Tunguska 2: Whitefall Progress Update, Animation Bug Fix
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[/p][p][/p][p]Dear Ghoul Hunters (or should I say, future Predators!),[/p][p][/p][p]Hope you had a great summer! I'm very happy to show you some nice update on the development of the sequel :) This summer I worked on building two maps: Iskraprom, the home of Vanguard faction, and West Petrovsky, a very large map of rural land, villages, forests, and water bodies with roads leading to other locations. [/p][p][/p][p]The work included making 29 new tree models and 8 new mesh grasses, all animated to swing back and forth in the wind (finally, no more frozen trees and flat billboard grass!), sculpting the terrains, placing the vegetation and painstakingly hand painting the terrain with texture. The terrain is also capable of gradual transition from normal state to the beautiful Whitefall state, which I took some screenshots of :) [/p][p]
[/p][p] [/p][p]I'm still only half way done with building West Petrovsky because I realized that I need to make more content to fill up the empty spaces, so it'll take me probably another month to fully finish. [/p][p][/p][p]And then I'll work on character models and hopefully adding ragdoll animation to them.[/p][p][/p][p]Regarding the update 1.94-4 for Tunguska: The Visitation - this update fixes the hand/weapon alignment problem of the playable characters, which was recently brought to my attention.[/p][p][/p][p]I took a lot of screenshots of the completed map area, as well as a video of me running around West Petrovsky, and uploaded to the sequel's Steam page. Come check them out, and don't forget to Follow and Wishlist :)
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