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Frostpunk 2 | City Maintenance Report - 20/09/2024

Frostpunk 2 | City Maintenance Report 20/09/2024


[h2] Day 1 Patch [/h2]

[h3] 20/09/2024 - 5.2.1-393919 [/h3]

Please Note: Some changes may not be applied to current save files. Full patch experience is guaranteed upon starting a new session.
We are aware of the stability issues MacOS players encounter as well as audio issues for users who are using 6-core processors. We are working on a solution and will send a fix as soon as possible.




[h3] Gameplay & Balance [/h3]
  • Adjusted weather timeline for Steward and Captain difficulty levels
  • Slightly reduced initial Trust across all difficulty levels
  • Long harvesting sites last for 20% less time in Story mode
  • 'Protect People' ability Guards cost changed from 16 to 24
  • First Faction War spread will now occur after 10 weeks, down from 15
  • 'Enforce Peace' ability now requires a Prison and no longer removes Faction Fervor
  • Legionnaires community action now properly provides Prefabs
  • New Home quest will no longer autocomplete when certain conditions are met
  • Addressed a possible softlock in one of the paths in Chapter 5 if Steward resorted to radical solutions before Chapter 5 start


[h3] Interface [/h3]
  • Removed Heatstamps references from Prologue
  • Zeitgeist text will no longer leak outside of the tooltip
  • Major dark mode improvements and polish
  • Fixed game reacting to RMB input in the save menu
  • Fixed leaking tooltips between districts and buildings during construction
  • Fixed trust bar not changing to 'Captain's Authority' if it was force-passed by 'Stage Coup' ability
  • Fixed cases where central notification could display a different law than the one offered by Grant Agenda community action
  • Fixed territory names disappearing on some occasions after loading the save file


[h3] Art [/h3]
  • Toxic gases VFX will now be properly removed during Chapter 4 flow
  • Improved roads generation logic
  • Adjusted positioning of Logistics deposit in Utopia Builder
  • Fixed issues with pipes spawning in Utopia Builder colonies
  • Various art tweaks & polish


[h3] Other [/h3]
  • Local saves will now be properly recognized if the game is launched in offline mode (if the platform supports such functionality)
  • Fixed keybindings resetting to default upon relaunching the game
  • Fixed a very rare crash if the game was saved before city messages were opened
  • Fixed a very rare crash upon using Automaton Swarm ability
  • Fixed crash occurring when Steward abandoned a colony, reestablished it again, and attempted to trade with it
  • Optimized 'Roundup' ability code so it no longer causes performance issues
  • Fixed the ESC button not closing some of the panels
  • Audio fixes and polish
  • Localization fixes


Frostpunk 2: How to transfer oil and other resources from your colony to your city




You've struck oil in Frostpunk 2, but it's not going to do you much good out in the frozen frostland. You'll need to extract the oil (also known as black gold and Texas tea in some parts) and then transfer it to your city. It's not a complicated process but the tool that lets you transfer resources between your colony and your city can be a little hard to spot when there's so many other icons and notifications and UI elements on your screen...
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10 tips to get started in Frostpunk 2




Want some Frostpunk 2 tips to help you begin? In many ways, the sequel to the popular post-apocalyptic city builder is even harder than the first game. For the original, all you really had to worry about was producing resources, looking after your population, and ensuring all your buildings were snugly tucked beneath the generator. Now, though, your people have their own ideas and a big part of Frostpunk 2 is trying to stop them implementing their stupidest ones...
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How to get heatstamps in Frostpunk 2




Getting enough heatstamps in Frostpunk 2 can be a bit of a challenge. This new resource represents a currency grounded in heat—that's right, things have gotten so bad in the eternal winter that New London has started monetising warmth and exchanging it for goods and services. You'll need heatstamps to do just about anything; from building a district to researching new tech in the ideas tree...
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How to get more workforce in Frostpunk 2




Struggling with workforce in Frostpunk 2? This is an all new resource for the snowy survival city-builder and represents the percentage of your population that are ready and raring to do some mindless labour. Workforce is necessary for just about every building, but if you over-invest, you'll quickly find yourself with pressing resource needs but no more workers...
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