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Frostpunk 2 | Hotfix 1.0.5 Is Live!

[h2]⛏️ Hotfix 1.0.5 Is Now Live ⛏️[/h2]

We’re coming to you with yet another update of various fixes and optimization improvements, addressing gameplay and balance issues, making various interface optimizations and much more.



[h3]Frostpunk 2[/h3]
Technical Hotfix v.1.0.5 04/10/2024

Gameplay & Balance
  • Districts will no longer remain blocked after the Protest has been resolved through increased relations with a protesting Faction
  • Fixed softblock related to quests not starting at the beginning of Chapter 2 on some occasions. Restarting Chapter 2 may be required for the fix to be applied.
  • Fixed softblock related to quest flow not starting at the beginning of Chapter 4 if the Player loaded a quick save right before the cutscene
  • Fixed crashes which could occur upon using some abilities and loading a save file right after


Interface
  • Player can now skip the Prologue in New Story submenu
  • Mouse scroll can now be used to trigger zoom stories
  • Implemented +1/-1 buttons on the people transfer panel
  • Adjusted font size during cutscenes
  • Survivor mode save will no longer show up in the Chapter Saves submenu
  • Minor UI optimizations


Art
  • Zoom stories are now available in Prologue Housing districts
  • Fixed Faithkeeper Lily May from appearing in the Stalwart endlog on some occasions
  • Improved districts and hubs colour coding
  • Minor art optimizations


Other
  • Introduced popup message on game startup about outdated GPU drivers
  • Further tweaks to HP filter behaviour on macOS which could cause stability issues
  • Disabled HP filter entirely on all game states for macOS
  • Refactored crowd layer behaviour in Housing districts for macOS
  • Slowed down visual effects on Razer and Logitech peripherals
  • Fixed audio playing only in the left headset for some macOS users
  • Fixed some achievement requirements not being applied properly
  • Localization fixes
  • Twitch integration fixes


Carefully going through your comments and feedback allowed us to prioritise what to focus on – one of the most requested changes was to have the option to skip the Prologue in the New Story submenu, which we’re happy to announce is now available.

We’ve also introduced a pop-up message at game startup regarding outdated GPU drivers and provided more detailed information about the CPU recommendations.
What’s more, we introduced additional fixes to existing DirectX 12 issues, which were implemented to the existing temporary separate branch ‘glimmer', while our team is continuing work on a permanent fix.

Thank you for your ongoing feedback and support, we're working tirelessly to make your #Frostpunk2 experience even better with each update!

Yours,
11 bit studios Team

'The game gets… weird': Frostpunk 2 player figures out that the apocalypse is easier without the annoying implications of fostering a democracy




Early on in Frostpunk 2, the narrator suggests that you should build a council to vote on and hopefully pass laws, and a research center in which you can research ideas affiliated with certain factions. This, predictably, opens up a whole can of worms, except for one brave player who decided that the apocalypse would be easier without any external input...
Read more.

Frostpunk 2 | Hotfix 1.0.4 Is Live!

[h2]⛏️ Hotfix 1.0.4 Is Now Live ⛏️[/h2]

[h3]Frostpunk 2[/h3]
Technical Hotfix v.1.0.4 27/09/2024

Dear Citizens!

We are happy to announce that we're back with another update bringing various fixes and improvements to Frostpunk 2. Your continued feedback and support are invaluable as we work tirelessly to enhance your experience in this frozen world.



[h3]Patch Notes:[/h3]

Gameplay & Balance - Prologue
  • Negative Squalor events will now trigger at a higher Squalor threshold
  • Fixed issue where Squalor would cause much more Wear to districts than intended
  • Food Hub Workforce cost decreased from 100 to 50
  • Food Hub Prefabs cost decreased from 80 to 40
  • Increased Prefabs deposit size on Citizen difficulty
  • Reduced Cold growth by 20% on Citizen difficulty level
  • Reduced Cold growth by 10% for Officer, Steward and Captain difficulty levels
  • Cold events will now cause fewer deaths

Changes to the Prologue aim to soften a few unnecessary bumps that increase difficulty in unwanted places, reinforcing the role of Prologue as a small-scale introduction to the challenges of the full complexity of the game.

