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  3. Update 1.74 Is Ready! And Slaughterhouse DLC Update!

Update 1.74 Is Ready! And Slaughterhouse DLC Update!

I have just finished building the scene for Slaughterhouse DLC. It took me almost two months, but it looks awesome :)

With the biggest chunk of work out of the way, I was coding for the enemy spawning mechanism and the Ethereal Trader who will sell you all the items in the game throughout the battles. This progressed pretty fast and in a few days I'll be able to start slaughtering :)

Check out this atmospheric shot of the Slaughterhouse map below:





Now, here are some improvements I made in 1.74:

- You will now receive caustic damage from getting puked on by the spitters. A tutorial will pop up on the first time telling you that you must use clean water (from the wells) to wash off the caustic damage. Just right click on the bottle water and then click "Use". Or, you can just wait for the effect to wear off.

- When you have bleeding effect or caustic damage effect, the screen will flash red blood so that you don't overlook it.

- Now, if you eat food, the green bar will slowly convert to energy (blue bar). But if you sit next to a campfire, this process goes faster, and you'll also receive more energy from the eaten calories than when you are away from campfire.

- If you keep your energy level almost full, your stamina restore speed will be significant higher. If you are pretty much 100%, your stamina will restore even faster. This change aims to reduce the amount of frustration when you use melee weapon and run out of stamina - as long as you are well fed.

- Improved the auto-arrange feature, now it'll try to rotate the item if it doesn't fit.

- Hans Eppstein from Zernaskaya Village will sometimes sell you fertilizer.

- Changed the hotkey to switch between Sidearm 1 and Sidearm 2 while in the inventory, from ALT key to CTRL key. This is to prevent confusion when player Alt-Tab out of the game.

- Added sound effect for when you get shot at. Now it sounds like it hurts! Again, another little detail I learned from call of duty...

- Not sure if I mentioned this before - but with control schemes with auto-aim, the red crosshair will now appear at wherever the gun is aiming at, instead of at the foot.