1. Tunguska: The Visitation - Enhanced Edition
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Tunguska: The Visitation - Enhanced Edition News

Update 1.89-4 Patch Notes

- If player chooses to use the "Gamepad" control scheme, when creating a new character it no longer requires the player to input a firstname and last name (in case there's no keyboard available). Instead when player clicks "Submit" it'll use a default male/female name.

- Fixed several problems with Russian translation

- If player hasn't progressed far enough in the story and tries to create the experimental serum, it'll not be allowed, in order to prevent the quest being stuck.

Update 1.89-3 Patch Notes

- A lot of players gave me the feedback that sometimes they forget where a specific NPC is located and had to search for them. To alleviate this issue, I made it possible for you to find a list of all important NPCs in a location, by going to the Global Map and hover the mouse over each location.

- Fixed an issue with the barn legionnaire elimination quest, where if you pay 1000 rubles to complete the quest, once you go back to the barn, Sergey is gone and you can't get his key to the red chest and the small hut with the ghouls. The solution is that once you turn in the quest with Sidor, the chest and hut will be unlocked for you.

Update 1.89-2 Patch Notes

- Fixed a bug where the game spits out a bunch of error message when there are looters in the area

- Reduced sample count for volumetric lights to improve performance

- After achieving "Terminator" rank, the ranking progress bar will stay filled up to avoid confusion

- Added calories for certain hard-to-made foods

- Reduced health for certain types of ghouls

- Increased the amount of faction reputation gain when delivering serum or food by 50%

- Traders will sell more scrap metal to make it easier to repair weapons

- Reduced the amount of gas required to leave Tunguska

- Fixed the collider for the doors in player's house in Ravenwood

- Replaced the icon for the sabotaged gas mask so that player doesn't dismiss it easily

Melee Improvements + Loading Progress

Hello Ghoul Hunters,

It's time for your crowbars to shine! This update fixes some major issues with melee combat and should make it feel a lot better than before.

Implementing melee combat has always been a major challenge for me, especially in 3D. The challenge lies in hit detection, because there are so many corner cases to consider, such as:

- Able to hit multiple targets in one swing

- Obstacles between melee weapon and enemy

- Enemies that are too "low" such as wolves and spitters

So to make melee work, I have to implement different ways to detect hits.

This update addresses several issues around melee:

- When the enemy is very close to the player, if the player has a habit of clicking onto the enemy (hybrid control scheme or ARPG control schemes), the character might turn around and not able to hit the target

- Some swing styles can't land a hit if the target is at a certain angle

- Missing hits when attacking "low" enemies

With this update, you should be able to confidently click onto the enemy, and as long as the enemy is close enough and in front of the player character, it'll guarantee a hit.



Also this update adds loading progress whenever loading a save/scene requires more than a few seconds. Loading progress is a common feature, but man it was a mess to implement! After days of killing brain cells, it seems to be working well now.


Other fixes included in 1.89-1 :)

- If you get killed at the soviet border, the game will ask you if you want to skip this part. If you say Yes and you happen to be bleeding, your bleeding will continue after arriving at Zernaskaya.

- Removed the flickering flashlight in the main menu to avoid motion sickness.

- PP19 BIzon is now a side arm and can be equipped in the side arm slot.

Massive Optimization Update!

Hello Ghoul Hunters,

It's been a while! I was working tirelessly on optimizing the game because I realized that it will only run on Xbox One at 25 frames per second lol. So I went back and reviewed pretty much all of my code and found many opportunities for improvement: duplicate function calls, inefficient data structure, workload not spread out over multiple frames, etc.

After this optimization pass, my own frame rate increased about 25%. I'd like to hear about your experience after installing 1.89 update :)

My goal is to make sure the game can run on a laptop. In the past I always thought that laptops couldn't run it smoothly due to lack of good video card, but this optimization pass told me that the bottleneck is on the CPU and not GPU (basically, my code sucked lol). So if you have a laptop you normally play games on, please let me know if Tunguska can run more smoothly now. Also, I'd love to hear if you saw improvements on Steam Deck :)

Finally, a few other changes included in the patch:

- Increased the amount of fish you get from grenade-fishing

- Planting your own garlic, potato, and barley will generate even more products

- Fixed several bugs caused by German translation

- New gunshot sound for AS Val and VSS Strelok! (they are essentially the same gun with different furniture)


P.S. In the last several days for some reason, Steam suddenly throttled the traffic to Tunguska, so I wasn't making much sales... It worries me a lot since my bread and butter depend on it. If you love the game, I'd super appreciate if you don't mind telling your friends about it, and I sure hope the optimization patch can make the game more accessible :) Thank you so much!