Slaughterhouse Demo Update
Thank you all who have playtested the Slaughterhouse DLC demo! After receiving the feedback, I have made some improvements, namely:
- Added tutorial to help player understand the talon rocks and the soul stones.
- Fixed a bug with player stuck in a death loop if he dies right after killing the last enemy of the wave, because the game was saved automatically after player died. Now if this happens, the game will simply not save. Also, to avoid other types of death loop, after the wave ends the game will remove all your bleeding and caustic damage.
- Rearranged some enemy types so that boars don't show up too early.
Also some general gameplay improvements:
- For the ARPG and TwinStick control scheme, added the ability to tilt the camera up/down while holding down MMB (mouselook keybind), This allows ARPG mode to see further away
- For ARPG control scheme, increased the max FOV so you can zoom out further
- Extended the iframe (invincible time) for jumping and dive-rolling.
- Dive-rolling is now faster and player will move further.
- Adjusted the animation controller so that you can initiate jump/dive-roll when you are aiming or in the middle of a melee strike. This makes such maneuvers more responsive during combat.
- The direction of jump and dive-rolling is now determined by three factors:
1. when player is still and holding melee weapon, the direction of melee strike (cursor or mouselook)
2. when player is still and not holding melee, the direction of character's facing
3. when player is moving, the direction of movement
- Using bandages will not be allowed when performing actions such as reloading. But while applying bandages you can still jump or roll forward.
- Fixed a bug with items in the ingredient jar not showing prices
- Fixed a bug with the display case in Ravenwood house not showing items in correct order
Hope you enjoy the demo and please wishlist the DLC if you can to not miss the launch discount :)
Thank you!
https://store.steampowered.com/app/2692830/Tunguska_Slaughterhouse/
- Added tutorial to help player understand the talon rocks and the soul stones.
- Fixed a bug with player stuck in a death loop if he dies right after killing the last enemy of the wave, because the game was saved automatically after player died. Now if this happens, the game will simply not save. Also, to avoid other types of death loop, after the wave ends the game will remove all your bleeding and caustic damage.
- Rearranged some enemy types so that boars don't show up too early.
Also some general gameplay improvements:
- For the ARPG and TwinStick control scheme, added the ability to tilt the camera up/down while holding down MMB (mouselook keybind), This allows ARPG mode to see further away
- For ARPG control scheme, increased the max FOV so you can zoom out further
- Extended the iframe (invincible time) for jumping and dive-rolling.
- Dive-rolling is now faster and player will move further.
- Adjusted the animation controller so that you can initiate jump/dive-roll when you are aiming or in the middle of a melee strike. This makes such maneuvers more responsive during combat.
- The direction of jump and dive-rolling is now determined by three factors:
1. when player is still and holding melee weapon, the direction of melee strike (cursor or mouselook)
2. when player is still and not holding melee, the direction of character's facing
3. when player is moving, the direction of movement
- Using bandages will not be allowed when performing actions such as reloading. But while applying bandages you can still jump or roll forward.
- Fixed a bug with items in the ingredient jar not showing prices
- Fixed a bug with the display case in Ravenwood house not showing items in correct order
Hope you enjoy the demo and please wishlist the DLC if you can to not miss the launch discount :)
Thank you!
https://store.steampowered.com/app/2692830/Tunguska_Slaughterhouse/