Pocket Handling Improvements
Since the number of pocket slots are tied to the type of armor you wear, it becomes an issue when you take off armor (for repair, for example) or switching to another one. Prior to this patch, whenever you take off the armor, all the items just fall on the ground. I have figured out a way to make it easier. This is how it works now:
- The moment you remove or swap out an armor in the inventory, all your pocket items will stay in place temporarily. You will see a gray cross over them when they are in the disabled pocket slots. You can pick up this item but cannot put anything in it or swap it with something else.
- The moment you close the inventory, any items in the disabled pocket slots will first try to go into your backpack. If there's no room, they'll then be dropped on the ground.
- If you are looting a dead body or accessing a crate, SHIFT + LMB (Right Trigger + A) on a suitable item in the backpack will send it to the pocket slots. First it'll attempt to merge with an existing item there. If it can't merge, it'll try to place it into an empty slot.
This change will make armor swapping easier and less likely to lose things on the ground.
Other improvements included in 1.90-2:
- For some use cases with the left trigger or right trigger, you no longer have to pull them all the way down to activate.
- Smoothed out the Y-axis camera pitch movement when rotating camera with mouse.
- Some end-game achievements will be awarded the moment you give away the quest item instead of after leaving Tunguska
- Made key items' colliders larger to help avoid falling through the floor with low FPS systems
- Added a collider to Station 11 hangar roof to prevent NPCs under the roof from seeing you when you are up there
Lastly, I post tips and tricks to help you enjoy the game more - check it out and follow!
https://x.com/RotoristWS/status/1853131491733086345
- The moment you remove or swap out an armor in the inventory, all your pocket items will stay in place temporarily. You will see a gray cross over them when they are in the disabled pocket slots. You can pick up this item but cannot put anything in it or swap it with something else.
- The moment you close the inventory, any items in the disabled pocket slots will first try to go into your backpack. If there's no room, they'll then be dropped on the ground.
- If you are looting a dead body or accessing a crate, SHIFT + LMB (Right Trigger + A) on a suitable item in the backpack will send it to the pocket slots. First it'll attempt to merge with an existing item there. If it can't merge, it'll try to place it into an empty slot.
This change will make armor swapping easier and less likely to lose things on the ground.
Other improvements included in 1.90-2:
- For some use cases with the left trigger or right trigger, you no longer have to pull them all the way down to activate.
- Smoothed out the Y-axis camera pitch movement when rotating camera with mouse.
- Some end-game achievements will be awarded the moment you give away the quest item instead of after leaving Tunguska
- Made key items' colliders larger to help avoid falling through the floor with low FPS systems
- Added a collider to Station 11 hangar roof to prevent NPCs under the roof from seeing you when you are up there
Lastly, I post tips and tricks to help you enjoy the game more - check it out and follow!
https://x.com/RotoristWS/status/1853131491733086345