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Frostpunk 2 News

Frostpunk 2 player manages to cram 1 million citizens into their city and only suffers half a dozen game crashes, 'I wouldn't fully call it stable!'




Like any good city-building simulator, players have been testing ways to push Frostpunk 2 to its limit pretty much since launch. We've already seen one player try to outsmart the game by never opting to foster democracy and, therefore, not trigger any of the extremist groups to spawn, but now someone else has done the unthinkable and managed to squeeze one million people into their city...
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Nominated for PC Game of the Year at Golden Joystick Awards!

Greetings Citizens!

We have some exciting news to share with you.


[h2]PC Game of the Year Nomination: Frostpunk 2[/h2]

We're incredibly honoured to announce that Frostpunk 2 has been nominated for "PC Game of the Year" in the 42nd Golden Joystick Awards!

This nomination is a testament to your dedication and support. Every decision you've made, every city you've built, and every piece of feedback you've shared has contributed to shaping Frostpunk 2 into the game it is today and the game it's still about to become.

Your resilience in the face of the frozen apocalypse has inspired us to push the boundaries of survival strategy games. This nomination celebrates our shared journey through the harsh world of the eternal winter.

[h3]11 bit studios: Studio of the Year Nomination[/h3]


The exciting news doesn't stop there! 11 bit studios has also been nominated for "Studio of the Year." This recognition reflects the passion and creativity of our entire team, driven by your continued support and engagement across all our titles.

[h3]More Reasons to Be Grateful[/h3]


We're also proud to share that our thought-provoking title INDIKA has been nominated for "Best Indie Game" further showcasing the diverse experiences we strive to create.

Your Voice Matters - Vote Now!

These nominations wouldn't be possible without you, our amazing community. Now, we invite you to make your voice heard once again. If Frostpunk 2 has challenged and inspired you in any way, we'd be honoured to have your vote.

You can cast your vote here: http://goldenjoysticks.com

Every vote is a reminder of why we continue to explore the frozen world of Frostpunk. Thank you for being the heart of New London and the driving force behind Frostpunk 2's success.

🤍 Stay warm, and may your city prosper! 🖤

Always Yours,
11 bit studios Team


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Frostpunk 2 | Hotfix 1.0.5 Is Live!

[h2]⛏️ Hotfix 1.0.5 Is Now Live ⛏️[/h2]

We’re coming to you with yet another update of various fixes and optimization improvements, addressing gameplay and balance issues, making various interface optimizations and much more.



[h3]Frostpunk 2[/h3]
Technical Hotfix v.1.0.5 04/10/2024

Gameplay & Balance
  • Districts will no longer remain blocked after the Protest has been resolved through increased relations with a protesting Faction
  • Fixed softblock related to quests not starting at the beginning of Chapter 2 on some occasions. Restarting Chapter 2 may be required for the fix to be applied.
  • Fixed softblock related to quest flow not starting at the beginning of Chapter 4 if the Player loaded a quick save right before the cutscene
  • Fixed crashes which could occur upon using some abilities and loading a save file right after


Interface
  • Player can now skip the Prologue in New Story submenu
  • Mouse scroll can now be used to trigger zoom stories
  • Implemented +1/-1 buttons on the people transfer panel
  • Adjusted font size during cutscenes
  • Survivor mode save will no longer show up in the Chapter Saves submenu
  • Minor UI optimizations


Art
  • Zoom stories are now available in Prologue Housing districts
  • Fixed Faithkeeper Lily May from appearing in the Stalwart endlog on some occasions
  • Improved districts and hubs colour coding
  • Minor art optimizations


Other
  • Introduced popup message on game startup about outdated GPU drivers
  • Further tweaks to HP filter behaviour on macOS which could cause stability issues
  • Disabled HP filter entirely on all game states for macOS
  • Refactored crowd layer behaviour in Housing districts for macOS
  • Slowed down visual effects on Razer and Logitech peripherals
  • Fixed audio playing only in the left headset for some macOS users
  • Fixed some achievement requirements not being applied properly
  • Localization fixes
  • Twitch integration fixes


Carefully going through your comments and feedback allowed us to prioritise what to focus on – one of the most requested changes was to have the option to skip the Prologue in the New Story submenu, which we’re happy to announce is now available.

