Big Update for Controller/Deck! + More Fixes and Improvements
This is something I had planned to do ever since I was working on Slaughterhouse DLC. Now that the DLC is released, I have finally taken two weeks to dedicate on improving inventory management for controllers.
If you use the left stick to move the cursor over any of the grids, you'll see a "LT" icon popping up. Then, if you hold down Left Trigger, you'll enter the "Tetris mode" where your left stick will move a block cursor inside the grid, and it will be confined within the grid until you let go of the Left Trigger. This will make item selection and placement much easier. If you need to move an item from one grid to another, just let go of the left trigger, move the cursor over to the other grid, and hold LT again to enter its Tetris mode. It actually feels like playing Tetris, haha.
Moreover, I added several improvements for controllers:
- When you enter the game the very first time, you'll see a black "Press Any Key" screen. If you press a keyboard/mouse button, you'll be assigned the Hybrid control scheme, and if you press a controller button, you'll be assigned the Gamepad control scheme.
- You can now use the Up/Down DPAD to select a save game slot and then press Y to load it.
- When at the Options page, if you hover the cursor at a line of option anywhere, you'll see the value of the option becoming bold. Now you can use Left/Right DPAD to scroll through the values. You can do the same with selecting body type and previous job at the character creation page.
I hope these changes make your experience better, and I'm still going to explore more improvement opportunities!
Now, other fixes/changes in 1.80:
- If you hover the cursor over the response option buttons in the dialogue, you'll see what the player will say if this button was clicked. This will help you know more about the choice.
- Fixed a null pointer bug when trying to place a repair kit in a pocket slot.
- Made Pyro's health random between 350 and 600, instead of always at 550
- Excluded Angel of Fire (armored Pyro) in Slaughterhouse, except at the boss fight
- Fixed a bug with the Ammo trader in Slaughterhouse only selling one stack of ammo per type later on. Now it's randomly between one stack and two stacks per wave.
- All seeds will have a chance to be high quality. If you plant a high quality seed, it'll contribute to the chance of the plant yielding high quality products. Premium > Superior
- Turning in high quality food or serums will also improve your relationship even more with the trader's faction.
- Fertilizer will also contribute to the chance of yielding high quality products.
- Fixed some of the small houses in Ravenwood where you get pushed up to the roof if you try to jump over furniture.
If you use the left stick to move the cursor over any of the grids, you'll see a "LT" icon popping up. Then, if you hold down Left Trigger, you'll enter the "Tetris mode" where your left stick will move a block cursor inside the grid, and it will be confined within the grid until you let go of the Left Trigger. This will make item selection and placement much easier. If you need to move an item from one grid to another, just let go of the left trigger, move the cursor over to the other grid, and hold LT again to enter its Tetris mode. It actually feels like playing Tetris, haha.
Moreover, I added several improvements for controllers:
- When you enter the game the very first time, you'll see a black "Press Any Key" screen. If you press a keyboard/mouse button, you'll be assigned the Hybrid control scheme, and if you press a controller button, you'll be assigned the Gamepad control scheme.
- You can now use the Up/Down DPAD to select a save game slot and then press Y to load it.
- When at the Options page, if you hover the cursor at a line of option anywhere, you'll see the value of the option becoming bold. Now you can use Left/Right DPAD to scroll through the values. You can do the same with selecting body type and previous job at the character creation page.
I hope these changes make your experience better, and I'm still going to explore more improvement opportunities!
Now, other fixes/changes in 1.80:
- If you hover the cursor over the response option buttons in the dialogue, you'll see what the player will say if this button was clicked. This will help you know more about the choice.
- Fixed a null pointer bug when trying to place a repair kit in a pocket slot.
- Made Pyro's health random between 350 and 600, instead of always at 550
- Excluded Angel of Fire (armored Pyro) in Slaughterhouse, except at the boss fight
- Fixed a bug with the Ammo trader in Slaughterhouse only selling one stack of ammo per type later on. Now it's randomly between one stack and two stacks per wave.
- All seeds will have a chance to be high quality. If you plant a high quality seed, it'll contribute to the chance of the plant yielding high quality products. Premium > Superior
- Turning in high quality food or serums will also improve your relationship even more with the trader's faction.
- Fertilizer will also contribute to the chance of yielding high quality products.
- Fixed some of the small houses in Ravenwood where you get pushed up to the roof if you try to jump over furniture.