Gameplay Improvements
- The "Auto Aim Threshold" setting now applies to manual aim with Hybrid/ARPG control schemes. It affects the aim "snap on" sensitivity. Higher the number, less sensitive. 10 means zero aim snapping, if player prefers it that way.
- Fixed a bug with Hybrid and ARPG control schemes where pulling out a melee weapon resets camera position, which may cause discomfort
- Reduced the particle count for fireballs to improve performance
- Lengthened bullet hitboxes to prevent hit detection fail when the bullet travels very fast (like SVD)
- Fixed a bug with laser dots not showing up on raven helmets
- Changed the name for the "Copy of Potion of Elation Recipe" item to make it less confusing, since it can't be used as a quest item.
- Fixed a cosmetic issue with Fire Axe having green line around the sprite
- Added a plank as ramp in Slaughterhouse fountain in case player falls into it
- Fixed a bug with Hybrid and ARPG control schemes where pulling out a melee weapon resets camera position, which may cause discomfort
- Reduced the particle count for fireballs to improve performance
- Lengthened bullet hitboxes to prevent hit detection fail when the bullet travels very fast (like SVD)
- Fixed a bug with laser dots not showing up on raven helmets
- Changed the name for the "Copy of Potion of Elation Recipe" item to make it less confusing, since it can't be used as a quest item.
- Fixed a cosmetic issue with Fire Axe having green line around the sprite
- Added a plank as ramp in Slaughterhouse fountain in case player falls into it