Patch 0.2.0 is now available!
Hello Survivors!
[p]Here comes Patch 0.2.0, which we’ve been working on over the past few weeks. It’s the result of your feedback and the needs you’ve so actively expressed in your reviews, discussions, and conversations on Discord. Thank you so much for your support and help with Survival Machine – without you, this patch wouldn’t be nearly as extensive! I hope the changes we’ve introduced will have a significant impact on how you experience Survival Machine and increase the enjoyment we want you to get from playing it. That’s enough of an introduction – let’s get into the details![/p][hr][/hr][h2]🚀 Highlights[/h2]- [p]Game-pad Support (Beta) - First iteration of game-pad support is live! Check the dedicated controller tab in Settings (we show Xbox tool-tips) and tell us how it feels. Auto-aim is planned for a future update.[/p]
- [p]Machine Collision Overhaul - Re-authored cockpit, ladder, pallet, front bumper, and railing colliders; prevents falling through, window-vaulting, and “air-walking” across the machine.[/p]
- [p]Crash & Infinite-Load Fixes - Addressed the top-reported crashes and added an on-screen message for rare infinite-load cases.[/p]
- [p]Performance Pass - Smarter render-distance swaps on quality presets, trimmed loading times, memory spikes, and GPU stalls on Low settings[/p]
- [p]Night Loot - Zombies now drop loot during nightly assaults, rewarding after-dark defence.[/p]
- [p]No Hard Game-Over - New Game-Lost flow: the night ends if all core components are destroyed—players must repair them before the machine can move on, but you can’t lose anymore.[/p]
- [p]Weakpoint Visuals - Destroyed weakpoints now switch to a broken model for clearer feedback and less confusion.[/p]
- [p]Dynamic Music Blend - Re-tuned soundtrack logic for smoother transitions between Default, Combat, and POI themes.[/p]
- [p]Siege Frequency Balance - On Adventure & Survival difficulties, zombie siege nights now occur every three nights by default.[/p]
- [p]POI Variety Boost - New randomisation rules greatly reduce how often the same POI appears in a single run.[/p]
- [p]Added full gamepad support with separate Xbox icons (beta). In the automatic setting, the game will detect whether you're using a gamepad or a mouse and keyboard. We've also left the option to choose mouse and keyboard only.[/p][p]
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- [p]Fixed a rare input lock when spamming ESC in the key-bind window while confirming changes.[/p]
- [p]“Load Game” now highlights the most recent save, not the oldest.[/p]
- [p]Cockpit interior, windows, and front plate now block players correctly.[/p]
- [p]Patched gaps in ladders, railings, furnace walkway, bridge, and several POIs—no more sneaking into the void.[/p]
- [p]Wheels no longer spin in place after the Machine stops at a blockage.[/p]
- [p]Removed watermark plank collision on the bridge; fixed floating barrel after green dynamite[/p]
- [p]New games always start on the Stream map before rolling into random order as intended.[/p]
- [p]Zip-line: fixed an issue you drop early from the zip-line![/p]
- [p]Quest markers now clear correctly once the gate quest is finished.[/p]
- [p]“Player is full” tooltip shows only when you try to eat.[/p]
- [p]Added item sort-by-category and made Drop/Take-All respect that filter.[/p]
- [p]Weakpoints now swap to a destroyed mesh once broken.[/p]
- [p]Implemented new PoI randomization rules so locations repeat far less often.[/p]
- [p]Night Loot: zombies now drop loot during nightly assaults.[/p]
- [p]Game-Lost rework: the night ends if all core components are destroyed; players must repair them before the machine can move on—total game-over is gone.[/p]
- [p]Polish to the repair UI and new construction VFX.[/p]
- [p]Zombies no longer spawn or run mid-air; levitating hordes grounded.[/p]
- [p]Fixed zombie pathing that let them climb machine ladders or breach secret gates unintentionally.[/p]
- [p]Zombie names are now synchronized for all players![/p]
- [p]Fixed issue where zombies could stop reacting to players after extended sessions.[/p]
- [p]Balanced pursuit logic—zombies no longer chase forever once line-of-sight is broken.[/p]
- [p]On Easy and Medium difficulties, siege nights now occur every three nights by default.[/p]
- [p]Autosave stability greatly improved; fixed client inventory loss and wrong character loading. Let us know if the issue still persists![/p]
- [p]Lobby: Invite-Friend button now updates when privacy changes; Steam Overlay no longer appears in SP lobby.[/p]
- [p]Fixed rare case where the client would spawn inside the starter house when loading a host-only save that skipped the tutorial.[/p]
- [p]Resolved bug causing missing quests, workbenches, or upgrades after loading certain saves.[/p]
- [p]Addressed inventory lock that could occur when opening chests simultaneously in co-op.[/p]
- [p]Restored missing textures in tunnels (Low) and on the optimization build.[/p]
- [p]Structures now play hit sounds when struck by zombies.[/p]
- [p]Fixed assorted clipping banners, drapes, grass, and roof pieces.[/p]
- [p]Music blend improved – smoother transitions between combat and POI themes.[/p]
- [p]Quality-preset swaps now override render distance properly.[/p]
- [p]General CPU/GPU tuning, fewer hitch-up spikes, faster level streaming.[/p]
- [p]Tackled heavy frame drops in co-op[/p]
- [p]Resolved several crash reports.[/p]
- [p]Added back-end protections around heavy-attack, zip-line use, and autosave triggers.[/p]
- [p]We squashed 200 + issues across UI, AI, audio, animation, collision, and quest logic. If you still encounter a problem, drop a report or screenshot—your findings help us keep Survival Machine rock-solid.[/p]
- [p]Game-pad support is brand new, still a beta —tell us if a button feels off or a glyph is missing.[/p]
- [p]We rebuilt dozens of colliders; if you still find spots to clip out of bounds, drop a screenshot in 🐛・bug-report on our Discord or use the in-game Bug Reporter tool (F2).[/p]
- [p]If crashes or infinite loads persist, send the in-game report or ping us on Discord with your log[/p]