1. Frostpunk 2
  2. News
  3. Frostpunk 2 | City Maintenance Report - 20/09/2024

Frostpunk 2 | City Maintenance Report - 20/09/2024

Frostpunk 2 | City Maintenance Report 20/09/2024


[h2] Day 1 Patch [/h2]

[h3] 20/09/2024 - 5.2.1-393919 [/h3]

Please Note: Some changes may not be applied to current save files. Full patch experience is guaranteed upon starting a new session.
We are aware of the stability issues MacOS players encounter as well as audio issues for users who are using 6-core processors. We are working on a solution and will send a fix as soon as possible.




[h3] Gameplay & Balance [/h3]
  • Adjusted weather timeline for Steward and Captain difficulty levels
  • Slightly reduced initial Trust across all difficulty levels
  • Long harvesting sites last for 20% less time in Story mode
  • 'Protect People' ability Guards cost changed from 16 to 24
  • First Faction War spread will now occur after 10 weeks, down from 15
  • 'Enforce Peace' ability now requires a Prison and no longer removes Faction Fervor
  • Legionnaires community action now properly provides Prefabs
  • New Home quest will no longer autocomplete when certain conditions are met
  • Addressed a possible softlock in one of the paths in Chapter 5 if Steward resorted to radical solutions before Chapter 5 start


[h3] Interface [/h3]
  • Removed Heatstamps references from Prologue
  • Zeitgeist text will no longer leak outside of the tooltip
  • Major dark mode improvements and polish
  • Fixed game reacting to RMB input in the save menu
  • Fixed leaking tooltips between districts and buildings during construction
  • Fixed trust bar not changing to 'Captain's Authority' if it was force-passed by 'Stage Coup' ability
  • Fixed cases where central notification could display a different law than the one offered by Grant Agenda community action
  • Fixed territory names disappearing on some occasions after loading the save file


[h3] Art [/h3]
  • Toxic gases VFX will now be properly removed during Chapter 4 flow
  • Improved roads generation logic
  • Adjusted positioning of Logistics deposit in Utopia Builder
  • Fixed issues with pipes spawning in Utopia Builder colonies
  • Various art tweaks & polish


[h3] Other [/h3]
  • Local saves will now be properly recognized if the game is launched in offline mode (if the platform supports such functionality)
  • Fixed keybindings resetting to default upon relaunching the game
  • Fixed a very rare crash if the game was saved before city messages were opened
  • Fixed a very rare crash upon using Automaton Swarm ability
  • Fixed crash occurring when Steward abandoned a colony, reestablished it again, and attempted to trade with it
  • Optimized 'Roundup' ability code so it no longer causes performance issues
  • Fixed the ESC button not closing some of the panels
  • Audio fixes and polish
  • Localization fixes