombies around the Collapse Roadblock.
- Fixed a bug where zombies could float or spawn incorrectly.
- Zombies should no longer jump on top of each other.
- Fixed instances where zombies could pass through walls.
- Zombies should no longer be able to damage core components through solid structures.
- Improved animations on the quest panel in the HUD.
- Fixed an issue where questlines weren’t visible for some players.
- Tooltips now correctly update after changing keybinds.
- The mouse now functions properly on the game over screen.
- Players can now place doors next to traps on all sides.
- Generators can now be rotated and placed on floor tiles, above the deck level.
- Barrels will now correctly display all stored items, even when they exceed the available slots if the barrels were destroyed/removed.
- Fixed an issue where the elevator could push players to fall under the map.
- Furnace UI will now correctly reflect when it’s empty after a reload.
- Improved Japanese font support—Kanji characters should now display properly. Feedback is welcome!
- Addressed some localization issues such as blurry or small text in:
- Brazilian Portuguese
- Korean
- Japanese
- Traditional Chinese
- Polish
https://store.steampowered.com/app/1601330/Survival_Machine/