Patch 0.4.0 is now avalible!
Hi Survivors!
[p]Patch 4 is here! We’ve reworked health, stamina, and armor into sleek new bars, rebalanced early-game zombies to be less punishing, and added long-requested features like a continue button, day counter, and crafting got a serious upgrade with categories and resource descriptions. And! Artillery now makes its grand entrance early in the game.[/p][p] On top of that, we tackled a huge list of bugs: fixed infinite loadings, improved collisions, polished UI, rebalanced weapons, cleaned up co-op desyncs, and patched countless PoI softlocks. Oh, and we killed off that big FPS drop when loading new parts of the world — your frames can finally breathe.[/p][h3]More balance, more customization, smoother performance — welcome to Patch 4![/h3][p][/p][h3]🛡️ Health, Stamina & Armor Bars[/h3]
- [p]The old icons retired and bars moved in. This gives us way more control over balancing — especially in the early game — and makes your survival stats easier to read at a glance.[/p]
- [p]Early-game zombies are now less “oops, you’re dead” and more “heck yeah, I got this!” Still dangerous, but way more fun to take down.[/p]
- [p]One button. One click. Back in the game. Simple, clean, finally here.[/p]
- [p]Zombie health[/p]
- [p]Zombie damage[/p]
- [p]Player damage [/p]
- [p]Resource gathering amount [/p]
- [p]Day/night cycle length [/p]
- [p]Increased zombie amount in the world[/p]
- [p]No roadblocks
[/p]
- [p]No night attacks
(now a checkbox, no more hiding in settings)[/p]
- [p]All blueprints unlocked
[/p]
- [p]Free building mode
[/p]
- [p] We smoothed out the early-game flow so you get a taste of big booms right away.
[/p]
- [p]Small star effects now pop up when you interact with things — a little sparkle never hurts
[/p]
- [p] You can now see what day you’re on, right next to the clock. Survival journaling just got easier.[/p]
- [p]Materials now have descriptions[/p]
- [p]Each description includes where to find them[/p]
- [p]Recipes are organized into categories (no more endless scrolling!)[/p]
- [p]We improved collision so it’s much harder to trap yourself inside machines. Freedom restored.[/p]
- [p]Removed a nasty FPS drop when loading new parts of the world. Your frames are safe again!
[/p]
- [p]Fixed trees and grids not loading correctly.[/p]
- [p]Squashed several infinite loading bugs (syntax input, joining games, Hong Kong region, etc.).[/p]
- [p]Cleaned up multiple null reference errors clogging logs.[/p]
- [p]Optimized particle effects and smoke rendering for smoother visuals.[/p]
- [p]Adjusted zombie base HP from 50 → 40 on Easy/Hard for fairer combat.[/p]
- [p]Rebalanced early fights so they’re less insta-death and more action-packed.[/p]
- [p]Weapon rebalance across the board for better feel.[/p]
- [p]Artillery and ballista properly introduced in early game flow.[/p]
- [p]Zombies do not attack destroyed core components anymore.[/p]
- [p]Fixed boosted ranged attacks (orange glow) not applying proper damage multipliers.[/p]
- [p]Continue button finally added to Main Menu.[/p]
- [p]New day counter next to the clock (with “Day” label).[/p]
- [p]Small stars now appear for interactions (and can be toggled off in options).[/p]
- [p]Fixed stretched icons on blueprint popups.[/p]
- [p]Corrected reversed/untranslated UI strings (tooltips, sonar tab, blueprint unlocks, etc.).[/p]
- [p]Public/Private replaced with clearer Multiplayer labeling.[/p]
- [p]Stamina/Armor/Health now shown as bars (with correct stamina warning icons).[/p]
- [p]Crafting menu now has categories for easier browsing.[/p]
- [p]Materials now include descriptions + where to gather them.[/p]
- [p]Fixed icons not displaying correctly on first open.[/p]
- [p]Added missing sound for birch tree falling.[/p]
- [p]Apple colliders fixed + proper placement in world.[/p]
- [p]Improved machine collision (no more trapping yourself inside).[/p]
- [p]Fixed collision issues on cockpits, chimneys, lights, mannequins, banners, and armor upgrades.[/p]
- [p]Fixed storage desync between host/client.[/p]
- [p]Fixed items disappearing when assigned to quickslots or storage menus.[/p]
- [p]Machines now update correctly after core component upgrades.[/p]
- [p]Various build mode fixes:[/p]
- [p]Cannot place column-on-column exploits.[/p]
- [p]Fixed floating stairs/platform issues.[/p]
- [p]Fixed indestructible floor/roof pieces.[/p]
- [p]Fixed removal of walls with lamps/decorations attached.[/p]
- [p]Fixed building on higher floors being clunky.[/p]
- [p]Fixed quest markers (e.g., sawmill blueprint flying outside rampart).[/p]
- [p]Fixed BP missing on farm/workbench.[/p]
- [p]Fixed softlocks and interaction issues on Oil Rig (medium & hard).[/p]
- [p]Fixed Tesla Easy invisible rail.[/p]
- [p]Fixed Villa Renovation quest lock.[/p]
- [p]Fixed “Find blueprint” quest marker location.[/p]
- [p]Fixed cannons launching players into the air.[/p]
- [p]Zombies no longer get stuck under the machine or attack destroyed cores.[/p]
- [p]Fixed issues with zombie AI teleporting, flying, or falling through map.[/p]
- [p]Fixed clients not loading properly after joining/kick.[/p]
- [p]Fixed desyncs with health and storage.[/p]
- [p]Fixed crashes when joining from lobby or after invite.[/p]
- [p]Fixed turret/ballista behavior when a client is kicked mid-use.[/p]
- [p]Fixed region lock/connection issues (Hong Kong).[/p]
- [p]Improved smoke & grass rendering.[/p]
- [p]Fixed shaky camera when sprinting diagonally or standing on machines.[/p]
- [p]Fixed jerky movement after toggling build menu quickly.[/p]
- [p]Fixed loss of items at end of storage list.[/p]
- [p]Fixed tailoring menu appearing empty after switching tabs.[/p]
- [p]Fixed “/n” debug symbol showing in interaction text.[/p]
- [p]Fixed overlapping materials (banner rods, windows).[/p]
- [p]Improved fan animations and decorative collisions.[/p]
Dzięki![/p][p]Berdol
[dynamiclink][/dynamiclink][/p]