Update 1.69-2 Patch Notes
- Wooden shield and ballistic shield will now block some explosive attack if you are facing the source of explosive attack
- Shields will block portion of the babayaga electric damage
- Fixed a bug where only the first sidearm slot's weapon is considered when opening container that require weapon
- Fixed a bug where mutants might replay the attacking animation after it dies as player gets close
- Reduced scythe's health, especially in NG+
- Reduced the health buff for elite versions of mutants
- You can now press ESC to close the ingredient jar/keychain/medkit window when you are holding an item
- Fixed a bug in NG+ where more than one elite mutant might be spawned at the same time
- Fixed a bug where you can talk to Jacob about "interview" and end up resetting his quest progress
- If there is no OldSaves.dat in the save game folder, but there is SaveGame.dat, the "Continue" button in the main menu will load the SaveGame.dat directly
- Shields will block portion of the babayaga electric damage
- Fixed a bug where only the first sidearm slot's weapon is considered when opening container that require weapon
- Fixed a bug where mutants might replay the attacking animation after it dies as player gets close
- Reduced scythe's health, especially in NG+
- Reduced the health buff for elite versions of mutants
- You can now press ESC to close the ingredient jar/keychain/medkit window when you are holding an item
- Fixed a bug in NG+ where more than one elite mutant might be spawned at the same time
- Fixed a bug where you can talk to Jacob about "interview" and end up resetting his quest progress
- If there is no OldSaves.dat in the save game folder, but there is SaveGame.dat, the "Continue" button in the main menu will load the SaveGame.dat directly