Update 0.6 – Detailed Fixes and Improvements
Hi Survivors!
[p]Survival Machine keeps evolving, and today’s Patch 0.6.0 is the best proof of that. It not only fixes various issues but also brings new content to the game. What exactly changes with today’s patch? Let’s dive in![/p][h2]What's new?[/h2][p][/p][h3]1. Lexicon[/h3][p]
Look around the world and don't miss any chest - Winter Mega Bonk is hidden somewhere, you just have to look carefully![/p][p]
- [p]Crafting: Fixed a bug where the Crafting Table occasionally yielded 0 items when crafting.[/p]
- [p]Connection: The connection error SR#12 has been replaced with a clear text message explaining why the player cannot connect.[/p]
- [p]Log Errors: Implemented numerous fixes eliminating log spam and various null errors throughout the game.[/p]
- [p]Desynchronization: Fixed durability desynchronization of items in Co-op mode after loading a saved game.[/p]
- [p]Connectivity: Significantly improved connection stability, reducing the frequency of player disconnections.[/p]
- [p]Quests and Dialogue: Fixed a bug where clients (guests) would lose active quests after loading.[/p]
- [p]Dialogue: Fixed the issue where the NPC (Pavel) speech bubble appeared empty for the client after loading the game.[/p]
- [p]Storage: Removed the storage desynchronization bug.[/p]
- [p]Hotbar/Inventory (Controller): Corrected the description/tooltip for the X button when managing the hotbar in the inventory on a controller.[/p]
- [p]Keybinds:[/p]
- [p]Fixed keybinding issues, including the inability to change the 'E' key for use/build actions.[/p]
- [p]Added the ability to rebind keys for category switching, allowing them to be placed near movement keys.[/p]
- [p]Quest descriptions and objectives will no longer unnecessarily update when changing keybindings.[/p]
- [p]Animations: Shortened the Equip / Unequip animations.[/p]
- [p]Crafting: Implemented "hold to craft" with a delay and a visual progress bar for the crafting process. The delay may vary depending on item type, tier and so on.[/p]
- [p]Items/Spawns: Fixed the problem with candles on Medium and Low graphical settings where they would appear just in front of the player[/p]
- [p]Quests:[/p]
- [p]Fixed a bug in the wooden pickaxe quest that required the item to be re-equipped even when it was already in the hotbar.[/p]
- [p]Combat: The player can no longer kill a zombie while facing away from it (attack angle/hitbox correction).[/p]
- [p]Miscellaneous:[/p]
- [p]Adjusted and tuned the operation of Turrets.[/p]
- [p]Collision:[/p]
- [p]Added missing collision to the elevator in the Oil Rig hard location.[/p]
- [p]Removed numerous holes, gaps, and areas where the player could fall under the map or textures.[/p]
- [p]Fixed the softlock bug in the wood near the zombie fort cannon.[/p]
- [p]Graphics:[/p]
- [p]Removed grass that was incorrectly placed on a barricade (Bridge World Chunk).[/p]
- [p]Fixed a bug where the cannonball flew off during the code puzzle.[/p]
- [p]World: Corrected the pathing (route) for hay bales.[/p]
- [p]Localization: Added missing translations for:[/p]
- [p]The name "Tool Fury" in Norwegian.[/p]
- [p]Two new options in Custom Mode.[/p]
- [p]Settings: Graphical settings will now save correctly upon exiting the game.[/p]
- [p]HUD/Sonar: Fixed an issue where Coal and Tin Ore were permanently marked as selected in the sonar display.[/p]