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  3. 'The game gets… weird': Frostpunk 2 player figures out that the apocalypse is easier without the annoying implications of fostering a democracy

'The game gets… weird': Frostpunk 2 player figures out that the apocalypse is easier without the annoying implications of fostering a democracy




Early on in Frostpunk 2, the narrator suggests that you should build a council to vote on and hopefully pass laws, and a research center in which you can research ideas affiliated with certain factions. This, predictably, opens up a whole can of worms, except for one brave player who decided that the apocalypse would be easier without any external input...
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