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  3. Melee Improvements + Loading Progress

Melee Improvements + Loading Progress

Hello Ghoul Hunters,

It's time for your crowbars to shine! This update fixes some major issues with melee combat and should make it feel a lot better than before.

Implementing melee combat has always been a major challenge for me, especially in 3D. The challenge lies in hit detection, because there are so many corner cases to consider, such as:

- Able to hit multiple targets in one swing

- Obstacles between melee weapon and enemy

- Enemies that are too "low" such as wolves and spitters

So to make melee work, I have to implement different ways to detect hits.

This update addresses several issues around melee:

- When the enemy is very close to the player, if the player has a habit of clicking onto the enemy (hybrid control scheme or ARPG control schemes), the character might turn around and not able to hit the target

- Some swing styles can't land a hit if the target is at a certain angle

- Missing hits when attacking "low" enemies

With this update, you should be able to confidently click onto the enemy, and as long as the enemy is close enough and in front of the player character, it'll guarantee a hit.



Also this update adds loading progress whenever loading a save/scene requires more than a few seconds. Loading progress is a common feature, but man it was a mess to implement! After days of killing brain cells, it seems to be working well now.


Other fixes included in 1.89-1 :)

- If you get killed at the soviet border, the game will ask you if you want to skip this part. If you say Yes and you happen to be bleeding, your bleeding will continue after arriving at Zernaskaya.

- Removed the flickering flashlight in the main menu to avoid motion sickness.

- PP19 BIzon is now a side arm and can be equipped in the side arm slot.