1. Tunguska: The Visitation - Enhanced Edition
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  3. Weapon Firing Modes!

Weapon Firing Modes!

Hello Ghoul Hunters,

I know I have said previously that the last feature I wanted to add was the X-ray effect, but later I realized that someone made a mod on moddb to add a weapon firing mode feature :) But the mod had some issues with burst fire so I decided to just add the feature officially.

How Weapon FIring Mode Works


It's very simple and doesn't involve any additional key/button binding. Simply take your gun out, aim down sight, and then press Interact key (F key or A button by default). The current firing mode is displayed next to the weapon icon in the HUD:



Also you will see in the weapon item's description which firing modes it supports, in this case the VSS supports S (semi auto) and F (full auto):



Now with this overhaul, the following guns have additional firing modes:

AKM: S/F/B
AK-74: S/F/B
M16: S/F/B
AN94: S/F/B



Other Fixes Included in 1.88


- More fixes and improvements for German translation

- To make sure the important tutorial entries aren't missed, these entries will pop up a window requiring the player to confirm it, such as the warning for landmines.

- Added an improvement to faction job assignment: when player kills a NPC standing on guard, and then save/load, the game will not try to immediately fill this guard position with another NPC, because it makes the player confused: I thought I just killed that guy! Instead, the guard position will stay vacant until there's a guard-changing/relieving event, and then someone sitting by the fire will take up the post. Or, it'll get filled when the faction replenishes the dead NPCs.

- Added a ladder outside Station 11 train hangar to shorten the traveling distance going between Luxury House level and Ashinaka level