1. Tunguska: The Visitation - Enhanced Edition
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  3. Poison your sword! And Dead Zone DLC WIP Update

Poison your sword! And Dead Zone DLC WIP Update

I've realized that I've been really missing what I did back in Skyrim and Diablo: poisoning the sword :) So I decided to add a poison item that you can drop onto the equipped melee weapon. The poison will give the Melee weapon 5 poison hits, and each hit delivers a varied amount of poison damage over time.

So where can you get the poison? You can either find it (sometimes, if you are lucky) with Cheslav after he becomes a travelling merchant, or if you manage to lift your relationship with the Lake Cossacks (Grigori in Lake Cheko), he will sell it to you as well. I'll also introduce a way to craft it in Nightmare or Dead Zone difficulty mode in the DLC.

Speaking of Dead Zone DLC, I just wanted to provide a quick update on my progress. I have just finished working on all the TEN new weapons, and started working on the SIX new weapon attachments. Then I'll need to figure out how to start a new playthrough after ending the game and place those new weapons in the map *only* for high challenge levels. Could get pretty messy, so I need to figure it out carefully.

Other changes included in 1.66:

- Tree cutting is balanced. Now the amount of damage you do to a tree depends on the type of weapon, how you swing it, the weapon's durability, and your melee skill perk (whether you have the increased damage perk)

- Enabling the control scheme tutorial at the beginning of the border-crossing quest, to remind players other options

- Fixed a bug with not able to add a two-row backpack upgrade if only one row is space is left. Also, After unlocking all your backpack space, if you find further backpack upgrades, they'll just increase your max weight.

- Added an option setting to adjust the UI size. Please don't use - and = any more.

- Fixed a bug that doens't allow player to craft serum or cook immediately when the Visitation ends

- Fixed an exploit where you are able to access Sidor's locked up cupboard while standing on the stairs

- Added the missing collider to the locker in Ashinaka lab

- Adjusted the 9x18 ammo weight

- Fixed a bug where you can see the floor below if you aim a gun at the wall of the first floor, when you are on the second floor

- Changed the label of "Auto" for auto save to "Quick", and the label of "Save" for manual sleep save to "Sleep"