We’ve also introduced a pop-up message at game startup regarding outdated GPU drivers and provided more detailed information about the CPU recommendations.
What’s more, we introduced additional fixes to existing DirectX 12 issues, which were implemented to the existing temporary separate branch ‘glimmer', while our team is continuing work on a permanent fix.

Thank you for your ongoing feedback and support, we're working tirelessly to make your #Frostpunk2 experience even better with each update!

Yours,
11 bit studios Team

'The game gets… weird': Frostpunk 2 player figures out that the apocalypse is easier without the annoying implications of fostering a democracy




Early on in Frostpunk 2, the narrator suggests that you should build a council to vote on and hopefully pass laws, and a research center in which you can research ideas affiliated with certain factions. This, predictably, opens up a whole can of worms, except for one brave player who decided that the apocalypse would be easier without any external input...
Read more.

Frostpunk 2 | Hotfix 1.0.4 Is Live!

[h2]⛏️ Hotfix 1.0.4 Is Now Live ⛏️[/h2]

[h3]Frostpunk 2[/h3]
Technical Hotfix v.1.0.4 27/09/2024

Dear Citizens!

We are happy to announce that we're back with another update bringing various fixes and improvements to Frostpunk 2. Your continued feedback and support are invaluable as we work tirelessly to enhance your experience in this frozen world.



[h3]Patch Notes:[/h3]

Gameplay & Balance - Prologue
  • Negative Squalor events will now trigger at a higher Squalor threshold
  • Fixed issue where Squalor would cause much more Wear to districts than intended
  • Food Hub Workforce cost decreased from 100 to 50
  • Food Hub Prefabs cost decreased from 80 to 40
  • Increased Prefabs deposit size on Citizen difficulty
  • Reduced Cold growth by 20% on Citizen difficulty level
  • Reduced Cold growth by 10% for Officer, Steward and Captain difficulty levels
  • Cold events will now cause fewer deaths

Changes to the Prologue aim to soften a few unnecessary bumps that increase difficulty in unwanted places, reinforcing the role of Prologue as a small-scale introduction to the challenges of the full complexity of the game.

Interface
  • Added 'Load Chapter Start' button on the Chapter screen in Story mode to make it easier to replay specific chapters
  • Improved exposition of Utopia Builder in the Main Menu

For those of you who thought that the Campaign / Story Mode is everything Frostpunk 2 has to offer - we improved visibility of the Utopia Mode which is our frost covered answer to endless mode.

Other
  • Fixed macOS audio crashes due to incorrect HP filter behaviour on time dilation actions
  • Fixed rare crashes on changing any game setting
  • Audio optimizations
  • Minor UI optimizations
  • Localization fixes
  • Fixed some Outposts having Settlement pins on cartography view
  • Fixed Disconnect Twitch button from not being visible on some occasions

We're happy to let you know that we've resolved a critical issue affecting Apple Silicon - MacOS devices users. The audio-related crashes have been fixed, which should now allow players to run the game smoothly on these computers. This fix was also possible thanks to you who provided additional information about the issue.

We're pleased to introduce these improvements, including Prologue balance adjustments and reduced Cold-related deaths, making the early game more manageable while maintaining the Frostpunk 2 level of challenge, and adding the ability to load specific chapters if your Steward career ends prematurely.

As always, we're committed to continually improving our game. We're closely listening to your feedback and adding further enhancements, including performance optimisations and more quality-of-life features. Thank you for your ongoing support and patience. Together, we are building a better future for New London!

Yours,
11 bit studios Team