Update 1.83-6 Patch Notes
- In this patch I'm beginning the migration of save game format from binary to JSON. This is because the .Net binary serialization that I've been using is going obsolete, so I must move to a newer format. You will see new .json save game files being generated as you play the game. You can actually modify these files with a text editor, but be sure to save a backup. Note that due to the fact that JSON format is text based, the save game files will be much bigger than the binary format.
Please let me know if you notice any problems with loading the game, since the format change required quite a lot of change to the code.
- Added in-game options to adjust grass render distance and density. You can lower these settings for slightly higher frame rates.
- Added a cheat code to generate a custom NPC into the game for your entertainment. You can actually write your own dialogue file with simple quest scripting. Later I will write a guide on Steam community to explain how to use it:
https://steamcommunity.com/sharedfiles/filedetails/?id=3255383110
Please let me know if you notice any problems with loading the game, since the format change required quite a lot of change to the code.
- Added in-game options to adjust grass render distance and density. You can lower these settings for slightly higher frame rates.
- Added a cheat code to generate a custom NPC into the game for your entertainment. You can actually write your own dialogue file with simple quest scripting. Later I will write a guide on Steam community to explain how to use it:
https://steamcommunity.com/sharedfiles/filedetails/?id=3255383110