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  3. 0.5.1 is Out - Small Patch, Big Fixes!

0.5.1 is Out - Small Patch, Big Fixes!

Hey Survivors!
[p]Thanks for all your feedback on the previous Major Update! We’re glad to see that Zombieburg has been well received and that the new auto turrets are getting positive reactions.[/p][p]We’ve gathered your reports over the weekend and prepared a Hotfix 0.5.1 to address the issues you’ve mentioned. Let’s take a closer look at what Hotfix 0.5.1 addresses.[/p][h3]Fixes and Improvements[/h3]
  • [p]Fixed an issue where green rockets for a hotjoining player during the third Zombieburg encounter would float in the air and circle aimlessly.[/p]
  • [p]Fixed scattered Traditional Chinese characters appearing in the UI on the first game load.[/p]
  • [p]Fixed turret line-of-sight issues that caused them not to deal damage to zombies at certain angles.[/p]
  • [p]Fixed an issue preventing zombies from freely moving across different regions of the map.[/p]
  • [p]Fixed Villa Renovation 2 unintentionally using the winter biome skin.[/p]
  • [p]Added missing radio effects in VO lines when communicating with Bastion.[/p]
  • [p]Players can no longer critically fail the first Zombieburg encounter and block their progress.[/p]
  • [p]Fixed an issue where loading a save made after losing the Zombieburg encounter caused Zombieburg to reappear, even though Machine's Core Components had already been destroyed.[/p]
[h3]Wrap up[/h3][p]Keep those reports coming, Survivors! You can use the Bug Reporter (just hit F2 in-game) to send any issues straight to our team. The more details you include in your Bug Reporter message, the easier and faster it is for us to find a solution![/p][p]And no worries if English isn’t your first language – our team will handle the translation! So keep the feedback coming, Survivors![/p][p]Wishing you all a great week – we’re heading back to work! Don’t get eaten out there, Survivors! [/p][p]dzięki[/p][p]Berdol
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