1. Tunguska: The Visitation - Enhanced Edition
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  3. Bandages Revamp And More! (1.78 Update)

Bandages Revamp And More! (1.78 Update)

After considering some recent feedbacks, I have decided to rework the current bandages system. The goal is to make bleeding more of a tactical challenge than an annoyance that is avoided simply by spamming bandages. Bleeding management is now more in-depth!

- Applying bandages from backpack or directly from pocket F1-F5 now triggers an animation (of you wrapping your arm). You cannot attack/move during this animation, so you have to be careful. If you have unlocked the Tight Wrap medicine perk (40 points), this animation will play faster.

- After applying bandages while bleeding, you will see a "reduce bleeding" stat boost icon. While the icon is active, your bandaging is gradually reducing the remaining time of bleeding. You cannot apply another bandaging until the icon goes away.

- If you hear heartbeat sound it means you are bleeding very heavily!

- You can now use the scrap cloth found on dead NPCs as simple bandages. It won't restore your health and will only reduce a small amount of bleeding time.

- When you are bleeding, if you engage in any activities that reduces stamina, your bleeding severity (not the duration) will very slowly go up. But if you stay calm without using stamina, the bleeding severity will slowly go down.

- Rebalanced the bleeding property of all weapons.

- Reduced the amount of bleeding if you are hit by a melee weapon over the body area not covered by armor.

- If any NPC is bleeding, you will now see a bleeding icon next to their name tag.

- For any elite/essential NPCs (bosses), you will now see their health level on their name tag.

- Added stabbing sound when you do a stealth kill with the combat knife.

- Enemies will say something when they are startled by louder noises. Previously, they will only speak if the noise is very small, like a thrown rock. This way if your gunshot/explosion/kill startles an NPC, you will hear him saying "what?" thus alerting you to hide.

- Fixed a bug with pocket item icon on the HUD doesn't go away even if there's nothing in that pocket

- Some level exits will only check if enemies are looking for you rather than their distance from you. This way you can leave the map if you stay off the radar even if they are near.

- Fixed a bug with high value items showing double prefixes

- Fixed a bug with not able to left-swing your combat knife after a stealth kill.

- Fixed a bug with current icon not going away when you pull out a melee weapon.