Interface
  • Added 'Load Chapter Start' button on the Chapter screen in Story mode to make it easier to replay specific chapters
  • Improved exposition of Utopia Builder in the Main Menu

For those of you who thought that the Campaign / Story Mode is everything Frostpunk 2 has to offer - we improved visibility of the Utopia Mode which is our frost covered answer to endless mode.

Other
  • Fixed macOS audio crashes due to incorrect HP filter behaviour on time dilation actions
  • Fixed rare crashes on changing any game setting
  • Audio optimizations
  • Minor UI optimizations
  • Localization fixes
  • Fixed some Outposts having Settlement pins on cartography view
  • Fixed Disconnect Twitch button from not being visible on some occasions

We're happy to let you know that we've resolved a critical issue affecting Apple Silicon - MacOS devices users. The audio-related crashes have been fixed, which should now allow players to run the game smoothly on these computers. This fix was also possible thanks to you who provided additional information about the issue.

We're pleased to introduce these improvements, including Prologue balance adjustments and reduced Cold-related deaths, making the early game more manageable while maintaining the Frostpunk 2 level of challenge, and adding the ability to load specific chapters if your Steward career ends prematurely.

As always, we're committed to continually improving our game. We're closely listening to your feedback and adding further enhancements, including performance optimisations and more quality-of-life features. Thank you for your ongoing support and patience. Together, we are building a better future for New London!

Yours,
11 bit studios Team

Thank You for 350k Copies Sold!

Citizens!

We're very grateful and happy to announce that Frostpunk 2 has sold over 350 000 copies. Sales of the game have already covered our development costs, ensuring we can continue improving and expanding the frozen world you've embraced.



From the depths of our ice-covered hearts, we extend our warmest thank you. 💙 Your support fuels the generators that keep our studio running. Your reviews and feedback indeed ignite the passion within us and truly warm our hearts. 🔥



We want you to know that we're reading your reviews. They're the wind in our sails, reminding us why we keep doing what we do.

Your words inspire us, challenge us, and show us that what we do matters to you, our players.

If you enjoy the game and feel inclined, please consider leaving your review.

Those reviews are the best way to appreciate the efforts and work of our development team.
Your thoughts, both praise and constructive criticism, help shape the future of Frostpunk 2.

We knew that taking Frostpunk 2 in a direction not everyone expected would push the boundaries of what a sequel could be. Our aim was to create a unique experience, a game that could co-exist with the original in the world of Frostpunk while having something new and meaningful to say. We're extremely proud of what we've accomplished, and we're thrilled to see how many of you are enjoying where we've taken the franchise.

Rest assured, our work is far from over. With your invaluable feedback, we're committed to further improving the game through upcoming hotfixes and patches. We’ve already pushed two over the past few days and yet another one literally moments ago!

We also invite our creative community to explore the FrostKit modding tool, bringing your own visions of survival to life.

Your support means the world to us. Thank you for being part of this journey.

🤍 Stay warm, stay strong, and thank you for being part of our frozen family! 🖤

Yours,
11 bit studios Team


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Frostpunk 2 | Hotfix 1.0.3 Is Live!

[h2] ⛏️ Hotfix 1.0.3 Is Now Live ⛏️ [/h2]



[h3]Frostpunk 2[/h3]
Technical Hotfix v.1.0.3 26/09/2024

Dear Citizens!

We’re coming to you with yet another update of various fixes and optimization improvements - thank you for your continuous feedback and support, we’re hard at work to make your Frostpunk 2 experiences better and better.

[h3]Patch Notes: [/h3]

Gameplay & Balance
  • Tweaked Peace Accords requirements to remove a possible softblock encountered in specific circumstances
  • Fixed Oil not being properly transferred between the city and colonies when specific conditions were met
  • Fixed Squalor not being properly increased/decreased upon changing the activation state of Generator or Surplus Injectors
Other
  • Audio tweaks to reduce CPU overload
  • Localization fixes
  • Twitch integration fixes
  • Various minor optimisations to art&UI
  • Fixed ‘Thank you for your feedback’ achievement requirements
  • Fixed ‘Ambitious’ achievement requirements
  • Fixed DLSS not being available for some users
  • Fixed language settings not being applied if the user cancelled the changes previously


We also wanted to assure you we’re working on improving the performance on MacOS as well as DirectX 12 issues - will be sure to keep you updated in that regard as well.

Yours,
11 bit studios Team